Terminal One
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
29Jul 2025
Playing now
0+0 vs. yesterday
All-time peak
29Jul 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update Notes for 13 Jul 2026 To prepare for future developments, we have had to change the format of save game files. Unfortunately, old save games will not be able to fully load lists of previously purchased vehicles and staff, taxiway-road crossings may need rebuilding, escalator directions may need resetting, and gate linkages reset. We are sorry for the inconvenience that this will cause, however, it will give us bette… | — | |
| Game update | Update Notes for 5 July 2026 Gameplay: Added the Hire Car upgrade. This will increase passenger usage of the Car Park, further reducing the load on the Terminal Entrance. · Gameplay: Added Visitors who will wait for passengers just outside the Baggage Claim. Visitors park their cars in the Car Park when waiting and so increase slightly the usage of the Car Park. · Gameplay: Added High Pressure Pipes Upgrade. | — | |
| Game update | Update Notes for 1 Jul 2026 Gameplay: Added the Car Park, which can be built directly next to the Terminal Entrance when clicking on the Terminal Entrance. Only one Car Park can be built per Terminal Entrance. The Car Park should reduce the load on the Terminal Entrance while allowing a small income per Car. · Gameplay: Added Cars to use the Car Park. · UI: The Petrol Station now correctly reads its pricing information as… | — | |
| Game update | Update Notes for 17 Jun 2026 Workshop: In the “Load Game” menu, players now have options to upload their save games to the Steam Workshop, share them, and browse other players’ uploaded games. Please note that this feature is only available to players who have agreed to the Steam Workshop terms and conditions. Players will need to subscribe to other players’ content in the Steam Workshop, before being able to see it in the… | — | |
| Game update | Update Notes for 6 Jun 2026 Gameplay: Existing Catering Trucks are too large to connect to the smallest Size 0 propeller aircraft. To allow the catering service to still be provided to such aircraft, we have now introduced smaller Catering Vans at Catering Buildings. These vans are only useful for these smallest of aircraft, but they are cheap. · Gameplay: Added a new passenger airline. · Options: Added the option to turn… | — | |
| Game update | Update Notes for 23 May 2026 Gameplay: Introducing the Fuel Hydrant System upgrade, which allows the player to build underground fuel pipes. These allow more efficient supply of fuel to aircraft, particularly for larger aircraft. The pressure in the fuel pipes is governed by a physical model. The pressure must reach a minimum value at an Apron or Gate for the fuel pipe connection to operate. Pressure is released upon refue… | — | |
| Game update | Update Notes for 18 Mar 2026 Statistics: The Statistics system has been overhauled. It is now possible to cycle through more graph options. Arrows have been added to the budget screen to allow the player to see the history of budget entries for previous days. Unfortunately, we had to change the format in which we store game data to make these changes possible. This means that old save games will not show statistics correct… | — | |
| Game update | Update Notes for 13 Mar 2026 Gameplay: Aircraft of Size 3 and above will now require two trips from Fuel Trucks to be refueled. However, Fuel Depots now allow the purchase of a larger variant of the Fuel Truck, which is capable of refueling large aircraft in a single trip. The disadvantage of large Fuel Trucks is that they occupy two parking slots in the Fuel Depot. The aim is that composition of Fuel Trucks becomes releva… | — | |
| Game update | Update Notes for 1 Mar 2026 Gameplay: Tug Depots now allow purchase of up to three different types of tugs, including the Standard Tug, Light Tug, and Towbarless Tug. This is to make purchasing vehicles at the Tug Depot more strategic as each tug type has its own advantages and disadvantages. Tugs purchased can later be sold (at a price depending on whether the Circular Economy upgrade was purchased). The initial Standard… | — | |
| Game update | Update Notes for 22 Feb 2026 Gameplay: Some transit passengers will now go to wait outside their next gate before their next flight arrives. This can help improve passenger service times (provided the transit passengers policy is enabled). · Gameplay: Added more seats for transit passengers (by cafes, smoking lounges, and bars). Again, this should help improve passenger service times (when the transit passengers policy is… | — | |
| Game update | Update Notes for 6 Feb 2026 Gameplay: Added two new passenger airlines. · Gameplay: Added passenger families. Some passengers will now be part of a family and they will move through the airport together. As a family will checkin and pass immigration together, this has a slight improvement in the time it takes for all passengers to reach their gate. There is also a slight improvement in performance as we don’t have to calc… | — | |
| Game update | Update Notes for 24 Jan 2026 Gameplay: Added a size 3 passenger aircraft. · Gameplay: Added two new passenger airlines. · Gameplay: Added monorail trains. These are unlocked together with the level 2 construction upgrade. Monorails should help passengers travel longer distances faster and can be used to connect multiple terminal buildings. Note that monorail tracks might not always automatically find the desired orientatio… | — | |
