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5 Sep 2026
PICSName changed+73——#34,951,916
Recorded change · 5 Sep 2026, 07:47:23 UTC
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Store · 54
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FeysStudio
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19 Jan 2026
NewsWhat Was Required———In-game event
In-game event · published 19 Jan 2026, 17:53:19 UTC
What Was Required
Patreon Post The Quartermaster’s desk stood silent far longer than any honest man would have wished, whispering of abandonment. The ledgers lay as he had left them, pages half-brought into order, columns halted mid-reckoning, as though the numbers themselves had lost the will to proceed without him. Ink had set and darkened in the wells. Wax had hardened in crooked drips. From a distance, it wo…
The Quartermaster has not slept. The candle burns low - again - and still the columns refuse to align. Numbers blur, ink bleeds into damp paper. The system must be rewritten. Everything depends on it. But the men keep calling. The wagons break. The ledgers crumble beneath their own weight. Outside, the wind howls through torn canvas and broken morale. Men cough in their sleep, bellies hollow, e…
NewsFiled in Duty - Report to the Archives, No.2———In-game event
In-game event · published 20 Oct 2025, 12:45:34 UTC
Filed in Duty - Report to the Archives, No.2
Support on Patreon The candle gutters in its holder, throwing long shadows over the cluttered desk. The Quartermaster rubs his eyes, the ink on his fingertips long since dried into faint stains. The day’s duties were meant to be over hours ago - requisitions filed, rations tallied, reports sent. But the figures don’t align anymore. The systems he built in calmer weeks have begun to crumble unde…
Live AMA - Let’s Talk “Quartermaster” This Sunday, Oct 19th, I’ll be hosting a live AMA session about the development of Quartermaster: The Forgotten Front - an open chat where anyone interested can join, ask questions, share ideas, and discuss what they’d love to see in the game. Whether you’re curious about the logistics systems, historical research, gameplay philosophy, or just want to chat…
NewsUpdate #27: Refactoring the Codebase———Community
10 Sep 2025
NewsUpdate #25: Created a Patreon & Optimized code base———Community
Community · published 10 Sep 2025, 02:24:33 UTC
Update #25: Created a Patreon & Optimized code base
Hey everyone, Quick little update from my side. I’ve been deep in the trenches of code refactoring lately - the core systems are in a pretty solid place now. Most of the heavy groundwork is finished, but once I started testing things together (units, battle units, workers, generals, etc.), the calculations felt a bit clunky. So I rolled up my sleeves and rebuilt some of the core logic to make i…
NewsUpdate #23&24 - Location stats, tasks and Upgrade system finished———Community
Community · published 13 Jun 2025, 00:01:33 UTC
Update #23&24 - Location stats, tasks and Upgrade system finished
Big Progress Update – Task Systems + Upgrade Framework Live This week brought two major systems into working shape: Depot Worker Tasks and the Upgrade System . Together, they significantly advance the game’s dynamic structure and open up a lot of design flexibility for future development. I forgot to post them on here, so both updates at once. The devlog videos at the end of the post. Depot Wor…
Today was a big milestone in the development of Quartermaster! I finally implemented the entire task management logic for our hardworking depot workers. Now, the game can assign and unassign tasks dynamically or through hand by the player across different areas - whether it’s barracks, the deployment zone, the hospital, the mechanics bay, or beyond. Each worker now has proper stats: you can che…
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Community
· published 17 Oct 2025, 22:39:07 UTC
Update #27: Refactoring the Codebase
Dev Update – System Overhaul in Progress Now that I’ve mapped out how every part of the game’s logic fits together - from units and sectors to how modifiers influence them - it’s time for a full code refactor. Over the last weeks, I built and tested all the core systems piece by piece: how modifiers check conditions, how they apply effects, and how different entities react under changing wartim…