Time (UTC)SourceWhat changedAddedEditedRemovedReference
23 Aug 2026
NewsvAlpha.42 — The Game Finally Introduces Itself———Game update
Game update · published 23 Aug 2026, 05:54:01 UTC
vAlpha.42 — The Game Finally Introduces Itself
A fully voiced opening film, a coach who teaches you by letting you actually play your first three rounds, and narration across every lesson in the game — in English and Mandarin both. TL;DR · New: a narrated opening cinematic. Nine movements on the history of Valdhomir, and the last act points at your map — it forges the blade whose terrain sits nearest your homeland. · New: the Game Walkthrou…
NewsvAlpha.41 — New Jobs Minigame + Library System!———Game update
Game update · published 16 Aug 2026, 05:09:39 UTC
vAlpha.41 — New Jobs Minigame + Library System!
A real job system with four tiers and two mini-games, a library in every city that marks your map, a corner of the screen that finally tells you what to do next, and a notebook you write yourself. TL;DR · Jobs are completely new. Four tiers — Errand, Contract, Commission, Charter — on a shared board that refreshes every season. Claim one and it's gone for everyone else. · Two new mini-games. Th…
NewsvAlpha.40 - Brand New Combat System! +patches———Game update
Game update · published 8 Aug 2026, 06:29:53 UTC
vAlpha.40 - Brand New Combat System! +patches
Combat has been rebuilt from scratch. Five styles that play like five different games, a Practice Arena to learn them in, and opponents that learned to defend by watching real players. This may be the biggest single update we have had. TL;DR · Combat is completely new. Five styles, five different things your hands actually do — drag a slash, draw a path, hold dead still, tap out a rhythm, or sw…
NewsvAlpha.39 - Movement Odds Preview, Quest Text Overhaul, Multiplayer Roster Drawe———Game update
Game update · published 26 Jul 2026, 21:08:33 UTC
vAlpha.39 - Movement Odds Preview, Quest Text Overhaul, Multiplayer Roster Drawe
Headline Features 🗺️ Movement Consequence Chance Reveal · Pre-Commit Previews: Stepping onto a road, plains tile, or cave now previews exact hazard, robber, or trader odds directly on the adjacent tile via the fate stage before you commit. · Animated Cascade & Stakes: Landing plays a smooth animated chance-reveal matching active actions. Failing hazards now prominently displays combat tags ( L…
NewsvAlpha.38 - See your odds before you commit!———Game update
Game update · published 19 Jul 2026, 22:25:49 UTC
vAlpha.38 - See your odds before you commit!
I have implemented something this game has been missing for a while - clearly seeing your odds before you commit to an action. There is less "guess-work" or reading involved in knowing your chances. Headline Feature: Action Clarity Every probabilistic action - like persuading a trainer, excavating for resources, or haggling - now features a Chance Indicator. · Know Your Odds: Before you click,…
NewsvAlpha.37 - Hallmark Pages Complete! +sneak preview of the boss———Game update
Game update · published 11 Jul 2026, 07:26:31 UTC
vAlpha.37 - Hallmark Pages Complete! +sneak preview of the boss
I'm excited to say that the hallmark pages are complete, thus marking an end to the hallmark page build initiative. These are the final 3 hallmarks: - Wizard Tower Page (Tamariza) - Hunters Guild Page (Tutalu) - Zinzibar Guild Page (Zinzibar) Ontop of that, we had some additional changes: - New Sparring Page. - New quest actions UX: The player will now be given light-up options within the city-…
vAlpha.36 - 3 New Hallmark Layouts + Smithing Page Revamp!
