The Vow: Vampire's Curse
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Announcement | DEMO RELEASE MAY 4 Greetings, righteous knights! We’re super excited to finally share that the demo for The Vow: Vampire's Curse will be available on May 4, 2026 . The demo focuses on the core gameplay and lets you experience: · The first 5 days & nights of the game (5 unique villages) · A day & night gameplay loop, prepare your defenses by day, survive and protect by night · 2 boss fights · New enemies and mecha… | — | |
| Steam news | Join the Public Playtest for The Vow: Vampire's Curse #3 Greetings, brave knights! We’re back with another playtest, and this time, it’s our final one before the demo release! The playtest will go live on April 20th on Steam, and you can request access right now: All requests will be automatically accepted when the playtest opens, so feel free to invite your friends the more players, the better! This playtest includes new levels, biomes, enemies, and… | — | |
| Community | Dev Diary #8 Greetings, Brave Knights March was a big one for us! We ran a public playtest, and honestly, thank you to everyone who jumped in, played, and shared feedback. It helped us shape the game moving forward. We made a lot of changes based on your feedback, and also added quite a few new things. Here’s what we’ve been working on: Randomized maps We added map randomization to make each run feel more v… | — | |
| Steam news | Join the Public Playtest! Our public playtest is now live, jump in and try it out! We’re excited for you to try the game! After playing, feel free to share your thoughts, your feedback helps make the game better. We ran our first playtest back in December, and it was very helpful for us. Players shared a lot of valuable feedback, and we’ve made several changes based on it. In this playtest, you’ll be able to see many of… | — | |
| Steam news | Dev Diary #7 Playtest Announcement Greetings brave knights! We’re officially announcing our next playtest . Aaaand… It’s happening on March 9 . The Public Playtest is open for requests starting NOW . All requests will be accepted when the playtest officially opens, so feel free to invite your friends. The more players, the better! The playtest will run from March 9 onward. If you want to see the game early and help shape it, now… | — | |
| Community | Dev Diary #6 Greetings, brave knights! Hope you all had great holidays! We got some much-needed rest, and now that we’re back in our routine. January was a productive month for us. As some of you already know, in December, we ran a playtest, and spent significant time analyzing player feedback. The results showed strong potential for depth and complexity, but also highlighted an important issue, that early… | — | |
| Community | Thank You for an Amazing Year As the year comes to an end, we wanted to take a moment to look back, and most importantly, to say thank you for supporting The Vow and our team. This year has been incredibly exciting for us. We announced the game, opened our Steam page, took part in our first festivals, and got to know so many of you along the way. Our Discord community has been growing day by day, and we even ran our first p… | — | |
| Community | Thank you for being part of our first Playtest! The playtest is officially over, and we can’t thank you enough for the time you spent playing The Vow and for all the feedback you shared with us. You’ve been incredibly inspiring and helped us highlight some very important issues. We’ve carefully read all the feedback, watched playthroughs, and discussed the results as a team. We think it’s important to share what we’re preparing for the next… | — | |
| Steam news | Join the Playtest for The Vow: Vampire’s Curse! Greetings, brave knights! We’re excited to announce that our public playtest will open on December 15 and run until December 19! The playtest will be on Steam, and you can request access right now: All requests will be accepted when the playtest officially opens, so feel free to invite your friends. The more players, the better! This is a very early version and our first open playtest, so your… | — | |
| Community | The Vow featured in BIG Winter Showcase 2025! Hey, Vampire Hunters! We’re excited to announce that The Vow: Vampire’s Curse is part of Clemmy’s BIG Winter Showcase, an event highlighting some of the best upcoming indie games. You can already find us featured on the official Steam event page.yaaaay! Check out the event on here on Steam We’re thrilled and honored to be included in the showcase. It means a lot to our tiny team, and if you'd l… | — | |
| Community | The Vow Joins Midwinter Spirits Hey, Vampire Hunters! Winter is finally here, the cold, the gloom, and the perfect gothic vibes. So we’re joining the Midwinter Spirits steam event . You can find it here You’ll be able to find The Vow: Vampire’s Curse featured among other indie titles celebrating the season. We’re excited to share our world of cursed nights, undead knights, and dark fantasy with everyone! If you’d like to supp… | — | |
| Community | Dev Diary #5 Greetings to all vampire slayers! October has been a productive month! We focused on improving gameplay systems, updating visuals, and polishing the overall experience as we prepare for the upcoming closed playtest. Here’s what we’ve been working on Library & Deck Building We’ve implemented a brand-new Library system — the heart of the deck-building mechanic. As you know, in The Vow, you choose… | — | |
| Community | Dev Diary #4 Devlog for September Greetings, defenders of the realm! We’ve been actively preparing the build for the closed playtest. September turned out to be a busy month. We made progress in the technical side, visuals, and gameplay mechanics. We’d like to share the main changes and additions we’ve made. Save System · As the amount of content grew, it became necessary to revisit the same situations to t… | — | |
| Community | Dev Diary #3 This week we want to share great news with you – we finally added music to the game. In the attached video you can listen to excerpts from the main menu theme, the day theme, and the night theme. Also, pay attention to the transitions between the musical themes – we really wanted to make them smooth. We look forward to your feedback! | — | |
| Community | Dev Diary #2 Mobility is king in tactical games. Line up the attack, save your ally, stay out of harm's way – almost everything requires you to be able to get to places. Or not? Why go somewhere if you can shove your enemies around instead? Force movement in the form of pulling and pushing is a staple of our genre. Now you can look cool doing it too - we added FX animations to our force movement attacks. We… | — | |
| Community | Dev Diary #1 Greetings, knights and vampire hunters! We’ve decided to start a development diary to share weekly updates about what’s new in the game. This way, you can follow our progress and see what we’re working on right now. Here’s what we’ve done this week: 1. New language support The game is now available in more than just English. We’ve added Greek, Spanish, German, French, Japanese, Russian, Polish,… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.