Spellsided
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Devlog #7 - The city is alive! If you missed it last fortnight, we’re going to Gamescom ! More details over on the announcement post: What have we been up to? Casina City In just the past two weeks, we were able to get a whole new area - Casina City - in a fully playtestable form. This involved the design and implementation of 2 boss fights, 6 spells, and 8 puzzles working with new mechanics. We’re very happy with this pace!… | — | |
| Community | Challenge Roundup - Challenge #20: Loaded die Last week we tested the Loaded Roll and Hop spells which give new ways of manipulating the die’s positioning. These spells gave a surprising amount of room for optimisation to the simple task of breaking a bunch of ceramics. The best solution was this 16-move path by Grolter, using a technique they call “counterhopping” to pass a turn by triggering Counterfeit, which refreshes the Hop spell, al… | — | |
| Community | Devlog #6 - We're in control We have some big news to share this week - if you haven’t seen our announcement yet, we’re going to Gamescom! More details over on the announcement post: And now, for our (somewhat) regular fortnightly devlog! What have we been up to? Controller support We’re hard at work on controller support, and expect to have this in the game within a few weeks. It’s taken a bit longer than we expected beca… | — | |
| Community | We're going to Gamescom! Spellsided is going to Gamescom!! We’re very excited to be taking our baby to the world’s largest gaming event! We’ll be bringing some exclusive game content plus some trinkets and doodads to share if you can make it! You’ll be able to find us at the WINGS booth at Indie Arena :) | — | |
| Community | Challenge Roundup - Challenge #19: Pincushion Last week’s challenge featured a mechanic we’ve been wanting to test out for a long time - a weapon which attaches to a die face and rotates with it. It’s a very different way of thinking about the die’s positioning and it resulted in some very brainbending solutions from our Discord members. The best solution was this 13-move path by Grolter which exploits a few high-level techniques. The main… | — | |
| Community | Devlog #5 - Back in Gear We’re finally back with our fortnightly devlog! Hopefully you’ve been enjoying the demo 🙂 If you missed it, you can find the demo here: We’re making a small change to the devlog - patch notes for demo updates will now be posted here instead of in a separate post. Hopefully this consolidation helps to make it easier to find patch notes and avoids redundant information. We’re also making some ch… | — | |
| Esports | Developer Playthrough of Spellsided Demo 🎲 | — | |
| Major update | DEMO LIVE NOW! The Spellsided demo is now live!! Featuring the first major region of the game, built around the Cut, Shield, and Gust spells. Here, in the fallen kingdom of the dominos, you’ll face two major bosses and a variety of strange cube-brain puzzles that test your mastery of these spells. This demo is a huge improvement from our first prototype we released a couple years ago. We have a lot of people… | — | |
| Community | Devlog #4 - A New Challenger Approaches... Challenge Roundup The last challenge involved Dash platforming with your choice of spells on top to switch things up. The best solution was 17 moves by Discord member Four, but my favourite is this 19-move solution by Grolter, featuring a clever use of the Counterfeit spell! What have we been up to? Dominica has arrived! We hinted at Dominica a long time ago, and we've finally gotten around to… | — | |
| Community | Devlog #3 - The Feltfields Begins! Challenge Roundup The last challenge, ‘Dustbin’, felt like one that would be a lot more linear, but your solutions had surprising amounts of variety! The fact that the level was built around managing objects in a tight space resulted in some deeeep shape brain strategy from you folks. The best solution was actually found by a newcomer to the Discord! anjos_taylon’s 20-move solution involves a l… | — | |
| Community | Devlog #2 Another one! Welcome back for our second devlog! A little late because of Easter break, hope you all had a good one! Challenge Roundup In last fortnight’s challenge we finally introduced a new spell, along with some new enemies which you folks found many ways to circumvent, resulting in some very satisfying solutions, weaving through dust and clearing enemies away. Discord member Grolter manage… | — | |
| Community | Devlog #1 Dear diary, Welcome to our first fortnightly devlog! As mentioned in our announcement last month, now that we have funding we’re able to spend a bit more time on Community Engagement and that means you’ll all get a lovely letter from us every two weeks! Challenge roundup Last fortnight’s challenge was Rotating Challenge #3: Goodfellowship , where we dumped three Goodfellows into an arena and ga… | — | |
| Community | Big News for Spellsided! WE GOT FUNDING WE GOT FUNDING!! We’ve been working on Spellsided for 3 years now on a budget of zero Australian Dollars (which converts to $0 USD). In that time, we’ve released 61 short videos, 15 challenges, released and re-rereleased our demo, and exhibited twice at PAX Aus. All the while, we’ve been tentatively pitching to various publishers, grants, and funds, being sure to find the best fi… | — | |
| Major update | Spellsided Demo Update 0.4 - The Challenge Update Major Changes · The Challenge Update is here!! ⚔️ · Prove yourself worthy of the Tabletop’s favour by finding the most efficient solutions to these bite-sized trials. · This update comes with three new challenge levels, with a new level being added every fortnight . (Timeline may change depending on production craziness) · Share your challenge solutions using our shiny new clipboard-based score… | — | |
| Game update | Demo Update 0.3 Hey folks! We’re very excited to share our first ever update for our first ever demo of our first ever game. Our focus for this update was making the experience of exploring the Domino Den more rewarding, with more detail and variety to the world you explore, and more incentive to keep poking at every corner of it! We’ve got puzzle-piece collectibles, a new NPC, three new challenges, some fancy… | — | |
| Community | 'Hexaquest' is now 'Spellsided'! When we originally chose the name ‘Hexaquest’ for our little dice game, we had no idea we’d gain such an audience so quickly. The name was always a placeholder for us, so when we found out that there’s a board game of the same name that’s existed long before we even thought of our game, that was all the motivation we needed to brainstorm a new name that better captures the essence of our game.… | — | |
| Community | Kickstarter Cancellation Hi folks! Thanks so much for all the support so far, but unfortunately, we’ve decided to cancel our Kickstarter campaign for now. We’ve been a bit too busy making our demo these past few months and we didn’t quite have time to properly hit those marketing beats to give our Kickstarter the strong start it needed. It’s our first ever game and our first ever Kickstarter, so it’s a learning experie… | — | |
| Community | Kickstarter + Demo LIVE NOW!!! OUR DEMO AND KICKSTARTER ARE LIVE NOW!!! Thank you all so much for your support, it really means the world to us and has constantly motivated us through tough times. It's been an awesome ride and we're so excited to share this demo with you. Give the demo a play, wishlist the game, check out the Kickstarter to snag an early-bird pledge, and tell all your friends! Kickstarter: Discord: | — | |
| Community | Kickstarter + Demo launches in <12 hours! Our Kickstarter (& accompanying demo on Steam) launches in less than 12 hours!!!! Click Notify me on launch on our pre-launch page and snag a discounted early-bird pledge! This is super exciting for us and we hope it is for all of you too - tell all your friends to try the demo and let's make it to our funding goal together! With your help we can make Hexaquest a reality 🎲 By the way - wishlis… | — | |
| Community | Hexaquest Kickstarter + Free Demo launches October 11! Our official launch date for our Kickstarter + free demo is Friday the 11th of October !! (See below for exact times👇) We've been working super hard to get this demo out for you folks so you can finally see the fuller vision for our little dice game <3 It's about 3 hours long right now (which is a bit insane for a demo oops) and will include the entire first region of the game - The Domino Den… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.