| Game update | Update Notes for 1 Jan 2026 Gameplay: Added a size 0 propeller passenger aircraft. Currently this aircraft is only available for the North America, Europe, and Oceania continents. · Gameplay: Size 1 propeller cargo are now available for the Europe and Africa continents. · Gameplay: Added six new passenger airlines and two new cargo airlines. · UI: When browsing airlines in the options menu, a view of each airline’s aircra… | — | |
| Game update | Update Notes for 25 Dec 2025 Gameplay: Added a size 1 propeller aircraft. Currently this aircraft is only available for the North America, South America, and Asia continents. · Gameplay: Added three new cargo airlines. · UI: The Fuel Depot now correctly shows when fuel tanks are empty upon reloading a save game. | — | |
| Game update | Update Notes for 22 Dec 2025 Graphics: New tree/bush styles have been introduced for the South America, Asia, Africa, and Oceania continents. · Misc: Fire trucks at Fire Stations will now give “Water Salutes” to Cargo Aircraft at Aprons on rare occasions (e.g., the first time an aircraft of a larger size arrives at the airport). Fire trucks will only be dispatched if the Fire Station is not too far from the corresponding A… | — | |
| Game update | Update Notes for 16 Dec 2025 Graphics: An option has been added to change the style of hotels. · Graphics: Check-ins and Baggage Claims now have Christmas Trees. · UI: In the options menu, players can now see the sizes of aircraft and regions served by each airline. · Gameplay: Added two new passenger airlines. | — | |
| Game update | Update Notes for 24 Nov 2025 Gameplay: Added size 0 propeller aircraft for passenger services. Note that such aircraft will not use level2 gates (as jet bridges are not compatible with the small height of these aircraft). · Gameplay: Added six airlines for the new size 0 propeller aircraft (one for each continent). · Languages: Major changes to the German translation in preparation for upgrade to an official translation st… | — | |
| Game update | Update Notes for 2 Nov 2025 Gameplay: Added size 0 propeller aircraft for cargo and maintenance services. Propeller aircraft have slightly slower landing speed and lower taxi speed compared to other size 0 aircraft. However, they are considered environmentally friendly so their carbon cost is waived. · Gameplay: Added six airlines for the new size 0 propeller aircraft (one for each continent). · Gameplay: Added the “Allow… | — | |
| Game update | Update Notes for 24 Oct 2025 The style of the Terminal Building roof can now be changed when clicking on the Terminal Entry. | — | |
| Game update | Update Notes for 11 Oct 2025 Gameplay: Added one new passenger aircraft (and one corresponding airline). · Gameplay: Added the petrol station, which can be added to Terminal Entrance Roads. | — | |
| Game update | Update Notes for 4 Oct 2025 Gameplay: Added seven new cargo/maintenance airlines and ten new passenger airlines. · Gameplay: Upon starting a new game, players will now be asked to select a region (North America, South America, Europe, Africa, Asia, or Oceania). Each region has specific traits, making some strategies more effective while presenting specific challenges to the player. For example, in North America, private j… | 20248527 | |
| Game update | Update Notes for 20 September 2025 Gameplay: Added five new cargo/maintenance airlines. · UI: Added an option to increase the maximum text size. This should be useful for high resolution displays that have been showing the text with too small a size. | 20057809 | |
| Game update | Update Notes for 14 Sep 2025 Gameplay: Added one new aircraft (size 0). · Gameplay: Added two new airlines. · UI: Added a “Cinematic Mode” to the Flight Info. When activated, the camera will follow aircraft undergoing significant tasks (e.g. landing, unloading of passengers, taking off, etc). The cinematic mode is automatically deactivated when moving the view. · UI: Directions of one-way taxiways are now highlighted more… | 19969458 | |
| Game update | Update Notes for 6 Sep 2025 UI: An option to add text labels to the icons of the in-game menu icons was added. One can choose between having the full labels or their abbreviated versions. As the optimum choice depends on each player’s preferences and menu-icon size (which can also be changed in the options), we leave it to players to make the choice that works best from them. Note that when icon sizes are small, showing t… | 19872877 | |
| Game update | Update Notes for 1 Sep 2025 Gameplay: Added the option to set prices in cafes, restaurants, and bars. Raising prices will decrease the rate at which passengers visit them. Note that as old save games have not had prices set, they will be loaded as zero and need to be set by the player upon loading. New save games should not have this problem and building new cafes, restaurants, and bars will result in default prices being… | 19810025 | |
| Game update | Update Notes for 25 August 2025 Gameplay: Added Tunnels (for vehicles). Tunnels must be straight, but they can go underground buildings, terminals, road entries, and runways. They may also be useful for going under taxiways, allowing vehicles to pass without waiting for aircraft. However, tunnels are more expensive than building a road that simply crosses a taxiway. · Graphics: Added style variations for bars. Please note tha… | 19722145 | |
| Game update | Update Notes for 20 August 2025 Gameplay: Vehicles can now be sold, if they have completed their current tasks and are parked at their corresponding depot. The sell value can be improved with the circular economy upgrade. · Graphics: Added style variations for gardens. | 19668042 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.