Dead Engine Hot Fix #3

Dead Engine · build 21729274 · published

On SteamNotes only · this build shipped before we watched the app

Hello Survivors!

Thank you for your support. We carefully read your feedback and continue improving the game based on your experience.

CHARACTERS

  • Playable characters’ movement speed has been increased.

  • Our rocket launcher character Sam now has 2 rockets.

  • Dash ability has been improved and its range has been increased.

GAMEPLAY AND BALANCE

  • The number of bags and items in levels has been reduced.

  • Spawns are no longer time based. All spawn points will be active across the map at the start of the level.

  • The mismatch between the pink Gravemaiden’s attack animation and the red danger area has been fixed.

  • Indicators for the Bus and Tutorial have been moved closer to the center.

  • Standard enemies’ movement speed has been increased.

  • Zombies that used to fire triple projectiles now fire double projectiles.

  • The number of enemies in early levels has been slightly reduced.

EQUIPMENT AND PROGRESSION

  • Backpack expansion can now be done using common cards.
    Each common card increases capacity by +1.

  • The size of bouncing balls has been increased, making bounces more visible and satisfying.

UI AND AUDIO

  • Several UI issues have been fixed.

  • Background music has been added to the Base.