Caffeine
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
110 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
110 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Caffeine - Episode One Update Plan Hello there, As promised I am here writing this out tonight! While there are a few people that do like the game so far, I can see there are some problems with Episode One in it's current state a few things also did not turn out exactly as good as they could have in the game. I have been working hard behind the scenes slowly re-writing a heap of the games underlying systems and plan to flesh out… | — | |
| Community | Updates Are Coming! Hello all, sorry for the radio silence the past month or so, a heap has been happening at home (we are expecting) but I have been working hard at fixing the remaining issues in Caffeine Episode One and some much requested features. Anyway that's all for today but I will be posting details on Friday evening on the tongue of the updates and some sneak peaks at features. Hope everyone is enjoying… | — | |
| Community | Merry Christmas & Happy New Year Hey everyone! Just wanted to drop in here and wish everyone some happy holidays, hope you all have a great time. In addition wanted to let you all know there will be a large patch coming once we are in the new year which I have been working on for a while now. This update will include fixes for various crashes aswell as VR menus. Anyway that's all I have for now enjoy the holiday season and I a… | — | |
| Community | Caffeine - Episode One - Performance Gains With AMD Crimson Hi everyone, Sorry about the less frequent updates recently, I am still gathering together fixes for the few that are having a crash in DX12 mode. In the mean time I thought I should drop a line here to let you know that Caffeine gets quite a large performance boost from the newest AMD Crimson drivers (10-30fps increase in DX12 mode). Interim VR support has also seen a performance increase with… | — | |
| Game update | Caffeine - Episode One - Update v118 for Windows Patch Notes · Fixed missing geometry in multiple areas. · Now using Unreal Engine 4.10. · Fairly large performance gain across the board. · Fixed Vsync setting. · Reduced draw calls in Level 6 & 7 to prepare for full VR support. · Added and invert look option. · Fixed issue where game would not start in Linux (missing executable) · Optimized various areas. · Replaced some reflection actors with… | — | |
| Game update | Caffeine - Episode One - Update v117 Rollback Hi everyone, Due to numerous reports and an investigation into a few game breaking bugs in update v117 I have decided to rollback to v116 while I get these few issues fixed. Hopefully it will only take a few days. Cheers Dylan | — | |
| Game update | Caffeine - Episode One - Update v117 for Windows & Linux Patch Notes · Reduced draw calls in Level 6 & 7 to prepare for full VR support. · Added and invert look option. · Fixed issue where game would not start in Linux (missing executable) · Optimized various areas. · Replaced some reflection actors with ambient cubemap setups to increase performance. | — | |
| Game update | Caffeine - Episode One - Update v116 for Windows Hey there Caffeine fans! Everything is in a bit of a mess as I just got back from a week at GCAP / PAX Australia. But I do have a small patch for you today which mainly focuses on background performance. Notes · Massively reduced draw calls in the first level to prepare for full VR compatibility. · Tweaked menu fonts. · Added the beginnings of controller menu support. | — | |
| Game update | Caffeine - Episode One - Update v115 for Windows Patch Notes · Fixed doors accidentally closing on the player. · Fixed a door that someone forgot to lock and let players skydive for eternity in the vacuum of space. · Added fullscreen option in options menu in-game. · Added visual tweaks to in-game menu to improve usability. · Added nicer bounce lighting to the kitchen and quarters areas. | — | |
| Game update | Caffeine - Episode One - Update v113 for Windows Patch v113 for Windows platforms is mainly to prepare for full VR support (Oculus, OSVR and Vive) Notes · Optimized number of reflection captures. · Post processing tweaks. · Tweaked materials and object placement. | — | |
| Game update | Caffeine - Episode One - Update v112 for Mac The v112 update for Caffeine - Episode One has been released today for the Mac platform. This patch brings the Mac version in line with Windows and Linux versions. Thanks to everyone who has been working with me by sending in bug reports and suggestions, your help has been invaluable. Update v112 For Mac Notes If you experience low performance give disabled shadows a try, with this patch it sti… | — | |
| Game update | Caffeine - Episode One - Update v112 for Windows Last night a small Windows only patch was pushed out that provides a few performance related tweaks. Patch Notes · Optimized the number of shadow casting lights for a slight performance increase. · Added / Tweaked subtle bounce lighting to all toggle lights in the game. · Various performance tweaks. | — | |
| Game update | Caffeine - Episode One - Update v110 The v110 update for Caffeine - Episode One has been released today for Windows and Linux platforms. A patch for the Mac platform will be released later this week due to an ongoing platform specific issue with newer versions of OSX. Thanks to everyone who has been working with me by sending in bug reports and suggestions, your help has been invaluable. Update v110 Notes · If you experience low p… | — | |
| Community | Caffeine Bug Fix Patch Coming Sunday Hello all, I just wanted to give you all a heads up on when the next patch is dropping, originally I was going to post one tonight but i have decided to hold off till Sunday to get some more fixes and optimizations into it. Stay tuned, Cheers Dylan | — | |
