Stranded Deep
Playing now
296−154 vs. yesterday
4.9%of peak
All-time peak
5,984Jan 2015
Playing now
296−154 vs. yesterday
All-time peak
5,984Jan 2015
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Esports | Stranded Deep Ocean Fest Live Streaming Catch 50% Off Stranded Deep during Ocean Fest | — | |
| Community | Stranded Deep 2 - Feedback Form Closed, Thank You! Hi all, Firstly, we would like to say a big thank you to everyone who took the time to fill out and submit the SD Feedback Form from our previous post - as well as an extra thanks to those who shared it with friends, SD fans, on their social channels and beyond. The feedback form is now closed and we’ll soon begin sorting through, compiling and taking into consideration all of the information a… | — | |
| Community | Stranded Deep 2 - Check In and Feedback Form Hi everyone! We wanted to take a moment to check in with you regarding Stranded Deep 2. We’re progressing through early development stages and enjoying the exploration and conceptualization of SD2. We’re in that amazing game development space where everything is possible, and there are many potential exciting directions we can take. We’ve been reading the forums, checking out the posts on Reddi… | — | |
| In-game event | Update 1.0.38.0 Hi everyone, A new stable build (1.0.38.0) is now live. Stay Alive! — Beam Team Bug Fixes · Fixed multiplayer desync causing ‘Water Still’ servings to be out-of-sync for host and client. · Fixed multiplayer desync causing bird flocks to not replicate on client correctly. · Fixed multiplayer desync causing time-of-day to appear out of sync for a short moment for player B after player A sleeps. ·… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| In-game event | Update 1.0.31.0 Hi everyone, A new stable build (1.0.31.0) is now live. Stay Alive! — Beam Team Bug Fixes · Fixed Container Shelf, Corrugated Shelf, Corrugated Table, Plank Chair, Plank Table, Plank Shelf, Wood Shelf and Wood Hook not refunding crafting materials when destroyed. · Fixed players able to pick up and store ‘Wood Log’ or ‘Palm Bunch’ without separating. · Fixed client able to join a game while the… | 12221856 |
| In-game event | Update 1.0.17.0 Hi everyone, A new stable build (1.0.17.0) is now live. Stay Alive! — Beam Team Bug Fixes - Fixed game room appearing ' ' when host is standing near a Boss. - Local co-op: Fixed both players not showing Boss UI when other player initiates the fight alone. - Local co-op: Fixed game failing to take input from P1 after P2 uses a Shelter/Bed while P1 is using a Label Maker. - Fixed unable to remove… | 10215112 |
| In-game event | Update 1.0.13.0 Hi everyone, A new stable build (1.0.13.0) is now live. Stay Alive! — Beam Team Bug Fixes - Fixed players unable to host games in the “USA, East” region. - Fixed no feedback when client disconnects during join-in-progress during ‘Sync World’. - Fixed Map Editor save menu not localizing for French language. - Fixed UI navigation becoming partially unresponsive after attempting to create an onlin… | — |
| Major update | Stranded Deep 1.0 Release! Hi everyone, Today marks the 1.0 release of Stranded Deep! The release of 1.0 represents that Stranded Deep is feature complete. We’ve achieved our high-level goals and are now focusing on stability and quality-of-life fixes. We have some remaining multiplayer issues to fix and we have a dedicated team working on fixing these. We’d like to take a moment to thank everyone who has supported us. T… | — |
| In-game event | Update 0.90.11 Hi everyone, A new stable build (0.90.11) is now live. – Beam Team Changes - Changed ‘Bandage’ description to make revive usage clearer. Bug Fixes - Fixed inventory being wiped when a desynced object is stored inside. - Fixed desync issues caused by ‘Hog’ duplicating when killed. - Fixed client toolbelt not unlocking when reloading. - Fixed clients griefing with the dev console. - Fixed host an… | 7993248 |
| Game update | Update 0.90.08 Hi everyone, A new stable build (0.90.08) is live with some small fixes. This patch fixes two issues brought to our attention by the community. - Beam Team Bug Fixes - Fixed an issue that prevented the crafting of brick scrap - Fixed an issue that caused a loss of interactions in local co-op | — |
| In-game event | Update 0.90.04! Hi everyone, A new stable build (0.90.04) is now live! Thanks so much to everyone who has been a part of Stranded Deep’s online co-op launch. We’ve really enjoyed watching the new content from creators and the community feedback on the forums has been invaluable. The big focus for this patch has been fixing connectivity issues and issues reported by the community. Several important issues have… | — |
| Major update | Stranded Deep Online Co-op Launch! Hi everyone! We’re super excited to announce that the next Stranded Deep update containing Online Co-op is rolling out tomorrow -- 28th of September! You will now be able to invite a friend to join you on your island and share your Stranded Deep adventure. We’re thrilled to bring one of the most requested features to players and can’t wait to see how you tackle the islands together! For more in… | — |
| Game update | Update 0.80.01 Hi everyone, A new stable build (0.80.01) is live with some small fixes. A heap of patch notes for the latest 0.80.00 stable update were also missed, so they're included here and updated in the previous post. Stay Alive! :: Beam Team -- Bug Fixes - Fixed Achievements unlocking out of order. - Fixed Sail audio not playing. - Fixed invisible Snakes for players with AMD cards. Known Issues - The T… | — |
| Major update | Update 0.80.00! New Item Piles and Storage Improvements! Hi everyone, A new stable build (0.80.00) is live! The 0.80.00 update transitions our recent work on the experimental branch to the stable branch, including the new Piles , Inventory improvements, quality-of-life changes, bug fixes and polish. This build features some changes and improvements to the Inventory mechanics. We recognized that the idea of your hands acting as an extra ‘slot’ for you… | — |
