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Magic SwordNewsvAlpha.35 - Meditation Chamber UI polish + Auto Travel + more!
Game update

vAlpha.35 - Meditation Chamber UI polish + Auto Travel + more!

Magic Sword · published 25 Jun 2026, 13:34 UTC

All newsPlayers around this dateRead on Steam

Made some progres over the last week, excited to announce more polishing up changes!

Big Changes:
1. Pafiz Meditation Chamber UI: The meditation chamber now has a polished up looking layout for clear and easy usage and understanding of the hallmark.

2. Combat Switching Animation: Now, when you enter combat, there will be a small 3-4 second animation that plays before the start of combat.

3. Auto Travel: Now you have the option to enable auto-travel. You either single-click on a tile and click "auto-travel", or, you double-click on a tile which will take you to a confirm auto-travel pop-up - and the board page will show the path your character will follow. Getting into combat though will break the auto-travel.

4. Quest start page revamp: When you click on a character to start a quest, that page has been revamped. It should give you a more polished feel now.

Small (quality of life) Changes:
- Added volume control: You will now see a volume control bar in the lobby-page and in the settings-page.

- Green success banner: Now, whenever a green message shows up in your action log, it will also show up as a green banner (or toast) message up at the top of your screen.

- Settle pause after combat: After combat is over, the screen should switch back a bit more smoothly, followed by a brief pause to allow for the game to catch up with all the changes.

- New logging file: We now start logging your game at the very beginning. That way if your game crashes before you actually start playing, you can send us over the file in your AppData folder to help us debug.

Bug Fixes:
- Combat leveling bug: Once you were level 8 in a combat attribute, leveling/priming beyond that was buggy. That has been fixed.

- Hermit + Wizards level bug: Hermits should have had 12 cunning when fighting and Wizards should have had 12 hit points. That has been fixed.

- Temporary HP Boost bug: If one of your temporary boosts was in HP, and you took that hit, then the HP would not come back. This is a bug that has been fixed.

- Smithing charge bug: If you hired a smith, the coins would be taken out of your coin_pouch in the backend, but not show up in the front-end. This has been fixed.

- Reputation repitition bug: If you leveled up in reputation, you would often get the same messaged repeated several times in the action log. That has been fixed.

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