SpaceCraft
Playing now
533−156 vs. yesterday
7.0%of peak
All-time peak
7,587Jun 2026
Playing now
533−156 vs. yesterday
All-time peak
7,587Jun 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch Notes v0.3.23019 Patch Notes v0.3.23019 Bug Fixes · Fixed an issue where players could become stuck after a Wanderback teleportation. · Fixed a crash that occurred when attempting to set a Cosmic route to an undiscovered system. Known Issue: · Using DLSS may cause the game to crash. If you experience this issue, we highly recommend disabling DLSS until a fix is available. Thank you for your understanding. Known… | 24435292 | |
| Game update | Patch Notes v0.3.22978 Patch Notes v0.3.22978 Gameplay & Balancing · Increased Shuttle range by 1.5× and speed by 4×. · Increased the Exploration XP granted by Gravite Fragments from 5 XP to 10 XP. The difference will be awarded retroactively. · Increased the Exploration XP granted by Gravite from 10 XP to 20 XP. The difference will be awarded retroactively. · Scanning resources now grants 5 XP × Resource Tier . The… | 24355758 | |
| Game update | Hotfix - v0.3.22949 Bug Fix · Fixed a bug preventing respawns · Fixed a bug that prevented some players from connecting to certain servers (notably Ascanent) (Added in v0.3.22769) Known Issues Hub Keep track of issues and status on the Known Issues Hub Page | — | |
| Game update | Patch Notes v0.3.22866 Patch Notes v0.3.22866 Gameplay · Added missing filter icons to the Warehouse. · Deposit icons are now visible when deploying a Base Command Center nearby. · Reduced the Trade Nexus buying tax from 20% to 8%. Quality of Life · Added confirmation prompts for Respawn , Abandon Base , and Account Reset to prevent accidental actions. · Accepted Corporation Requests can now be canceled. · Added a Ta… | — | |
| In-game event | SpaceCraft Community Spaceship Showroom Pioneers! Since the beginning of Early Access, we’ve been keeping a close eye on the incredible ships shared in the screenshots section of the SpaceCraft Discord . Your discoveries across the galaxy have unlocked countless customization possibilities and you’ve put them to excellent use. From compact exploration vessels to massive industrial spacecraft, your creativity continues to impress us.… | — | |
| Game update | Hotfix - Trade Nexus Feature Bug Fix · Fixed an issue that caused players to crash when attempting to access the Trade Nexus. Known Issues Hub Keep track of issues and status on the Known Issues Hub Page | — | |
| In-game event | Patch Notes v0.3.22655 Patch Notes v0.3.22655 Since the release of SpaceCraft in Early Access, the development team has been focused on improving the experience based on your feedback. We recently shared some of our current priorities for SpaceCraft, including the first series of patches addressing the initial batch of bugs brought to our attention: Alongside this ongoing work, we also want to focus today on the visu… | — | |
| Game update | Patch Notes v0.3.22491 Patch Notes v0.3.22491 Performance · Added three DLSS quality options: Max Quality , Balanced , and Max Performance . · Fixed several memory leaks. · Various performance improvements. Bug Fixes · Fixed another INVALID LOC issue that prevented some players from logging in. · Fixed an issue where ships would become unresponsive after logging in if the player had disconnected in their ship while d… | 24040889 | |
| Community | Our Priorities Hello Pioneers! We want to take the time to discuss our past and current work since the Early Access launch. Below you will find a recap of what we’re focusing on at the moment as well as a form for you to give us your opinion on what should be addressed once the earlier priorities are advanced 🔩 Balancing We know several of you find the game to be sometimes too grindy. We intend to respect th… | — | |
| Game update | Patch Notes for 26/06/2026 v0.3.22399 Bug Fixes · Fixed an issue where ships were stuck on landing pads. · Fixed an issue that prevented players from creating a new character in Solo Offline mode. | 23931602 | |
| In-game event | Balancing Patch for 26/06/2026 Thank you all for your feedback on SpaceCraft. Alongside the Offline Mode released today, we're also kicking off a series of improvements to make the game more enjoyable for everyone. These updates will include balance changes - especially for the late game, which can sometimes feel too grindy - adjustments to make certain limitations fairer so they don't unnecessarily slow your progress, and c… | 23931602 | |
| In-game event | Solo Offline Mode Is Here! 🧑🚀 Solo Offline Mode Is Here! It's only been two weeks since the launch of SpaceCraft in Early Access, and We've been thrilled by the incredible amount of feedback you've shared with us. Among the many suggestions and requests, one stood above the rest: Solo Offline Mode . This addition reflects our continued commitment to prioritizing community feedback and addressing the wishes and concern… | — | |
| Game update | Patch Notes v0.3.22300 Bug Fixes Gameplay · Added icons for Hologram decorations in the Base Building UI. Bug Fixes · Fixed an issue that allowed players to board invalid ships in Base Shipyards. · Fixed an issue where the battery could sometimes go into negative values. · Fixed Restricted Area vents that, in some cases, prevented players from progressing through the instance. · Fixed an issue where Solar Plants did… | — | |
| Game update | Patch Notes v0.3.22243 Bug Fixes Gameplay · Fixed an issue where Quadrant transfers could result in lost progress. · Ships can now be repaired at Base Shipyards. · Added a scrollbar to the Members section of the Corpo UI. Bug Fixes · Fixed a bug where some shapes of ships were preventing them from landing on planets. · Fixed resource respawning that was not working properly in certain cases. · Fixed a bug where playe… | — | |