I’ve spent some time overhauling several page layouts as part of our ongoing effort to polish and refine the game. New & Revamped Pages 1. Scetcher Battle Arena (New Hallmark Layout) 2. Starfex Ancient Magic Museum (New Hallmark Layout) 3. Tamarania Smithing Guild (New Hallmark Layout) 4. Standard Smithing Page Revamp Minor Enrichments & Bug Fixes - Gathering Fixes & Tweaks: Fixed a visual bug…
Made some progres over the last week, excited to announce more polishing up changes! Big Changes: 1. Pafiz Meditation Chamber UI: The meditation chamber now has a polished up looking layout for clear and easy usage and understanding of the hallmark. 2. Combat Switching Animation: Now, when you enter combat, there will be a small 3-4 second animation that plays before the start of combat. 3. Aut…
NewsvAlpha.34 - Kubani hallmark and more UI updates + quality of life fixes!———Game update
Game update · published 19 Jun 2026, 08:18:24 UTC
vAlpha.34 - Kubani hallmark and more UI updates + quality of life fixes!
I am excited for this release - there are plenty of new changes! New Features 1. Kubani Hallmark UI: The Kubani hallmark page has been built. Interacting with the ancestral order hallmark should now be much more intuitive. 2. Combat UI Redesign: I have redesigned the initial combat screen. The goal was to create a cleaner, more readable interface while keeping the core mechanics identical. Addi…
vAlpha.33 - Brand new VP / Armorer / Crafting Interface
The right panel has been completely revamped! First, you will notice a completely new nav-bar on the top to help you get to your "play", "help", "info", "settings" and "exit". Second, you will notice the round and season banner have been modified. Now reading them both should feel cleaner - and next to it we added your action menu - where you can clearly see your current action state. Third, yo…
NewsAlpha.32 - HP/Energy Bar + Glaser Hallmark———Game update
Game update · published 6 Apr 2026, 04:58:09 UTC
Alpha.32 - HP/Energy Bar + Glaser Hallmark
Hi everyone! I noticed manual combat was broken - I went ahead and fixed that. Along with the fix, I have created a HP and Energy bar that shows up on the top-left of the screen. This will eventually replace the one in the right panel, but for now is simply a duplicate view of it. I have also created a UI for the Glaser Peace Embassy hallmark. Thanks for being patient guys - I may restart makin…
Hi everyone, It’s been a while since the last patch, and I wanted to take a moment to share where things stand and where I’m hoping to go next. Over the past few weeks, I’ve spent a lot of time trying to optimize the backend, especially around memory usage. After many tests and investigations, here’s what I’ve found: 1. Backend limitations – I originally built the game in Python using Kivy, whi…
NewsvAlpha.30 - Minor rule changes and season display update———19112262
Game update · published 4 Jul 2025, 19:33:15 UTC
vAlpha.30 - Minor rule changes and season display update
Hi all! Thank you for your patience. I know it has been a while since the last update. The latest update brings diverse changes: 1. The current season will now display directly ontop of the city and board pages. 2. If you receive an ally to battle with you, it will now show-up on the ally tab. 3. Mandarin language updates: two individuals, Wren and Inori, have graciously volunteered their time…
News🎯 Upcoming Plans + Dev Break (Need Your Input!)———Community
Community · published 29 May 2025, 13:34:59 UTC
🎯 Upcoming Plans + Dev Break (Need Your Input!)
