Don't Lose Aggro Playtest
Playing now
2Sampling since 12:20 UTC
50%of peak
All-time peak
46 Sep 2026
Playing now
2Sampling since 12:20 UTC
All-time peak
46 Sep 2026
| Published | Title | Build |
|---|---|---|
| New character model, faster animation & combat - Finally, the character envisioned in the key art of the game is now implemented along with his holy sword & shield. - Sped up the player's moving & ability animations to provide a smoother combat experience As always, let me know how it plays! Oren | 15499267 | |
| Auto attack mechanic change, visual changes and more - Removed the option for auto attack to miss. You will now only attack if an enemy was in range (prioritizing your target if you have one) - Changed scene lighting to better distinguish the player, healer and enemies from the environment. - More balancing for the pull as it was overpowered. - Changed EXP curve to level up slower, testing a different progression curve. - Trying a new font for th… | 15481553 | |
| Crash fix, pull buff & new charge upgrade fixed a crash where you could select an upgrade too early causing a race condition that freezes the game. Added a charge upgrade to instantly trigger auto attack upon reaching a target Buffed pull's radius to pull 5 enemies always, but prioritizing closest to healer first | 15453103 | |
| Alternative control scheme - Auto Targeting Hi everyone! Along with the controller support update, another requested change was an alternative control scheme where you don't have to hold mouse right click to look around! This one will be the default controls scheme, and the old one will be opt-in by disabling "Auto Targeting Controls" in the settings or in the tutorial. Let me know how it plays! |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Sep 2026new | Sun | 12:11 | No patch notes · unannounced build | 25151700 | public | 1 | — |
| 15427036 |
| Bug fixes Fixed a lot of bugs that were introduced with controller support. Let me know in the discord or the feedback submission form that is now ingame if you encounter anything else. Thanks! | 15417046 |
| Controller Support Gamepad control scheme is now live! | 15400513 |
| New tutorial stage The game now requires passing a quick tutorial before jumping in, in addition to the tips shown on first play. As always let me know what you think. Oren | 15373282 |
| Session pacing & visual upgrades - New goblin model - Redesigned Pull & Retribution to better fit the new pacing: Pull is now area of effect around the healer and Retribution casts automatically when blocking an attack to better content whirlwind. | 15330469 |
| Session Pacing changes Following feedback and in attempt to focus on the core gameplay of picking enemies off the healer: - Increased enemy count and reduced the interval of spawning - Lowered enemy health and exp gained - Various other changes to increase the pacing of the run | 15317011 |
| Healer Upgrade preview, healer voice lines - Added 3 healer upgrades to choose from on a key level - Tuned enemy aggro thresholds for more fliud picking - New healer colors - Nameplate flickering fix | 15290893 |
| Healer tweaks & buff view update - Modified the health pickup to better represent healing - Disabled the healer overhead bar if she has not taken damage in a few seconds - Changed the coloring of the heal effect & healer bars - Added permanent buffs to the buff view per talent learned - Added permanent buffs to the buff view for some upgrades - Added an ambient danger layer when the healer is in immediate danger | 15256630 |
| Auto Attack update If you don't have a target, you will now auto attack the nearest enemy. If you do have a target, it will be prioritized for auto attacks (if applicable by the shield used) | 15255182 |