BULLETHEART
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Demo Update 2 Hotfix A quick hotfix for BULLETHEART's demo. DEMO UPDATE 2 HOTFIX CHANGELOG Changes · Ground Pound · Removed charging mechanic · Radius is now determined by the player's height off the ground. The higher you are, the larger the radius · Punching · Punching now spawns a hitbox that lingers for a bit. This is to accommodate super fast movement · Props · Props that kill enemies now grant bonus ammo · Oi… | — | |
| Demo Update 2major Hello everyone. It's been a year since BULLETHEART's demo released, and over that time, many new ideas have been made, alongside meaningful changes to the game. This update overhauls UI, implements new systems, and increases the general quality of life of BULLETHEART's demo to more closely match the game's full release. DEMO UPDATE 2 CHANGELOG UI Overhaul This update overhauls the menus of the… | — | |
| Demo Update 1 Hey everyone, this small update for the demo improves general gameplay like enemy AI and collision, as well as some quality of life changes. DEMO UPDATE 1 CHANGELOG Gameplay Changes · The player's hitbox now allows for bullets to be jumped over. · Sliding now grants invincibility just like dashing. · Enemies only shoot when they have direct line of sight of you. · Before enemies fire their weap… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||