| Game update | 0.79.01 Experimental Update. Hi everyone, A new experimental build (0.79.01) is now live with some small fixes. Also, a small reminder that if you’re having trouble crafting the new piles please see the previous patch notes where there are detailed instructions on how to create piles. Stay Alive! Beam Team -- Bug Fixes - Fixed Piles not snapping to terrain objects. - Fixed not being able to pick up Logs after being stored… | — |
| Game update | 0.79.00 Experimental Update. New Item Piles! Hey everyone, A new experimental build (0.79.00) is now live! This build adds the ability to craft piles of items. This is part of our recent work to encourage organization and discourage players from gathering large piles of items that negatively affect performance. We know there is a reward and feeling of satisfaction from accruing large piles of stuff, so we don’t want to take that away! ‘Pi… | — |
| Game update | 0.78.03 Experimental Update. Hi everyone, A new experimental build (0.78.03) is now live with some bug fixes. There were some small tweaks to projectiles to prevent the console from spamming warning logs. Please let us know if you see any odd projectile behavior from these changes. Stay Alive! Beam Team -- Bug Fixes - Fixed Quick Crafter menu elements overlapping. - Fixed Storage Containers not auto-sorting. - Fixed Invent… | — |
| Game update | 0.78.02 Experimental Update. Hey everyone, A new experimental build (0.78.02) is now live with some more quality-of-life fixes, Inventory changes and an important fix for the Aircraft Carrier. This build features some changes and improvements to the Inventory mechanics. We recognized that the idea of your hands acting as an extra ‘slot’ for your held item and not being visible in the inventory was confusing. This mechanic… | — |
| Game update | 0.78.01 Experimental Update. Hey everyone, A new experimental build (0.78.01) is now live with some fixes for the latest experimental build. Stay Alive! Beam Team -- Bug Fixes - Fixed key bindings added in last update not being added to old, saved input settings. - Fixed not being able to place some constructions on other constructions: Hooks , Shelves , etc. - Fixed Wood Hook not snapping to terrain correctly. - Fixed Con… | — |
| Game update | 0.78.00 Experimental Update. Hi everyone, A new experimental build (0.78.00) is now live! For this build we focused on some requested tweaks and quality-of-life fixes. We had more planned for this update and were hoping to get them in, but they just didn’t make it into this update. A second round of tweaks and fixes will be out shortly! Stay Alive! Beam Team -- Changes - Changed ‘Play’ button to enter New Game menu if no s… | — |
| Major update | Update 0.76.00. Save Slots, Bug Fixes and more! Hey everyone, A new stable build (0.76.00) is live! The 0.76.00 update transitions our recent work on the experimental branch to the stable branch, including the new Save Slots , bug fixes, and more polish. Check out the patch notes below if you haven’t been playing on the experimental branch. One of the bigger behind-the-scenes changes is that save game data has moved, from: %USERPROFILE%\\Doc… | — |
| Game update | 0.75.01 Experimental Update. Hey everyone, A new experimental build (0.75.01) is now live with a small fix for Yuccas. Stay Alive! :: Beam Team -- Bug Fixes - Fixed Yucca collider interfering with harvesting Yucca cuttings. | — |
| Game update | 0.75.00 Experimental Update. Save Slots, Bug Fixes and more! Hey everyone, A new experimental build (0.75.00) is up! This build features new Save Slots , bug fixes, and polish. Save game data has moved from: %USERPROFILE%\\Documents\\Stranded Deep\\ to: %USERPROFILE%\\AppData\\LocalLow\\Beam Team Games\\Stranded Deep\\ The game will notify you and attempt to import your existing save data. If you experience any issues during the migration process, please… | — |
| Major update | 0.74.00 Update. New Big World and End Game! Hey everyone, A new stable build (0.74.00) is up! The new 0.74.00 update transitions our latest work on the experimental branch to the stable branch, including the latest Big World update, the new End Game scenario and a heap of bug fixes and polishing. Be sure to have a read of the patch notes below if you haven’t been playing on the experimental branch. The previous stable build (0.70.02) is… | — |
| Game update | Save Game Requests Hi everyone, The latest experimental update brings some big changes with how games are saved. As we think about transitioning the experimental branch over to stable, we’d like to make sure that the upgrade process is solid. To help do this we need as many people as possible that are playing on the stable branch to send us their save data. You will find your save data in your ‘Documents’ folder,… | — |
| Game update | 0.72.01 Experimental Update. Hey everyone, A new experimental build (0.72.01) is now live! Thanks to the players who sent their save data through. We have addressed a number of issues with the upgrade process. In this build, please note that: - Worlds that have been upgraded and will be re-upgraded, - Worlds that have been upgraded and have been saved will not be re-upgraded as it’s assumed that since you have saved after… | — |
| In-game event | 0.72.00 Experimental Update. New Big World! Hey everyone, A new experimental build (0.72.00) is up! This build features the new Big World! The new bigger world is twice the size of the previous world with more randomly positioned islands (no more fixed 5x5 grid). The game will upgrade your existing world and save data to the new big world format. The upgrade is not destructive so you can roll back to the previous release and continue pla… | — |