Red Rogue Sea
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
37 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
37 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | New Update Available Ahoy, Captains! This update introduces a new system focused on bringing better metaprogression to the game. Many players told us that Ancient Coins were too difficult to earn, making it hard to unlock all ships. We also received feedback that defeated runs could feel a bit unrewarding. To improve this, we have added the Ancient Coin Gauge. As you earn score during a run, the gauge will fill up.… | 23699515 | |
| Major update | New Game Update Ahoy captains! In this new patch, we focused on several of the Quality of Life improvements that many of you have been asking for, while also packing in a good number of bug fixes, balance improvements, and general polish. This update should make battles easier to read, faster to play when desired, and more consistent across different combat situations. Artillery Accuracy Preview When firing an… | 23068556 | |
| Game update | Patch v2.0.5 This bugfix update resolves some issues reported by players. Thank you for your patience and support! Fixed issues: - Blessed Tactic Card : Fixed an issue that could cause a softlock when targeting a cannon for repair. - Fixed an issue where, when playing as the Renegades , you could not progress past the first faction questline in a Red Rogue Expedition run . Known issues: - Players with some… | 22495444 | |
| Game update | Patch v2.0.4 This bugfix update resolves several softlocks and other issues reported by players. Thank you for your patience and support! Fixed issues: - Ruthless : Fixed an issue that could cause a softlock when attacking an enemy protected by a shield, such as the one provided by the Royal Army’s Discipline card. - Great Hunt : Fixed an issue that could cause a softlock when attacking an enemy protected b… | 22481573 | |
| Major update | 2.0 BIG UPDATE We heard you. Red Rogue Sea sets sail into this major update with a reforged combat system and brand-new content! Our goal was to preserve what already worked while improving the parts of the game that created the most friction. With Red Rogue Sea 2.0 , you’ll find the most polished version of the game yet, and we’re truly proud of it. Take a look at some of the new features in our brand-new te… | 22270233 | |
| Game update | Hotfix v1.0.7 Fixed a questline where the journal directions did not match the actual location of the questline event. | — | |
| Game update | Patch v1.0.6 Sayf the Wise (Merchant Captain) is now unlocked by default, giving everyone more options at the start of the game. · Reworked map generation to ensure every map always includes at least one of each location type. · Fixed several minor bugs. | — | |
| Game update | Patch v.1.0.5 Fixed issues boarding some fort gates after the fort layout rework in the previous patch. · Added quest count to the journal so it’s clear how many quests are left to complete for each questline. · Fixed the Bang++ tooltip. · Added fullscreen and borderless modes for unsupported resolutions. | — | |
| Game update | Hotfix v1.0.3 Corrected an issue that prevented the Kraken cannon from shooting Chainshots. | — | |
| Game update | Hotifx v1.0.2 - Fixed a problem where a missing sprite resulted in an invisible Outlaw crew member in the inventory when hired during the Prologue. | — | |
| Game update | Patch v0.7.9 Enemy tactics can now be viewed from the top-right menu, enabling the player to plan ahead. · The first steps of the prologue tutorial are now more guided. · Minor fixes and quality-of-life improvements. | — | |
| Game update | Hotfix v0.7.8 Fixed an issue that prevented the "Afterlife" tactic card for the enemy Undeads from being played. · Fixed an issue that prevented the "Dark Tome" tactic card for the enemy First Man Conclave from being played. · Minor balance tweaks and small QoL improvements. | — | |
| Game update | Hotfix v0.7.7 Fixed an issue where a combat event could be generated in the same travel segment after the last crew member succumbed to wound loss due to lack of supplies. · Added new QoL VFX and improved some existing ones. · Made minor improvements to the Spanish localization. | — | |
| Game update | Demo v0.5.5 Hotfix Solved issue that was causing softlocks in some situations during combat (thanks to everyone who took the time to report it — you rock!) · Added some small QoL changes | — | |
| Game update | Demo Patch 0.5.4 Fixed an issue where the defeat track could play twice in some situations · Fixed fire sources not damaging crew members when pushed, and not killing enemy crew in certain cases · Fixed a softlock when the last enemy crew member was killed by fire · Minor bug fixes to the journal "new entry" marker behavior | — | |
| Game update | Demo patch 0.5.3 Added Journal system that contains the quests from specific events. It’s accessible from the upper-right menu bar. · Increased the standard max number of tiles a crew member can be moved to 5. · Fixed an issue that could cause softlocks in certain situations. · Other minor bugfixes. · Added some QoL changes. | — | |
| Game update | Demo Patch 0.5.2 Added escape mechanism during combat in Adventure Mode · Updated starting crew and artillery positions for the Golden Maiden Merchants ship · Fixed issue where the Seafarer bonus was not applied if East Sails was active before manning a ship system · Minor bug fixes | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.