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The Vow: Vampire's CurseNewsDev Diary #2
Community

Dev Diary #2

The Vow: Vampire's Curse · published 15 Aug 2025, 15:04 UTC

All newsPlayers around this dateRead on Steam

Mobility is king in tactical games. Line up the attack, save your ally, stay out of harm's way – almost everything requires you to be able to get to places. Or not? Why go somewhere if you can shove your enemies around instead?


Force movement in the form of pulling and pushing is a staple of our genre. Now you can look cool doing it too - we added FX animations to our force movement attacks. We draw inspiration for our art from medieval book illustrations, and these animations are the prime example of this approach. Let us know if you like them as much as we doːsteamhappyː

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Major update6 Aug 2026Our Demo's Biggest Update Is Out Now!Greetings, righteous knights! We've been a bit quiet over the past month, but for a good reason. Behind the scenes, we've been hard at work on the biggest update for our demo. Instead of sharing small changes one by one, we wanted to put our heads down and focus on making the game better. And... we've changed a lot. Over the past few months we've been reading every piece of feedback we could ge…Community2 Jun 2026Dev Diary #9Greetings, brave knights. Finally, a devlog after this hectic month. May was huge for us. WE FINALLY RELEASED OUR DEMO , something both we and many of you had been waiting for. Most importantly, we received a ton of feedback from everyone who played the demo, and we've been carefully going through it all. Based on that we're currently working on several improvements to make the overall experien…Steam news4 May 2026DEMO OUT NOW!It’s finally here… The demo for The Vow: Vampire’s Curse is now live! We’re super excited to see how you survive your first cursed nights as Richard, so head over to the demo page, jump in, and let us know what you think! If you enjoy it, please consider leaving a review, t tells the algorithm that players are enjoying the game and helps others discover it too. We’re always working on improveme…