Rana Card
Playing now
53+2 vs. yesterday
1.2%of peak
All-time peak
4,438Sept 2025
Playing now
53+2 vs. yesterday
All-time peak
4,438Sept 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Editor V1.0.13 New · Added support for multiple 'Chosen' condition checks. A single Target Card can now handle various scenarios, with each scenario triggering different effects. | — | |
| Game update | V1.4.17 & Editor V1.0.12 V1.4.17 Fixes · Fixed an issue where the game would fail to start when playing a modded class if the class's starting plants and starting deck contained duplicates. Editor V1.0.12 New · Added a progress bar and prompts when uploading mods. | — | |
| Game update | V1.4.16 & Editor V1.0.11 V1.4.16 Fixed · Fixed an issue where switching profiles occasionally resulted in a black screen. Editor V1.0.11 Fixed · Fixed an issue where uploading product thumbnails and card images would interfere with each other, causing display errors, save failures, and a lack of immediate refresh. · Fixed an issue where selecting "Spell" or "product" as the card type displayed the incorrect subtype. Op… | — | |
| Game update | Editor v1.0.10 New · Added a special keyword AutoPlay, which allows untargeted spell cards to be cast automatically when drawn. Fixed · Fixed an issue with incorrect display layering (z-index) for the item count on the Cards and Start-of-Game Effects pages. · Fixed a potential display overlap issue that could occur during auto-complete. | — | |
| Game update | V1.4.15 & Editor V1.0.9 V1.4.15 Optimizations · Added a permanent prompt for "Batch Expand Plots" in the store. · Optimized the initial settings for new save files: V-Sync is now disabled by default, and the maximum frame rate is capped at 60 FPS. Editor V1.0.9 Added · Added a prompt when opening the editor for the first time. · Added a display showing the total number of entries on the data page. Fixed · Fixed an iss… | — | |
| Game update | Editor V1.0.8 Added · Added global attribute DisableMoney . When set to 1, gold coin acquisition is disabled. Documentation Fixed · Fixed an issue where the ShopFirstRefreshFree value could exceed 1. | — | |
| Game update | V1.4.14 Fixes · Fixed an issue where loading a save after selecting certain events would cause errors or prevent normal progression to subsequent events. Visual · Adjusted the key binding layout in Settings > Controls, moving the "Quick Discard" and "Quick Sell" shortcuts to higher positions. | — | |
| Game update | Editor V1.0.7 Fixed · Fixed an issue where Transfer-related effects would not take effect when no image was specified. · Added missing explanations in the documentation: · TransferRetain · TransferRangeRetain · Trinket Trigger: RoundBegin | — | |
| Game update | V1.4.13 New · Added a waiting mechanism and UI prompt when save file read/write conflicts occur during the end-of-game summary. Fixed · Fixed an issue where animations were missing when calculating Endless Mode saves in the main menu. | — | |
| Game update | Editor V1.0.6 Fixed · Fixed an issue where the "increase self temporary harvest income" effect would not trigger during harvest. | — | |
| Game update | V1.4.12 & Editor V1.0.5 V1.4.12 Fixed · Fixed an issue where accessories in the play record interface displayed as IDs instead of names. · Fixed an issue where derivative cards in the Gallery displayed as blank. · Fixed an issue where glossary entries in the Gallery were not fully displayed when playing in English. · Fixed an issue with the incorrect initial position of the scrollbar in Settings - Graphics. · Fixed an… | — | |
| Game update | V1.4.11 Fixed · Fixed an issue where card data was lost upon entering the auto-triggered tutorial after creating a new profile. · Fixed several silent errors. | — | |
| Game update | V1.4.10 Fixed · Fixed an issue causing incorrect coin harvests when is combined with . · Fixed an issue where yields would become negative under certain circumstances. | — | |
| Game update | Editor V1.0.4 New · New: Added the global property IsDisaster. It returns 1 if it is currently a Harsh Year or a Boss stage; otherwise, it returns 0. Fixed · Fixed: An issue where using the NowSeason property in an If statement would cause an error. · Fixed: Incorrect categorization of some global properties in the visual editing effects. · Fixed: A freeze/crash issue that occurred when entering the Testing… | — | |
| Game update | V1.4.9 & EditorV1.0.3 V1.4.9 · Fixed an issue where the beginner tutorial could not proceed normally. Editor V1.0.3 · Fixed an issue where the Testing Grounds could not be accessed normally. | — | |
| Game update | V1.4.8 Fixed an issue where starting with a Trinket Pack could cause trinkets to appear missing from the inventory later in the game, even though their effects were still active, which also prevented them from being purchased in the shop. | — | |
| Game update | V1.4.7 Fixed a rare freeze when loading a game during the year-end bonus. · Fixed an occasional bug where loading a save caused incorrect card data. | — | |
| Game update | Editor V1.0.2 Fix the issue where events in the testing field cannot be exited. · Optimize the mouse scroll speed for harsh years, events, starting effects, and experimental deck scrolling areas. | — | |
| Game update | V1.4.6 Fixed an issue where switching modules would cause a black screen in some cases. | — | |
| Game update | V1.4.5 Fixed an issue where the opening effects of game mods did not load in some cases. | — | |
| Game update | V1.4.4 Fixed an issue where starting effects were not working. | — | |
| Game update | V1.4.3 & Editor V1.0.1 V1.4.3 · Optimized the description of to better match its actual effect. · Original description: Gain 1 extra mineral pack at the end of the mine turn. · Optimized description: Gain 1 mineral pack at the end of the mine turn. · Optimized the mod logic for starting effects. Toggling mods on or off no longer requires re-spending stars to unlock the mod's starting effect. · Fixed an issue where ev… | — | |
| Game update | V1.4.2 Optimized save file deletion logic: If the deleted file is not the current active save, the process now returns immediately. · Fixed an issue where players were unable to switch to other saves or create new ones if a save file became corrupted. | — | |
| Game update | V1.4.1 1. Fixed an issue where enabling or disabling mods would cause Steam integration to shut down, preventing normal gameplay. | 22513357 | |
| Community | Steam Workshop & In-Game Editor Are Officially Live! Steam Workshop Support Is Now Live Hello everyone, We’re excited to announce that Rana Card now officially supports the Steam Workshop ! Starting today, you can more easily browse, subscribe to, and use player-created content through the Workshop. You can also upload your own creations and share your ideas with even more players. The In-Game Editor Is Also Available Now To make creating and sha… | — | |
| Community | Editor & Workshop Beta Test Now Open Hello everyone, and Happy New Year! 🎉 With the arrival of the new year, we’re excited to bring you some new updates : Steam Daily Deal Rana Card is taking part in the Steam Daily Deal! During this period ( from January 5 to January 12.), the game is available with a 20% discount. If you enjoy card-based roguelike gameplay combined with farming, don’t miss this opportunity! Editor & Workshop Be… | — | |
| Community | Rana Card - Steam Awards! The Steam Awards are now open for nominations, and if Rana Card has brought you a bit of joy, we’d be thrilled to have your support! We’ve been told by quite a few players that our gameplay is… let’s say delightfully abstract and a little unique — the kind you need a moment to wrap your head around. That’s why we feel the Innovative Gameplay category suits us rather well. If you feel the same w… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.