Hey everyone! First off—huge thanks for all the support, bug reports, and suggestions. It means a lot. I've been steadily rolling out changes based on your feedback, and there’s a lot more in the pipeline. 🔄 What’s Coming Next? Victory Point Level-Ups: The next update will focus on making leveling up more responsive and immersive. Guided Tutorials: Many of you have asked for these. I held off…
Newsv Alpha.29 - New Item UI and Collapse Log + Message Widgets———18343138
Game update · published 5 May 2025, 07:05:09 UTC
v Alpha.29 - New Item UI and Collapse Log + Message Widgets
This update lays the groundwork for upcoming UI improvements: Unified Messaging: The Action Log and Chat Messenger now share the same space. You can switch between them using tabs. New Item UI: We've introduced a redesigned item interface where the Action Log and Action Widgets used to be. The original item bag in the Player Track tab is still accessible—for now. Please try out the new system a…
NewsvAlpha.28 - Action Cards, Save Indicators, and New Single-Player Flow———18183216
Game update · published 21 Apr 2025, 18:53:44 UTC
vAlpha.28 - Action Cards, Save Indicators, and New Single-Player Flow
Hey everyone! We're really excited to roll out the next batch of changes. Full transparency: this update includes a feature that’s still a bit experimental. It’s not 100% polished yet, but we wanted to get it in your hands early so we can hear your thoughts and adjust quickly. 🔄 Say Goodbye to the Action Button Grid The biggest change you’ll notice is that the Action Button Grid is gone—and in…
Newsv Alpha.27 - New Character Choosing Screen + Iconography & UI Modification———17994371
Game update · published 5 Apr 2025, 08:09:59 UTC
v Alpha.27 - New Character Choosing Screen + Iconography & UI Modification
Hey everyone! This update focuses primarily on improving the user interface. 🔹 New Icon Style We’ve redesigned the in-game iconography to feature a cleaner, more minimalistic art style with thick lines. Our old pixel art icons—while nostalgic—often lacked clarity, so we made this change to improve readability during gameplay. Don’t worry though: we’re keeping the pixel art for items, character…
v Alpha.26 - Improve Hallmark Interactions Part 2 (Demetry + Enfeir)
Interacting with the Grand Bank (Demetry) and Reaquisition Guild (Enfeir) will now hopefully be more intuitive. We have also increased the reward for doing quests from the reaquisition guild (from Enfeir) and the hunters guild (from Tutalu) by roughly 1.5x - I believe it is roughly more fair for the effort you put it. I am sure things could still use adjustsments and fine-tuning- so please let…
v Alpha.25 - Improve Hallmark Interaction Part 1 (Anafola + Benfriege)
I am going to start improving the way the player interacts with the hallmarks. I have started with Anafola and Benfriege. Hopefully now interacting with the Castle of Conjurors and the Grand Library will be more intuitive! 12 left to go! I also fixed the a problem someone had with enchanting old cloth; there was a spelling error in the code. Also, unfortunately, we will officially stop supporti…
Newsv Alpha.24 - A Mysterious Force Awakens, The Wilderness Expands!———17645164
Game update · published 8 Mar 2025, 07:56:06 UTC
v Alpha.24 - A Mysterious Force Awakens, The Wilderness Expands!
The battle for the land begins! Strange magic is seeping into the world, causing the wilderness to spread across the map. You’ll now notice tiles slowly transforming into the dangerous wilderness tiles. But fear not—you have four ways to reclaim the land: 1. Defeat the wild vine monsters lurking within, 2. Spend coins to restore the area, 3. Use build points to revert the area, 4. Excavate rare…
Newsv Alpha.23 - Build, Battle, and Shape Your Cities!———17544323
Game update · published 28 Feb 2025, 09:43:37 UTC
v Alpha.23 - Build, Battle, and Shape Your Cities!
