Surviving Mars: Relaunched
Playing now
185+45 vs. yesterday
3.7%of peak
All-time peak
4,977Nov 2025
Playing now
185+45 vs. yesterday
All-time peak
4,977Nov 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Haemimont Diaries #5: Political Decisions Hi all, Time for another dev diary, and this time we are talking politics. The Original Plan The idea behind the politics was always to allow you to customize your colony rather than to act as a second research tree. Somewhere along the way, we strayed from that goal, so we want to return to this principle. It’s All About Choice The main idea of each law is that it should offer you a meaningful… | — | |
| Community | Haemimont Diaries #4: Lab Leaks Hey folks, Vlad here - senior game designer at Haemimont Games, currently surviving Mars one research rework at a time. I hope this fourth update finds you all well. It is my turn to do one of these dev diary things, and I want to expand on something we touched on back in "Full Steam Ahead": the new Research System. A New Way to Research The old research system was several distinct tech fields,… | — | |
| Community | Haemimont Diaries #3: A Balancing Act Hi all, It's Lyubo, Lead Designer over at Haemimont Games. This time, I want to talk about something less flashy than rockets or domes, but something that's close to my heart as a designer: balance. It is a topic we have largely left untouched since release, and it is overdue for some honest attention. The Problem Since launch, Surviving Mars has gained a lot of features and quality-of-life opt… | — | |
| Game update | Linux Stability Update Hi Commander, We’ve just released a small update that fixes the issue causing crashes on Linux , affecting both Steam Deck and Desktop Linux users. Changelog: · Fixed the issue causing the game to crash on Linux (both SteamDeck and desktop Linux ) when the game tries and fails to access Braze. 🚀 Follow us on our socials: Twitter/X: Facebook: TikTok: Discord: | — | |
| Community | Feeding the Future Timeline Update Hello everyone, After the release of Surviving Mars: Relaunched, we made a choice to focus on the base game first — listening to your feedback and delivering a series of updates to make sure the foundation was as strong as possible. Lots of patches have happened (and you can read a summary of all of them here ), with the latest one being 1.0.7, which included major changes. That focus has meant… | — | |
| Community | Patch 1.0.7 - Patch Notes Rockets Rework As outlined in Haemimont Diaries #1, we’re introducing a major rework of the Rockets by converting the existing ones to universal Rockets that can be sent to all destinations, Asteroids included. Following your feedback and reactions to this announcement, we decided against removing the Asteroid Lander – it will remain available for use . Read all the details below. When ordering… | — | |
| Community | Haemimont Diaries # 1: First Transmission Hi all, It’s me, Lyubo! (Lyubomir Iliev, Lead Designer for Surviving Mars: Relaunched), and I’m excited to kick off this new series of Haemimont Diaries . In these diaries, we’ll dive into what we’ve done since launch and share our plans of what to come. This will be a recurring series, and our goal is to be more transparent about what we’re working on, share our thinking along the way, and a w… | — | |
| Community | Patch 1.0.6 - Patch Notes Hey everyone, We’re back with Patch 1.0.6, bringing a round of fixes, refinements, and system improvements. This update reworks the Underground Elevator , further integrates the Surface and Underground grids, and smooths out a number of issues affecting Mysteries, Politics, Trains, and Asteroids. Underground Elevator rework In 1.0.6 we’ve changed how the Underground Elevator functions. The reso… | — | |
| Community | Patch 1.0.5 - Patch Notes Hello Commander, We’re back with another update, addressing some of the most common issues and quality-of-life improvements you’ve been reporting. This patch includes fixes for crashes and softlocks, improvements to Asteroids and Landers, adjustments to trains and underground systems, and a number balance changes. We’ve also added a new structure, the Shrouded Wind Turbine.🍃 Check it out and l… | — | |
| Community | Patch 1.0.4 - Patch Notes Hello Commander, This update is packed with fixes and quality-of-life improvements. We’ve tackled the most common crash, overhauled Asteroid Lander controls, added new political laws to shape your colony, and smoothed out dozens of issues across colonists, trains, underground systems, and more! Change Log: · Crash: Fixed crash related to switching maps (This is the most common crash experienced… | — | |
| Community | Dev Diary: What We’re Working on Right Now Hi all, My name's Lyubo and I'm the lead designer for Surviving Mars: Relaunched. It's been several weeks since release (and three hotfixes) so it is high time to give you more information on what we are working on right now. We are planning a bigger update (1.0.4) soon™ to address the most pressing issues you may be experiencing (see below for more info). We are committed to fixing the game an… | — | |
| Community | Hotfix 1.0.3 - Patch Notes Hello Commander, We’re back with another hotfix, tackling more of the issues and feedback you’ve shared. We’re now transitioning from hotfixes to work on a more substantial patch that will address more complex issues, including significant improvements for Asteroids. We’ll share more details in the coming days! Changelog: · General: Fixes for some game freezes · Colonists: Fixes for some cases… | — | |
| Community | A Message from the Developers Colonists, Thank you for your incredible support for Surviving Mars: Relaunched! We're thrilled to see your passion to colonize the red planet. We also want you to know that we ARE listening. The game launched with issues that should have been resolved, and we are working hard to address them. We're prioritizing the most impactful problems first, but we won't stop there. Our goal is to bring th… | — | |
