Parallax
Last seen
0Sampled 23 minutes ago · not a live figure
—of peak
All-time peak
09 Sep 2026
Last seen
0Sampled 23 minutes ago · not a live figure
All-time peak
09 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Parallax is an IndieCade 2015 Official Selection! Good news, everyone! Parallax was picked as an Official Selection for IndieCade 2015 ! Zi will be demoing the game in Culver City, LA from Oct 23rd - 25th . So if you're in the area, drop by and say hi! For more info about IndieCade Festival 2015, visit: www.indiecade.com/2015 | — | |
| Community | Steam Summer Sale Summer is here! At least if you're in the northern hemisphere... Time to hit the beach, get a tan, and solve some puzzles! And because we all know that no summer is complete without puzzles, Parallax is 50% OFF from now until June 22nd! :D Happy puzzling! | — | |
| Game update | Tenth Patch Round Hello everyone! Here's the 10th round of patches: · Field of view (FOV) can now be modified from the advanced video menu. Minimum is 60, and maximum is 140. · Unity's default resolution dialog may now be accessed by holding down Shift while launching the game from Steam. · Removed restrictions on some more unconventional resolutions. · Limited gamepad input to the first device, instead of all d… | — | |
| Game update | Patch Round 9.6 (Minipatch) Bug fix: One of the moving platforms in D-2 had a pathing error, which allowed players to bypass part of the puzzle. | — | |
| Game update | Patch Round 9.5 (Minipatch) Fixed a bug in C-8 where a piece of wiring floats away into space when you touch it. I'm a little embarrassed to admit that this is not a joke. | — | |
| Game update | Ninth Patch Round Hello puzzlers! Here is the ninth update! · Tweaked level A-2 to be smaller, quicker, and less confusing. · Redesigned parts of level B-2 to be more focused and more reasonable for its place in the game. · Redesigned parts of level C-3 to be more focused and less confusing, and removed dead ends from the level. · Redesigned parts of level D-2 to remove dead ends. · Redesigned level D-4 to impro… | — | |
| Game update | Seventh Patch Round Hello puzzlers, Seventh round of patches, woooooo! · Bug fix: Level D-2 had a huge segment which could be bypassed. · Added a total speedrun duration display to Speedrunner mode. · Added an option to show the number of actions in the HUD. | — | |
| Game update | April Update Here at Toasty Games, we know that a significant portion of players suffer from color blindness, and we understand how much of a struggle even the most simplistic visuals can be for these players. And this is why, as of our latest update, Parallax now includes a "Color-Blind Mode" option. Below is a side-by-side comparison of the game's graphics with Color-Blind Mode turned off, and turned on,… | — | |
| Game update | Sixth Patch Round Hello puzzlers, Yet another round of patches! · Added a DeadZone property for gamepads. Not displayed in-game, but it's there in Parallax.ini if you want to tweak it. · Added a pure red/blue color scheme because somebody wants their eyes to bleed. | — | |
| Game update | Fifth Patch Round Times in the pause and summary screens now displayed to millisecond precision. >=D | — | |
| Community | Now Available on Humble Store and itch.io! Hello puzzlers! Parallax is now available on the Humble Store and itch.io! In case you missed our Steam launch week sale, the game will be 10% off for another week in these stores! Humble: itch.io: If you get the game on Humble, you also get a Steam key included! Happy puzzling! | — | |
| Game update | Fourth Patch Round Hello puzzlers, Here's our fourth round of changes (they're getting smaller, yay!): · Bug fix: Unfinished signal impulses are not counted toward level action count when level is finished. · Bug fix: Default game resolution chooses the combined virtual desktop resolution for multi-monitor setups. · Chapter transitions are now completely bypassed when in "speedrunner" mode. Happy puzzling! | — | |
| Game update | Third Patch Round Hello puzzlers, Here's a summary of our third (and very small) round of patches: · Bug fix: Game gets stuck after the splash screen on some Macs. · Bug fix: Level D-4 has an excessively large gap which allows for exploits. · Bug fix: Maximum allowed time step was too large, so people with really low frame rates could walk through solid objects. · Bug fix: Level perfectness stats and achievement… | — | |
| Game update | Second Patch Round Hello puzzlers, A few more changes! · Anti-aliasing level can now be set to 8. · Tweaked the "blocker" and associated wiring in level B-5 such that it is less confusing to look at in the beginning, and its purpose is easier to make sense of later on. · Major bug fix: A jump can be performed at any time while falling, leading to lots of possible exploits. · Added a "Speedrunner" mode in the game… | — | |
| Game update | Initial Round of Patches Hi everyone! As some of you may have noticed, there were a few patches in the last couple of days. Here is a summary of what changed: · Tweaked level B-4 to be less "busy-work" and more puzzle. · Made gamepad menu navigation more stable and accurate. · Made menu navigation buttons for the gamepad configurable. · Bug fix: Incorrect level action requirements. · Bug fix: Some objects move in slow… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.