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CaffeineNewsCaffeine Pre-Release Demo Update - 7/11/14
Community

Caffeine Pre-Release Demo Update - 7/11/14

Caffeine · published 6 Nov 2014, 23:51 UTC

All newsPlayers around this dateRead on Steam

After a good few days with my brand new Oculus Rift DK2, I have prepared a patch for the Caffeine Demo on Steam.

Non-Oculus Features

  • Implementation of Distance Field Ray-traced Shadows - Awesome penumbra, no shadow-map aliasing and better performance!
  • Large performance boost - R9 280 hits up to 80fps on max settings at 1080p (Level streaming still causing some jarring hiccups).
  • Menu system is in development - Very basic at the moment (does not render correctly in Oculus at this time).

    Oculus Features

  • Hotkey to switch between Oculus appropriate settings - Dynamic shadows are currently disabled for Rift settings as the DFRT Shadows have some strange issues in stereo at this time.
  • Hotkey to reset orientation / head position.

    Another patch will be released sometime in the next month with more performance and the inclusion of a shadow method that will work well in VR.

  • More from Caffeine

    Other announcements

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    Community1 Jun 2017Caffeine Update - Sorry EveryoneHey all, I am so sorry for not updating sooner, and for not being on top of things recently. I realize i owe all of you much more than I have offered so far, the main reason for the slow pace of everything is a combination of full-time work & now having a family. I gravely underestimated the amount of time that these things would take up and how it would affect my work on Caffeine. So for now I…Game update6 Dec 2016Caffeine Episode One – Alpha 2016 Steam BranchHello everyone, I know that it has been slow going for Caffeine updates this year and would love to announce that I have added a new alpha build of Caffeine to Steam which will be available as a “beta” branch to everyone who owns the game already. The build in this new branch is being updated with features and fixes which will make up the final patch to Caffeine Episode One, at this time the pl…Community6 Apr 2016Episode One Update ProgressHi everyone, I am afraid to say that everything is moving at a snail's pace at the moment, sorry about that! Anyway I am about 60% of the way to finishing the optimization / VR patch and tests have been great both running normally and in the Vive (no VR sickness yay!) I am hoping to share some screens on Sunday and hopefully can get this out asap! Thanks for your patience and kind words. Cheers…