AdventNEON Playtest
Playing now
3Sampling since 19:29 UTC
100%of peak
All-time peak
317 Sep 2026
Playing now
3Sampling since 19:29 UTC
All-time peak
317 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 7/13 Hotfix Fixed new tiling error in central district act 3 · New sound and transition when starting up the game. Can be skipped by pressing a button. | 19211605 | |
| Game update | 7/12 Patch This should be the final, if not semifinal patch for the playtest. Thank you all for playing! Your help's been invaluable to the quality of the game. · Bullets have a better effect upon dissipating. · Can no longer pause during final phase intro of final boss. · Splash art that shows during final boss has been improved. · There is another way to finish the final boss (you may notice it elsewher… | 19204661 | |
| Game update | 6/26 Patch Updated some backgrounds for the following stages: · Hexane Act 4 (new main bg, updated arena) · Tritium Act 3 (updated water in bg) · Tritium Act 4 (new main bg) · Nitra Act 1 (new main bg) · Nitra Act 4 (updated colors for both main and arena) · An endgame fight's second phase · The doors that lead into a boss arena now are colored based on the level they appear in (doesn't affect central dis… | 19015552 | |
| Game update | 6/20 hotfix Fixed crash caused by a nitra act 4 dialogue portrait not loading | 18943053 | |
| Game update | 6/19 Patch Lots of new expression portraits for main NPCs who didn't have them. This is relevant to most of the dialogue in the game after Central District. · A couple achievements for no-hitting bosses now unlock. · Diva hidden achievements now unlock. · Indra's cosmetic blade ring should despawn in the event she's destroyed with it showing. · Backer area can be accessed from level select menu upon unloc… | 18931294 | |
| Game update | 6/13 Patch - Achievements now function locally. There's 53 of them, a dedicated page on the main and pause menus, and an audio cue upon unlocking them. Beating the game will allow you to see the requirements for hidden achievements when accessing from the pause menu. There is only one test achievement on Steam itself. The other achievements will not unlock through Steam at this time, but the systems are i… | 18860460 | |
| Game update | 6/8 Hotfix - Options menu can now have options menus reset to their defaults | 18787221 | |
| Game update | 6/8 Patch Various dialogue fixes · Cosmetics & alt mode data no longer carry over to new saves · Phantom Dash works again · Should be harder to keep attacking bosses when they're trying to transition phases · Fixed checkpoints not properly resetting in modes · Fixed certain cutscene music not playing on a second watch · Some fringe case lock fixes in other levels · NEW config file & settings: Saves more… | 18785741 | |
| Game update | 6/6 Patch - Integrating Steam API (will let me add achievements at a later date) - Added new post-game dialogue for several characters in the main hub | 18772591 | |
| Game update | 6/5 Hotfixes - Fixed issue from previous patch causing player's gravity to instantly reset on springs. · - Mode sleect menu now shows that it disables perks and upgrades in red text · - Added "Restart Mode" option around the bottom of the pause screen during alternate game modes. (This is to prevent pressing it on accident). This will take you instantly back to the start of the entire mode, not the current… | 18757064 | |
| Game update | 6/5 Patch - New short scene after beating Nyari and hitting the goal. · - Slight updates to ORDINANCE and ORDINANCE-PRESSURE (level boss osts) · - Fixed fringe level quirks in Nitra Act 1 · - Fixed fringe softlock in Tritium Act 3 · - Fixed certain animations not showing during gimmicks in fringe cases. | 18756116 | |
| Game update | 6/3 Fixes 2 - Moved around a group of nodes in Central District Act 1 · - Slightly lowered the volume of the solo guitar in updated transgression and trimmed brief silence between parts ingame | 18726575 | |
| Game update | 6/3 Patch Added more unique visual/cue when a boss is about to do their ultimate attack · Added impact beams when using resonance breaker · Updated major boss music a bit · Fixed really fringe softlock bugs on Hexane and Phospha Act 1 · Fixed small typo in some dialogue | 18723748 | |
| Game update | 6/2 Fixes 2 Fixed an issue where part of the main hub intro scene got skipped, leaving out some context · Addressing an issue where Hexane Act 1's little scene softlocks under certain conditions | 18708904 | |
| Game update | 6/2 Hotfix 1 - Fixed a perk not being able to be toggled on in the shop. | 18704300 | |
| Game update | 6/1 Hotfixes -Addressing (hopefully fixed) a set of bugs preventing the final levels from saving their clear data consistently. · -The screen resolution when stopping time now remains consistent and centered with the main resolution of the game. This issue only affected people playing with window sizes that weren't at 16:9 resolution, and for them, stopping time would cause a stretching effect on widescreen… | 18695803 | |
| Game update | 6/1 Playtest Patch - Added new way to rewatch unlocked scenes from the pause menu while in a hub area. · - Towards the end of the game, any cutscenes that would normally play before a level, now will always play before that level if you haven't beaten it yet. · - Fixed a crash with some optional npc dialogue | 18694213 | |
| Game update | 5/31 Hotfix 5 - Reverted changes to shockwaves that causes aegis' shockwaves to no longer go across ground - Addressing issue causing a potential softlock when entering water blocks while attacking during frozen time | 18690044 | |
| Game update | 5/31 Hotfix 4 Fixed Tritium Act 4 first cutscene not properly moving the camera to the right spot | 18689451 | |
| Game update | 5/31/25 Hotfixes 3 Nerfed and fixed Neon's jab infinite combo dealing way too much armor damage and hitting twice as much as it should've been. · Adding under-the-hood guard rails for defeating diva bosses to make it less likely that they will crash the game before their KO cutscenes. As I don't know what exactly causes this crash, I can't be certain that it's fixed. · Fixed camera not properly lowering during ph… | 18689058 | |
| Game update | 5/31 Hotfixes Rearranged first arena in hexane act 3 · Bomb in 3-way split segment before this arena now properly unlocks the chest if hit. (Its hitbox is slightly smaller now) · Magnus miniboss during hexane act 3 no longer crashes the game when parrying his bullets., · Changed movement logic and attack pattern of spidrone. It now just fires an orb, and it will stop moving when near walls. · Changed logic o… | 18688152 | |
| Game update | Hotfix 5-30-25 Debugging save file creation and deletion issues | 18682474 | |
| Game update | Playtest is now live once again. All backers who were granted access to the first playtest can now playtest the finished product as it is refined before its release. As always, please do not leak the game, and have fun! Also - hotfixed issue causing tutorial crashes | 18682086 | |
| Game update | 1/5 Hotfix - Enemies who are invisible cannot be hit at all (to protect any onscreen enemies who may be hidden for the sake of cutscenes, etc). - Resonance Breaker can no longer damage enemies during cutscenes. - Removed stray Time Laser from Tritium Act 1. - If parried by the player, Genevict will continue to fly diagonally during Soma's second phase. (To mitigate scenarios where he bounces at floor leve… | 16913335 | |
| Game update | 1/4 Hotfix - Indra now resets her stunned status when transitioning to her second phase. | 16909196 | |
| Game update | 1/4/25 Patch - Divas shrug off their stunned status faster when it's time to use their ultimate. - Enemies who are supposed to have their stunned state reset now also have their frozen state reset at the same time. - Fixed bug deleting Agna's HP bar during phase 2 when restarting it from a checkpoint. - Fixed bug causing Soma to repeat the phase 2 transition when being stunned quickly enough during phase 2.… | 16907955 | |
| Game update | 1/3 Hotfix Hotfixed cat counterattack duration | 16904329 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.