| Community | Hotfix 1.0.2 - Patch Notes Hello Commander, A new Hotfix has just arrived. We will continue to gather your feedback as we work on additional fixes and improvements. Changelog: · Fixed assigning of trains to tracks · Fixed Asteroid Catcher building holding on to asteroids indefinitely · Fixed some events failing to add colony funding Thank you again for your quick feedback and patience while we continue improving the expe… | — | |
| Community | Hotfix 1.0.1 - Patch Notes Hello Commander, A hotfix has just landed, addressing issues you have been reporting. We’re actively monitoring your feedback and will continue working on additional fixes and improvements in the days ahead. Asteroid / Waste Rock Issue We’ve implemented a temporary workaround to address the most severe issues currently affecting the asteroid / waste rock collection. This is a band-aid solution… | — | |
| Community | Hotfix Incoming! Hello commander! It's exciting to see so many of you diving back into Surviving Mars, and we’re truly grateful for all the enthusiasm and support. We’ve seen some reports on issues and bugs you are experiencing, and we want to assure you that the team is hard at work on the first patch. Our goal is to make it available as soon as we’ve addressed the highest-priority problems. Right now, we’re f… | — | |
| News | Surviving Mars: Relaunched is Out Now! Hello Commander! The wait is over Surviving Mars: Relaunched has officially landed on PC, PlayStation 5, and Xbox Series X|S! Surviving Mars: Relaunched includes all previous expansions, upgraded visuals and refined UI. Experience the brand-new political system the Martian Assembly that adds a new strategy layer, giving you choices that affect your colony's future, and even the possibility of i… | — | |
| Community | Surviving Mars: A Symphonic Exploration is Available Now! Surviving Mars: A Symphonic Exploration is Available Now on all Major Music Platforms! Join us for a breathtaking journey to Mars as composer George Strezov and the Sofia Session Orchestra perform an interpretation of the Surviving Mars Main Theme. Composed, conducted, and orchestrated by George Strezov Performed by Sofia Session Orchestra & Four For Music Ltd . Concertmaster: Jordan Dimitrov S… | — | |
| Community | Dev Diary: First Brief - Prime Mission Hello commander! We see Mars in the distance and are preparing for descent on November 10th. But before we land, we thought we could share some more details on the long term plans of our Prime Mission - the expansion pass included in Ultimate Edition . As we look ahead to the coming year, we’re more inspired than ever to expand the possibilities of long term life (and success) on the Red Planet… | — | |
| Community | Dev Diary: Modding Hey Everyone, It's Pavel again from Haemimont Games. In today’s DevDiary we’re going to be looking at an important aspect of the game - the ability of players to modify the game. Haemimont Games and Paradox both believe that it’s important for players to be able to express their creativity, change the game in interesting and novel ways, and generally to be able to (fuck around) tinker. Our tool… | — | |
| Community | Dev Diary: The Story Behind the Surviving Mars Relaunch! Hi everyone! Today, we’d like to answer some of the questions we’ve seen around why Surviving Mars has been relaunched, with a little QnA. More questions are always welcome, we opened a little forum thread here where we’ll collect all your questions and do our best to answer them in an additional entry! To begin, some background to the story of this specific project. It all started when Paradox… | — | |
| Community | Surviving Mars: Relaunched is Landing on November 10th! Hello Colonists! We’re beyond excited to announce that Surviving Mars: Relaunched will touch down on November 10th! Surviving Mars: Relaunched brings the award-winning city builder back, remastered and more stunning than ever. Experience the brand-new political system the Martian Assembly , all previous expansions included, upgraded visuals and refined UI. Whether you are returning or landing f… | — | |
| Community | Dev Diary #8 - The Future of Mars Hello again! I'm Lyubo the lead designer of Surviving Mars: Relaunched and I'm here to talk about the endgame of your colonies. Surviving Mars at its core is a sandbox game and does not have a clear final objective and you are free to pursue your own goals. However, during the years, we have added challenges for those who have mastered the game. The Dream of a Completionist Let's talk about the… | — | |
| Community | Dev Diary #7 - Factions & Politics Hello all, I'm Lyubo - the lead designer of Surviving Mars: Relaunched. I've been absent as a writer of these diaries but I am returning for the one where everything is new. The Politics of Mars How would a political system look on Mars? I had a lot of time to think on the subject but, I also wanted politics not to become the core of the game or change its soul. I decided on these pillars: · Po… | — | |
| Community | Dev Diary #6 - Mysteries of Mars It’s been a while, Commander! Today, your definitely human assistant Lina will give you a glimpse into the mysteries and narrative adventures that await you on the Red Planet. While there are no new surprises in this department, we hope that you’ll enjoy (re)visiting our handcrafted stories, which add a bit of spice, humor, and/or fright into your colony building experience. Seasoned players of… | — | |
| Community | Dev Diary #5 - The Colonists Hey there, fellow Mars adventurers! Welcome back, It's Pavel again from Haemimont Games. Today, we’re talking about the thing that puts the “Surviving” in the title - the Colonists. Those brave, occasionally grumpy, always needy humans (and not-so-humans) who put themselves in your competent hands. Let’s try and onboard the new players, shall we? Colonists Without people, your colony is just… | — | |
| Community | Dev Diary #4 - Domes &Life Support Hello, Commander, This is Pavel Peychev from Haemimont Games, Producer on Surviving Mars: Relaunched. We are really excited about revisiting the red planet. It's one of the games with the most unique aesthetics that we’ve ever done. Today I’ll be talking about Domes and Life Support. This aspect of the game may not have received many changes, but it’s still one of the game's pillars and most st… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.