Dead Engine
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
32Jun 2026
Playing now
0+0 vs. yesterday
All-time peak
32Jun 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Gamepad Hotfix Improved gamepad compatibility and responsiveness. · Added new icons for controller. | 22999476 | |
| In-game event | Gamepad Support and Upgrade Balance Hello Survivors! We've been away for a while, sorry about that. We've been busy, but we're finally back with some good news: GAMEPAD SUPPORT IS HERE! Based on your feedback, we've made several balance changes: · The amount of scrap gained has been increased from 6 to 10. · Prices of permanent upgrade options have been reduced, and their values have been increased. · The health gained from healt… | — | |
| Game update | HOT FIX #5 Hello Survivors! Based on your feedback, we've made several balance and gameplay improvements to make survival feel fairer and more enjoyable. · A special level has been created for the final node, featuring an intense fight against multiple bosses and enemies in a small arena · Playable characters' bullet size has been increased by 10% · Playable characters' reload time has been slightly reduc… | — | |
| Game update | Hotfix #4 Hello Survivors! The patch that will allow you to carry your stats over to the next level will be released in a few days. Until then, we wanted to fix some smaller issues and make a few balance adjustments. Thank you for all your feedback. Fixes - Fixed an issue where damage numbers became excessively large when weapon damage was very high. Balance - Enemy waves have been rebalanced. Fewer rang… | — | |
| Game update | Dead Engine Hot Fix #3 Hello Survivors! Thank you for your support. We carefully read your feedback and continue improving the game based on your experience. CHARACTERS · Playable characters’ movement speed has been increased. · Our rocket launcher character Sam now has 2 rockets. · Dash ability has been improved and its range has been increased. GAMEPLAY AND BALANCE · The number of bags and items in levels has been… | 21729274 | |
| Major update | Dead Engine – Major Update/Risk and Progression Redesigned! Hello Survivors! In this major update, the game’s risk and progression systems have been completely reworked . Based on your feedback, we’ve made the experience more persistent, more risky, and more meaningful . Persistent Backpack and Item System · Backpacks and items collected during a run now carry over to the next levels . · Your backpack is not reset on death , and items are no longer sent… | — | |
| Community | Dead Engine – Major Update Coming Tomorrow! Hello Survivors! Get ready for a game-changing update . Tomorrow, Dead Engine’s risk and progression systems will be completely redesigned . Your decisions will matter more than ever, and every run will carry real weight. With the new update, items and progress will now carry over between levels . This means every choice comes with real stakes, real rewards, and real consequences. To match this… | — | |
| In-game event | Dead Engine Hot Fix #2 Hello Survivors! Thank you for your continued support. We read your feedback closely and continue improving the game based on your experience. QUESTS & PROGRESSION · Fixed the repeating Storage Man quest . · All playable characters are now unlocked from the start . BALANCE · Increased the damage of all enemies . · Rebalanced health values for all enemies. · Reduced attack cooldowns for all enem… | — | |
| In-game event | Dead Engine Hot Fix #1 Hello Survivors! Thank you for your continued support. We read your feedback closely. We are currently reworking the backpack reset between levels. Controller support is coming very soon. For now, we recommend playing with mouse and keyboard. GAME FLOW AND BASE · When you win a run, you are now taken directly to the base . · The base area has been scaled down to reduce confusion. · The base cam… | — | |
| Steam news | Dead Engine Early Access Is Live! Hello Survivors! The engine is running. Dead Engine is now playable in Early Access. Survival here is not about reflexes, but about making the right decisions . Inventory space is limited, ammo is valuable, and time is always working against you. What you carry, which route you choose, and when you decide to disengage from combat determines the fate of every run. Zombies are not just numerous,… | — | |
| Announcement | Dead Engine Early Access Is 3 Days Away! Hello Survivors! The engine is warming up, and we are getting into the details. In Dead Engine, survival is not about reflexes but about making the right decisions. Inventory space is limited, ammo is valuable, and time is always working against you. What you carry, which route you choose, and when you avoid a fight define the fate of every run. Zombies are not just numerous, they are reactive.… | — | |
| Announcement | Dead Engine Early Access is 7 Days Away! Hello Survivors! The collapse is about to begin. In Dead Engine, survival is not about reflexes, it is about decisions. What you carry, what you leave behind, and when you take risks shape the fate of every run. Resources are limited, threats are constant, and even moments that feel safe can turn against you in seconds. With Early Access, players will face a high-replayability, tension-driven g… | — | |
| Community | 🚧 Dead Engine: Developer Diary #2 Hello Survivors, We’re back with the second developer log for Dead Engine. With this update, the game evolves into a much harsher experience focused not only on survival, but also on camp management, decision-making, and risk balance . In this devlog, we’re sharing details about the newly added Base Building system , the improved route selection map , and the new Supermarket area . Base Buildin… | — | |
| Community | 🚧 Dead Engine: Developer Diary #1 Hello Survivors! 👋 We’re back with our very first developer diary for Dead Engine. In this entry, we’ll dive into the new mechanics, deeper survival dynamics, and the brand-new Crimson Lands map. Survival is now more strategic, riskier, and more rewarding than ever! Trade, Exploration & Survival 🎒 Inventory management and resource usage are now more critical. New bags, equipment, and upgrades… | — | |
| Community | Dead Engine - v1.2.7 Update is Live! Hi everyone! We're happy to release update v1.2.7. Your support from playing the demo to sharing your thoughts and adding the game to your wishlist has been a real driving force for our small indie team. This update includes several fixes and improvements shaped directly by your input. We’re grateful to have you with us on this journey you’re helping shape what Dead Engine is becoming. Patch No… | — | |
| Community | Dead Engine - v1.2.5 Update is Live! Hi everyone! Thanks to all the amazing feedback we received during Steam Next Fest, We're happy to release update v1.2.5. Your support from playing the demo to sharing your thoughts and adding the game to your wishlist has been a real driving force for our small indie team. This update includes several fixes and improvements shaped directly by your input. We’re grateful to have you with us on t… | — | |
| Community | Dead Engine - Demo Out Now! Hi everyone! You can now play the free demo of Dead Engine on Steam. Add to Your Wishlist! ⭐ Don’t miss the launch! Adding the game to your wishlist helps support development and ensures you're the first to know when the demo drops, sales go live, or new features are announced. Your support means everything to us! | — | |
| Community | Dead Engine Steam Next Fest: Meeting You in June 2025! Dead Engine Coming to Steam Next Fest with a Demo in June 2025! What is Dead Engine? Dead Engine was born out of a shared passion between a small group of friends indie developers dedicated to crafting a unique survival experience. Set in a hand-crafted post-apocalyptic pixel art city crawling with intelligent zombies, this action roguelike challenges you to fight, trade, and survive in fast-pa… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.