Cosmos point
Last seen
0Sampled 17 minutes ago · not a live figure
—of peak
All-time peak
28May 2026
Last seen
0Sampled 17 minutes ago · not a live figure
All-time peak
28May 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Build 1.1.0.1 - New Region and Difficulty Selector - New story levels, enemies, and equipment. - Difficulty selector. The current difficulty is set to Hard, but can be switched to Normal at any time in the main menu. This update was created to address the issue of the game's abrupt ending. Initially, I planned only two additional levels, intended to lead to a more logical conclusion, but this proved insufficient, and the scope of the work gradu… | — | |
| Game update | Build 1.0.1.3 - Additional Settings - Ability to slightly adjust fog intensity - Hotkeys for selecting fighters changed to F1 - F4 - Added hotkeys for selecting weapons 1-6, throwing an item (T), and reloading weapons (R) | — | |
| Game update | Build 1.0.1.2 - New backpack and maximum hierarchy limit - Added a new backpack found in the first half of the game. It provides additional storage space when placed inside another backpack and helps generate resources for fabric used to craft medicine. It's 2x3 in size, with a 2x4 internal space. - Added a limit on the number of backpacks or containers that can be nested. The maximum hierarchy is now backpack-backpack-backpack. If you already have c… | — | |
| Game update | Build 1.0.1.1 - Brightness Settings - Added the ability to adjust game brightness. Interface and 3D space can be adjusted separately. - Fixed some inaccuracies in the English localization. - If a submachine gun is rotated in the inventory and the stock is removed, its size will change to 2x2, but it will remain rotated, which is not always convenient. Weapons can now be rotated regardless of their proportions. | — | |
| In-game event | Build 1.0.1.0 - Items can be thrown - Any item can be thrown a distance of 2 cells. - Throwing distance can be increased by upgrading your fighter in the lab (grenade throwing upgrade). - Added a description of this feature to the information window. No longer is it necessary to drop items on the floor, step aside, and have a second fighter pick up the item. From now on, such tasks can be solved more easily. | — | |
| Game update | Build 1.0.0.18 - If the game always starts with a tutorial - This update should resolve the issue for players where the game always starts with a tutorial. | — | |
| Game update | Build 1.0.0.17 - Infected Enemy Issue - Fixed an issue where infected enemies wouldn't attack. | — | |
| Game update | Build 1.0.0.16 - Updated weapon information - Fixed inconsistencies in accuracy information for the sniper rifle (the information window and the open weapon window displayed different values) - Added effective range information for the shotgun and sniper rifle | — | |
| Game update | Build 1.0.0.15 - Fixed visual bugs - Fixed damage display for ammo in info windows - Fixed visual holes between walls in Free Hunt mode (a rare issue with certain room combinations) - If a saved level was loaded, weapons lying on the ground are displayed only as a base weapon, without attachments. This is a display issue, if you pick up such a weapon, it will have all attachments and be functional. | — | |
| Game update | Build 1.0.0.14 - Improved achievement display - Achievements now have a progress bar - The notification for earning an achievement now appears immediately, rather than upon closing the game | — | |
| Game update | Build 1.0.0.13 - Fixed a melee weapon issue. - Fixed a melee weapon issue (caused by a previous fix). | — | |
| Game update | Build 1.0.0.12 - Fixed bugs with missing items - Fixed a bug where a weapon item would disappear when attempting to add it to a weapon in the same backpack, but there isn't enough space for the enlarged weapon - Fixed a bug with nested backpacks and containers where they could disappear after a number of actions | — | |
| Game update | Build 1.0.0.11 - Fixed a bug with zero ammo - Fixed a bug with zero ammo appearing in an item - Added a melee weapon slot to the soldier equipment preview in the landing menu | — | |
| Game update | Build 1.0.0.10 - Fixed a bug when deleting profiles. - Deleting profiles could overwrite an existing profile. - Some sniper rifle stocks had incorrect names. | — | |
| Game update | Build 1.0.0.9 - Fixed a freeze during enemy turns (continued) - Fixed another bug that caused the game to freeze during enemy turns | — | |
| Game update | Build 1.0.0.8 - Fixed a freeze during enemy turns - Fixed another bug that caused the game to freeze during enemy turns | — | |
| Game update | Build 1.0.0.7 - Improvements - Skipping the tutorial now disables tutorial windows and arrows at the start of the game. - Visual improvements to player profile-related windows. | — | |
| Game update | Build 1.0.0.6 - Enemy turn freezing issue - Fixed a bug where if an Infected Worm attacked an enemy and blocked them, and then another enemy attempted to attack the Infected Worm, an error could occur and the enemy's turn would never end. - Fixed a bug where if an enemy ran out of ammo and attempted to reload, messages about missing ammo would pop up. This information should only appear when the player interacted with it. | — | |
| Game update | Build 1.0.0.5 - Injector and Pills are fixed - Fixed the medical injector. It was only applied correctly when using the "Apply" button, but double-clicking on a fighter caused nothing and drained AP. - Fixed the issue with medical pills; they had the same problem as the injector. | — | |
| Game update | Build 1.0.0.4 - Improvements - The Jump Pack no longer disappears after use, you must remove it from the slot manually. It can be picked up from the mission and recycled for resources. - The health bar and values in the interface are colored red when the value is around 35%. - You can skip the tutorial mission. | — | |
| Game update | Fixed a bug in Free Hunt mode. Bug fixed -> Sometimes, in Free Hunt mode, the game would incorrectly generate the battlefield upon loading. This would appear as stripes of visible tiles, and it would be impossible to move. | — | |
| Game update | Build 1.0.02 Bug fixed -> If mission was saved with Infected Worm enemy on another unit then it will be freezed on start turn when it was opened. Some visual improvements in exit windows. | — | |
| Steam news | The game is available! In short, this project was developed over the course of three and a half years in my spare time. And now the moment has come when the game is available to everyone. Have fun, everyone! | — | |
| Announcement | Release date: April 21, 2026 The game's development is nearing completion. A new trailer has been released on the Steam store page. Thank you very much to everyone who played the demo, added the game to their wishlists, or is following the project! This is incredibly helpful. The game will be available on April 21, 2026. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.