Lunar Drifter
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Making significant changes and improvements (Devlog) Hello there! Lunar Drifter will be having pretty big changes to it's gameplay in comparision with the current demo. Once every change gets established, polished, and when the game is about to release ( not anytime soon I believe ) then the demo will receive an update. The goal is to make the game more dynamic , more unique and diverse, and of course more entertaining. Game's new changes in acti… | — | |
| Game update | Demo Update 3 and Linux Support! Demo has a standalone linux version now! also some small fixes (for both windows and linux versions): · fixed city's occlusion culling that made objects dissapear in certain unintended areas · fixed inverted gamepad incorrect movement · fixed screen shaking when firing on low framerate | — | |
| Game update | Demo Update 2 added mouse and controller look inversion options · added a quick restart binding ( does not have a value by default ) · added being able to clear a binding | — | |
| Game update | Demo Update 1 fixed decals rendering on top of items and its lighting · fixed enemy decapitation blood stains on the bodies not rendering · fixed ragdolls stretching weirdly · fixed player's received damage miscalculations which resulted in immortality · fixed a lag spike that happened when the sniper's charged shot was fired for the first time · updated localizations | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.