Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
ParaximaNewsGlobal Threat Level
Community

Global Threat Level

Paraxima · published 31 Jul 2026, 14:00 UTC

All newsPlayers around this dateRead on Steam

Hello Field Agents and Operators,

Global Threat Level tracks the rising pressure of a Paraxima containment operation. Both the Operator and Field Agents receive information from the same system, but each role needs to read it differently.

The Operator Panel: Data and Analysis

For the Operator, the focus is on clarity, comparison, and reading the broader situation.

The redesigned GTL graph tracks the current threat level and its rate of escalation throughout the session.

Sharp spikes mark registered Infringements caused by Field Agent actions. Interactive nodes beneath each spike display individual readings. When several occur close together, the nodes separate automatically, allowing the Operator to isolate and compare events without losing sight of the overall situation.

The Bracer: Immediate Feedback

Field Agents need immediate feedback without losing focus on the environment.

The Bracer’s GTL Watch displays the current Global Threat Level alongside an Estimated Time Left, which updates as the rate of escalation changes.

When an Infringement is registered, an icon appears on both the GTL Watch and Activity Meter, accompanied by a brief Decoherence effect.

While the Operator receives a precise spike for analysis, the Field Agent receives an immediate warning that their actions have affected the mission.


More From Paraxima

We’ll continue sharing closer looks at Paraxima’s core systems, including agency-issued Tools, the Operator role, the Entity, and how the environment supports the horror system.

Wishlist Paraxima if you want co-op horror built around rules, reactions, and containment.

If you want to take part in our private playtests, join our Discord and be one of the first to know: Join the Paraxima Discord Server!

We also regularly post updates on our social media. If you enjoy short gameplay videos, development updates, and occasional declassified intel, follow us:

  • X / Twitter: Paraxima 

  • YouTube: Paraxima

  • Instagram: paraxima

  • TikTok: paraximaofficial

  • Discord: Paraxima

Stay tuned for the next field report,

-Paraxima Dev Team

More from Paraxima

Other announcements

All news
Community26 Aug 2026Paraxima Development Archive #3 | Entity EvolutionHello Field Agents and Operators, In this Development Archive, we’re looking at the Entity itself and how its visual design and behavior evolved throughout production. The goal was to make the Entity harder to read visually, while keeping its behavior something players can gradually learn and understand. From Flesh to Formless Early in development, the Entity had a more traditional distorted hu…Community20 Jul 2026Paraxima Development Archive #2 | Investigation Loop EvolutionHello Field Agents and Operators, In this Development Archive, we’d like to show how Paraxima’s investigation loop evolved across different prototypes. The goal changed over time: from collecting evidence, to locating the source, to identifying the Entity by reading its reactions. Prototype 01 - Evidence Board One of the earliest versions of Paraxima was built around a physical Evidence Board i…Community26 Jun 2026Closed Playtest Mission Brief - June 27-28The June 27-28 Paraxima Closed Playtest focuses on one of the core parts of the game: identifying the Entity through behavior, rules, and team communication. During the playtest, we want to see how players read the Entity’s reactions , connect them to their own actions, and use that information as a team to identify the Entity . Field Agents will generate information through movement, sound, li…