| Game update | Patch Notes v0.3.22127 Bug Fixes Gameplay & Balancing · Players can now transfer between quadrants by talking to an NPC located near the elevator in Raqmu. Issues has been found with the progression when doing the Quadrant transfer. It has been temporarily disabled. · The scanning range of the Crude Resource Detector has been increased. · Rare finds are now listed in the Resources category of the Encyclopedia after b… | 23703823 | |
| Game update | Patch Notes v0.3.22077 Bug Fixes Performances · Fixed sound stuttering and FPS drops when many ships are present in the same system. · Fixed several server crashes. Gameplay · Fixed an issue where players could not repair a ship with debt when they were out of credits and the ship had been destroyed. User Interface · Fixed Steam friends' names not being displayed in the quadrant selection UI when hovering over the gr… | 23701716 | |
| Sale | Galactic Pioneers Bundle From lone pilot to fleet commander, step into vast living galaxies where every decision shapes your destiny. This collection brings together deep space simulation, sandbox creativity, and strategic fleet management across multiple visions of the cosmos. Explore uncharted systems, build and customize your ships, manage resources and logistics, and lead fleets through trade, war, and survival. Wh… | — | |
| News | Space|Craft Early Access Available Now Launching into Early Access We are proud to announce that Space|Craft has now launched into Early Access! In this Early Access version, you'll be able to explore a vast galaxy spanning multiple sectors, hundreds of star systems, and thousands of planets. Build and customise fully modular ships, deploy automated bases, establish interplanetary logistics networks, trade with other players, and cr… | — | |
| Community | Early Access Roadmap & Key Information Hey Pioneers, With SpaceCraft entering Early Access on June 11th, we wanted to take a moment to share some final details ahead of launch. Thank you to everyone who has supported SpaceCraft so far. Whether you've wishlisted the game, participated in the playtest, shared feedback, or simply followed development from afar, your support has helped us reach this exciting milestone. Launch Content Wi… | — | |
| Community | SpaceCraft now launches into Early Access June 11, 2026 Today we're making the difficult decision to delay the Early Access release of SpaceCraft to June 11th in order to ensure a better gameplay experience for all at launch. These additional weeks will allow us to fully integrate the remaining translations and give us more time to further improve the overall quality and polish of SpaceCraft. To make the wait a little easier, we’re revealing an over… | — | |
| Community | SpaceCraft launches into Early Access May 20, 2026 The wait is almost over! We are pleased to announce that SpaceCraft is releasing into Early Access on May 20, 2026 . Don’t forget to wishlist SpaceCraft to get notified on release day! | — | |
| Community | 300,000 Wishlists & Demo Feedback Greetings Pioneers! The Steam Next Fest has now come to an end, and we want to say a massive thank you to everyone who played our Demo! Over 70,000 players tried the Demo, and thanks to you, SpaceCraft ranked among the top 25 demos out of more than 3,500 during the event. The good news doesn’t stop there. We also gained new wishlists during the event, bringing our total to 300,000! We’re incred… | — | |
| News | SpaceCraft Demo Out Now Greetings Pioneers, We’re excited to announce that the SpaceCraft singleplayer Demo is now playable as part of the Steam Next Fest. The Demo introduces you to some of the core pillars of the game: exploration, resource gathering, ship building, and it’s also an opportunity for us to gather your feedback. Take your first steps in the Solar Alpha system and freely explore nearby planets, with sea… | — | |
| Community | SpaceCraft Demo Launches February 23 Greetings Pioneers, We’re excited to announce that SpaceCraft will be publicly playable for the first time when the Demo launches next Monday, February 23, as part of the Steam Next Fest. This Demo will introduce you to some of the core pillars of the game: exploration, resource gathering, ship building, and it’s also an opportunity for us to gather your feedback. You’ll take your first steps i… | — | |
| Community | Feature Focus 2 - Corporations Greetings Pioneers, In today’s blog, we’re taking a look at Corporations, how they work and what they offer. In SpaceCraft, Corporations are the equivalent of guilds in a traditional MMO: groups of players who share both long-term goals and progress in the game together. Creating or joining a Corporation opens the door to unique mechanics that encourage large-scale collaboration with like-minde… | — | |
| Community | Feature Focus 1 - Introducing Liquid Resources Greetings Pioneers, Today we're taking a look at a brand-new resource type that we’re introducing in the playtest: Liquids. This blog covers how to collect, transport, store and process them. Side Note: We’re very pleased with how the playtest has progressed so far. A lot of bugs have been fixed, optimisation has come a long way and playtesters have played the current version for hundreds of ho… | — | |
| Community | Sign Up for the Playtest & Early Access Release Window Greetings Pioneers, Today’s blog brings you news of an upcoming playtest and new information about the release window . In the time since we shared a first look at SpaceCraft gameplay in the Gameplay Overview, development has steadily progressed to a point where we have a solid core experience and foundation for our game. This means that we are ready to begin playtesting and get the game into t… | — | |
| Community | Thank You for 200,000 Wishlists! Greetings Pioneers, Today’s blog post is a shorter one, but an important one nevertheless. We’re delighted to share that SpaceCraft has been wishlisted over 200,000 times! On behalf of everyone at Shiro Games, thank you for taking the time to add SpaceCraft to your wishlist. We’re grateful for your support and interest in the game, and we’re working hard to deliver a great experience for you al… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.