This update brings a major new feature—the ability to develop cities ! Now, when taking actions in cities, you may earn Build Points, which can be spent to improve the city based on your strategy. Any player can contribute to city development, provided they meet the home/market requirement, reputation threshold, and have enough Build Points. There are four key areas you can invest in: 🛡 Securi…
Newsv Alpha.22 - Seasons, Board Controls, and Movment Planning———Game update
Game update · published 9 Feb 2025, 09:05:48 UTC
v Alpha.22 - Seasons, Board Controls, and Movment Planning
Seasons are here! ❄️🌸☀️🍂 Winter, Spring, Summer, and Fall now affect gameplay—some tasks become easier, while others get more challenging. Adapt your strategies and plan ahead! Markets have also been revamped: instead of appearing at random, they now follow a predictable seasonal cycle, allowing you to plan your trades more effectively. 🎮 New Board Controls Click & Drag Panning – Move around…
Newsv Alpha.21 - Community Garden + Boost Display———16983440
Game update · published 13 Jan 2025, 03:56:25 UTC
v Alpha.21 - Community Garden + Boost Display
This update gomes with two new additions: 1. Community Garden - Each city now has a community garden where you can plant crops, grow them, and harvest them later. Be mindful though, the community garden is shared- so the things you plant may not be there when you come back to collect them! Part of this update is the addition of a new item, "vegetables". Eating them will reduce your run-away fat…
I deeply apologize guys. Alpha.19 had a critical bug that was causing combat to crash. I fixed this. Also, someone was having trouble loading a previous save? I added some sanity checks to prevent load failures. I also forgot to mention in the vAlpha.19 update that female characters were added. 非常抱歉,各位。Alpha.19 版本中存在一个严重错误,导致战斗时游戏崩溃。我已经修复了这个问题。 另外,有人遇到了加载之前存档的问题吗?我添加了一些完整性检查来防止加载失败。 我还忘了在 Alpha…
Newsv Alpha.19 - Active Quest Banner & Speed Improvements———16885022
Game update · published 1 Jan 2025, 04:27:33 UTC
22 Dec 2024
Newsv Alpha.18 - Main Menu + Drop Options———16827834
Game update · published 22 Dec 2024, 08:30:17 UTC
v Alpha.18 - Main Menu + Drop Options
New Features 🌟 1. Main Menu Button You asked, we listened! Now you can return to the main menu (single-player or multiplayer selection) even after starting the game. No more relaunching needed! 2. Drop Items Faster Dropping items just got an upgrade! Instead of removing them one by one, you can now specify how many to drop in a single action. Streamlined and efficient! 3. Item Overflow Option…
Looks like my previous update caused critical multiplayer bugs- I am sorry for not testing it before deploy! I fixed these bugs in this version and confirmed it was working through a multiplayer playthrough. Thanks for your patience guys! 看起来我之前的更新导致了严重的多人模式错误——很抱歉在发布之前没有测试!我在这个版本中修复了这些错误,并通过一次多人游戏测试确认了一切正常。谢谢大家的耐心!
Newsv Alpha.16 - Investment Page + Minor Changes———16704453
Game update · published 11 Dec 2024, 08:14:08 UTC
v Alpha.16 - Investment Page + Minor Changes
This update introduces an Investment Page, accessible by visiting a village and clicking "Invest." The goal is to make your options clearer and more intuitive. It also includes several refinements: Drop-down menu items now feature an "x" for deleting records, with a confirmation prompt to help manage and clean up save files. A fix has been implemented to address issues with corrupted save files…
Newsv Alpha.15 - Add Steam Overlay + First Achievement Test———16668494
Game update · published 7 Dec 2024, 19:09:11 UTC
v Alpha.15 - Add Steam Overlay + First Achievement Test
This update might sound simple, but it was quite complex on the backend for me—getting the Steam overlay to work. You should now be able to press Shift+Tab and see the overlay, just like most other games on Steam. Please note, this currently only works on 64-bit Windows machines. Additionally, I’ve added a single test achievement, “First Payment,” to see if achievements are functioning correctl…
Newsv Alpha.14 - Movement Fixes & Faint/Paralyze Animation Updates———16652769
Game update · published 6 Dec 2024, 06:38:30 UTC
v Alpha.14 - Movement Fixes & Faint/Paralyze Animation Updates
This update focuses primarily on backend changes related to how movement is handled. My hope is that it will address many of the issues you’ve been experiencing. For example, previously, clicking multiple tiles in quick succession could crash the game. This was especially common when players clicked on the Ruins and quickly clicked away before completing the movement. With the new update, the "…
v Alpha.19 - Active Quest Banner & Speed Improvements
1. New Active Quests Banner : A handy new feature to help you manage your quests! Alerts and step-by-step guidance will ensure you’re always on track. You can now click a banner in the top-left corner to view your current active quest lines and plan your next moves easily. 2. Level-Up Drop-Down : Gain XP in Knowledge or Combat and enjoy a new visual drop-down that dynamically displays how much…