| Game update | Caffeine - Episode One - v105 Patch Performance Fix #1 Good evening all, I just pushed a small patch which added the ability to turn off the in game sun in the settings menu, as well as disabling the sun when shadows are turned off so that the game still looks great with shadows disabled. Disabling shadows usually provides up to a 50% performance increase at the moment so having the game still look good with them disabled is very… | — | |
| Community | Caffeine - Episode One - v104 Patch Today a patch has been released to address most of the launch bugs / day one issues. This is just the start of many updates to come to improve both the game experience and to fix current issues players are having with the game. Added - Small tutorial system in the first area, familiarizes player with gameplay concepts. -Renamed the Steam store package to Caffeine - Season One to avoid confusion… | — | |
| Community | Linux Release & Bug Fixes Hello everyone! So we had a bit of a rocky release, I believe I can still turn it around. Most Issues Now Fixed First off the bat I would like to note that I have been trying to keep up with all the bug reports and will be sending out a patch today to mainly address the note textures not rendering properly in some situations. That being said I have patched out pretty much all of the bugs descri… | — | |
| Community | Release of Episode One imminent! - Details Hey everyone! Well the introductory episode one is mere hours away, I wanted to take some time here to let you all in on the details of the release in a few hours. Platforms Caffeine - Episode One will be available on Windows & Max OSX at launch, while the Linux version will be up as soon as I crush some unforeseen last minute bugs (should be within a day or two). Issues & Bugs If you experienc… | — | |
| Community | Brand New Caffeine Gameplay Hey all just dropping by to let you all know that the Steam demo has been updated and I have posted a new gameplay clip below, Enjoy! | — | |
| Community | Caffeine will be on show at AVCon 2015! Hi there everyone! I am pleased to announce that Caffeine will be on show at AVCon 2015 in Adelaide, Australia! Caffeine development is coming along well and a lot of things are now falling into place for the first episode's release. In addition I am pleased to release to the public today a bunch of screenshots showing off some of Caffeine's environments. You will be pleased to know they have a… | — | |
| Community | New Caffeine Trailer! Hi Everyone!, I hope everything is going very well with everyone and that you all had some great holidays! Be sure to check out a nice little Caffeine trailer featuring sound from our new SFX sound designer Jonathan Wachoru of Outlast fame! In addition to this we have a small IndieGoGo for some extra development hardware to get the game to you on time!. | — | |
| Community | The Caffeinated Episodes Recently I have made a very important decision about the future of Caffeine, today I am announcing that Caffeine will be released in three “episodes” over a certain period of time. A small FAQ for you. Q: Are you becoming evil? Don’t become the big publishers, charging for each part of a game! A: Not to worry, the game will still only be sold as one unit. when the later two episodes are release… | — | |
| Community | Vote for Caffeine in IndieDB's Indie of the Year awards! Hey everyone, Thank you all for your survey responses and support for Caffeine in recent times! I will have some detailed information coming within the next few weeks about Caffeine. In the meantime it would mean the world to me if you could vote for Caffeine in IndieDB's Indie of the year awards. Even though Caffeine is not released yet, we can still try to nab a mention as one of the most ant… | — | |
| Community | Caffeine and the tale of two failed hard drives.. Late yesterday afternoon I noticed my desktop was running a little slow and something felt off, but thought nothing of it at the time. About an hour later, I opened Unreal Engine to continue working on Caffeine which I do most nights after work. To my absolute horror the Drive that was holding my main working directory for Caffeine was gone.. “what a pain” I thought “okay I have lost maybe a we… | — | |
| Community | Find An Easter Egg? Win A Pre-Order For Caffeine! As of 4:38PM GMT +10:30 the Easter egg was found! Late last night I pushed an update to the Steam demo, it contained some performance fixes etc but it also has a small little Easter egg embedded in a certain section of the station. Be sure to be up to date on Steam and the first person to email me with an image of the Easter egg will win a pre-order for Caffeine! Send images to: dylan@incandesc… | — | |
| Community | Caffeine Available For Pre-Order On The Rift Arcade Market Hi everyone! I just wanted to drop all of you a line and say thank you for the feedback so far. I have chosen to put Caffeine up for Pre-Order first on The Rift Arcade! You can go check out that page here: which I will be updating over the next week with more information and images. Have a great week! Cheers Dylan | — | |
| Community | Caffeine Pre-Release Demo Update - 7/11/14 After a good few days with my brand new Oculus Rift DK2, I have prepared a patch for the Caffeine Demo on Steam. Non-Oculus Features · Implementation of Distance Field Ray-traced Shadows - Awesome penumbra, no shadow-map aliasing and better performance! · Large performance boost - R9 280 hits up to 80fps on max settings at 1080p (Level streaming still causing some jarring hiccups). · Menu syste… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.