VRCFaceTracking
Playing now
574−89 vs. yesterday
40%of peak
All-time peak
1,433Jan 2026
Playing now
574−89 vs. yesterday
All-time peak
1,433Jan 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | New Years Eve Fixes Seasons Greetings! Hi everyone! We hope you've been enjoying the holidays! Here's some small fixes pushed since the last update in December that we'd like to release before the new year rolls around. Changes Calibration We heard you loud and clear regarding the last update and so we've made some changes to the way calibration works. Namely, reverting the experimental non-linear calibration meth… | 21354250 | |
| Major update | The Calibration Update Woah, a new stable update for VRCFaceTracking?? Insane. There's two main features in this update you'll care about, one of which you'll notice, and the other you won't: Calibration and Sandboxing Calibration Calibration is our attempt to improve uniformity across different hardware and faces. It normalizes the range of the expressions based on the data received. Put simply, a smile from one per… | 20641888 | |
| Game update | Hotfix for Windows 11 - Beta Branch TLDR; If you're crashing, please switch to beta. Fixes · A recent Windows 11 update (KB5066835) created a bug in HTTP2 that causes VRCFaceTracking to crash after connecting to the VRChat OSCQuery HTTP handshake server. Microsoft currently is aware of a bug with HTTP2 and local connections. · There is a temporary fix in the beta branch. You may need to restart VRCFaceTracking when changing avata… | 20395054 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.