Paraxima
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Closed Playtest Mission Brief - June 27-28 The June 27-28 Paraxima Closed Playtest focuses on one of the core parts of the game: identifying the Entity through behavior, rules, and team communication. During the playtest, we want to see how players read the Entity’s reactions , connect them to their own actions, and use that information as a team to identify the Entity . Field Agents will generate information through movement, sound, li… | — | |
| Community | Paraxima Development Archive #1 | The Bracer Hello Field Agents and Operators, In this Development Archive, we’d like to show how one of Paraxima’s key Field Agent tools changed during development: the Bracer . The Bracer has always been part of the Field Agent kit . The question was not whether it should matter. The question was how much of the investigation it should carry by itself. Earlier Prototype Earlier versions tested the Bracer… | — | |
| Steam news | Closed Playtest Access - June 27-28 Hello Field Agents and Operators, A new Paraxima Closed Playtest window will be available on June 27-28. Paraxima is a systemic co-op horror game up to 3 players built around containment, deduction, and asymmetric team coordination . One player operates from the Safe Room as the Operator , while Field Agents enter the Breach Zone to investigate, suppress anomalous activity, and identify what dr… | — | |
| Community | The Investigation Begins “Follow the rules to survive. Break them to come home.” Paraxima is an asymmetric co-op psychological horror built on a foundation of methodical investigation . Our goal is to create a high-tension environment where mission success hinges on your ability to observe, identify, and contain the Entity - if you can survive the threat that long. Our Approach: Systems-First Horror Horror often has a… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.