Quartermaster: The Forgotten Front
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Esports | First Live AMA Session - Oct 19th Live AMA - Let’s Talk “Quartermaster” This Sunday, Oct 19th, I’ll be hosting a live AMA session about the development of Quartermaster: The Forgotten Front - an open chat where anyone interested can join, ask questions, share ideas, and discuss what they’d love to see in the game. Whether you’re curious about the logistics systems, historical research, gameplay philosophy, or just want to chat… | — | |
| Community | Update #27: Refactoring the Codebase Dev Update – System Overhaul in Progress Now that I’ve mapped out how every part of the game’s logic fits together - from units and sectors to how modifiers influence them - it’s time for a full code refactor. Over the last weeks, I built and tested all the core systems piece by piece: how modifiers check conditions, how they apply effects, and how different entities react under changing wartim… | — | |
| Community | Update #25: Created a Patreon & Optimized code base Hey everyone, Quick little update from my side. I’ve been deep in the trenches of code refactoring lately - the core systems are in a pretty solid place now. Most of the heavy groundwork is finished, but once I started testing things together (units, battle units, workers, generals, etc.), the calculations felt a bit clunky. So I rolled up my sleeves and rebuilt some of the core logic to make i… | — | |
| Community | Update #23&24 - Location stats, tasks and Upgrade system finished Big Progress Update – Task Systems + Upgrade Framework Live This week brought two major systems into working shape: Depot Worker Tasks and the Upgrade System . Together, they significantly advance the game’s dynamic structure and open up a lot of design flexibility for future development. I forgot to post them on here, so both updates at once. The devlog videos at the end of the post. Depot Wor… | — | |
| Community | Update #22: Depot Worker Task Logic finished Today was a big milestone in the development of Quartermaster! I finally implemented the entire task management logic for our hardworking depot workers. Now, the game can assign and unassign tasks dynamically or through hand by the player across different areas - whether it’s barracks, the deployment zone, the hospital, the mechanics bay, or beyond. Each worker now has proper stats: you can che… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.