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Apps›Geometry Dash›Audience

Geometry Dash

GameApp ID 322,170by RobTop GamesReleased 22 Dec 2014
Windows · macOSEngine —
DifficultMusicLevel EditorGreat Soundtrack2DRhythm+14+16
View on Steam
App ID322,170
Release date22 Dec 2014
Engine—
Install size632 MB
TypeGame
Last update21 Jan 2026
Steam DeckPlayable
DLC0
DeveloperRobTop Games
Changenumber38,508,187
Price$4.99
Packages0
PublisherRobTop Games
SystemsWindows · macOS
Followers188,444
Depots2
Geometry Dash
  • RobTop Games
  • Released 22 Dec 2014·App 322170

Steam user reviews

Very Positive

93.0%· 639.7K reviews

Recent Very Positive · 93%

SteamPeaks Rating

93.1 Very positive

Recent 30 days 93.0

How it works ›

Playing now

28,853

−4,921 vs. yesterday

27%of peak

All-time peak

108,707

Mar 2026

Updated 2 minutes agoData by
Overview
Data
Price historyChartsPatchesEventsReviewsAudience
Compare
Share
SteamPeaks.com
Estimates
Availability
Technical
MetadataPackagesDLCDepots2RequirementsInstall sizeConfigurationCloud saves
Content
AchievementsCommunityMediaRelated apps
History
Update historyStore history
Everything
Full details
AudienceOverviewPrice historyChartsPatchesEventsReviewsEstimatesAvailabilityMetadataPackagesDLCDepots2RequirementsInstall sizeConfigurationCloud savesAchievementsCommunityMediaRelated appsUpdate historyStore historyFull details
Streamer Effect

Do streams move Geometry Dash?

Every gameHow this is computedComputed 13 hours ago
Verdict
Not yet measured
needs 7 days of both series; opens 10 Sep 2026, 4 days at the last run
Correlation
not measured
over lags of up to six hours, once a week of samples is in
Median lift
no spike measured
spikes are measured with the verdict
Viewers per player
0.028
1 per 35 players; from the samples: 480 shared 10-minute bins over 5 days
Peak viewers
3,639
on Twitch since 3 Sep 2026, last 30 days
Players and Twitch viewers · 10-minute means · last 30 days · viewers since 3 Sep 2026, 15:14 UTC
0 20K 40K 60K 80K 0 1K 2K 3K 4K 12:00 12:00 12:00 12:00 4 Sep 5 Sep 6 Sep 7 Sep
Players, left axisTwitch viewers, right axis
Viewer spikes · above ×3 the trailing 24-hour median for 30 minutes or more

Spikes are measured once the verdict opens

The job measures spikes and their lift only with 7 days of both series; the first run that can is on 10 Sep 2026. The chart above already shows every sample on file.

Viewers are Twitch’s counts for the game’s category, sampled by SteamPeaks every 10 minutes; players are SteamPeaks’ own counts, averaged onto the same bins. The correlation is the strongest over lags from six hours before to six hours after; a lift compares the six hours after a spike with the same six hours a week earlier and is an estimate, shown beside its baseline. Correlation is not causation: the figures say how closely the two series move together, not that one caused the other. Verdict from the daily job, run 6 Sep 2026, 15:26 UTC, over 4 days of both series. How this is computed. Data by SteamPeaks.com.

Viewer counts from Twitch.

Hours, Honestly

How long people play Geometry Dash

Every gameHow this is computedComputed 13 hours ago
Median hours
45.5 h
of 300 sampled reviewers, reviews since 3 Sep 2026
Middle half
11.8 h to 258 h
25th to 75th percentile; one in ten past 724 h
Under 2 hours
2.0%
reviews written inside the refund window; median 44.9 h at writing
Over 100 hours
38.3%
of the sampled reviewers, total playtime
Cost per hour
$0.11per hour
at today’s price, $4.99, over the median
Total hours of the sampled reviewers · share of 300 reviews
under 1 h0.7%
1–2 h1.3%
2–5 h6.7%
5–10 h14.0%
10–20 h11.3%
20–50 h17.3%
50–100 h10.3%
100 h and more38.3%
Finish funnel · achievements by global unlock share

No achievement marks the end

Started
88.4%
unlocked the most common achievement
Finished
no finish match
none of the 547 achievements reads like the end of the game
Everything
0.2%
unlocked the rarest achievement
Achievements
547
with an unlock share on 5 Sep 2026
Bouncestarted88.4%
Trial and error87.1%
Stereo Madness!84.7%
Back On Track!75.9%
Crash Tester71.7%
So close70.2%
Challenger69.8%
Polargeist!69.4%
Steamrolling!68.7%
I like jumping64.2%
536 more achievements between
200 Lists, 1 Legendeverything0.2%

Global unlock shares from Steam’s own achievement percentages, read on 5 Sep 2026, ordered most common first. The finish rules (beat the game, completed the story, final boss, credits, epilogue and their variants) matched no name or description, so the funnel has no finish step rather than a guessed one. Shares are of players who have the game on their account, as Steam counts them. . Data by SteamPeaks.com.

Playtime is that of people who reviewed, from the 300 reviews SteamPeaks sampled for Geometry Dash: their total hours when the sample was read, and the hours they had when writing (the refund-window share). Reviewers have usually played more than owners who never wrote a review. Recomputed daily. How this is computed. Data by SteamPeaks.com.

How this is computed
Best Time to Play

When Geometry Dash is busiest

How this is computedHourly sample 29 minutes ago
Needs four weeks of hourly samples, 2 on file (92 hourly rows since 3 Sep 2026, 10:00 UTC). The weekly activity job writes the profile once 4 distinct weeks fall inside its 8-week window; the fourth week of samples begins on 21 Sep 2026, so the heatmap can appear with the job’s first run after that.
Lifespan

How Geometry Dash holds its players

Every gameHow this is computedComputed 34 hours ago

Holds better than 100% of games at month 140.

Launch level
417
average players, best of the first three months from Dec 2014
Share now
9983%
of the launch level, Aug 2026, month 140
Half-life
not reached
still above half of launch after 141 months
Standing
100th
percentile among games at month 140
Revivals
5
latest Feb 2026 at ×1.9 the prior six months
Share of the launch level by month since launch · games · 13,558 games at launch
0% 100% 200% 300% 400% 500% Launch 12 24 36 48 60 72 84 96 108 120 132 half of launch half of launch
Geometry DashMiddle half of gamesMedian gamesHalf of launch

Monthly averages from the imported archive and SteamPeaks’ own daily rollups after it, Dec 2014 to Aug 2026, each month divided by the launch level (417). The band is the 25th to 75th percentile of games at each month since launch (13,558 games at launch); the half-life is the first month under half, counting from the month the launch level was set. No projection: the cohort has no curve twelve months beyond this game’s age. The axis is cut at 500% of launch; this game reached 14437%. Recomputed weekly, last on 5 Sep 2026. How this is computed. Data by SteamPeaks.com.