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Developer Playthrough of Spellsided Demo 🎲 · Spellsided · SteamPeaks
Spellsided
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Developer Playthrough of Spellsided Demo 🎲
Esports
Developer Playthrough of Spellsided Demo 🎲
Spellsided
· published
7 Jun 2026, 20:11 UTC
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Community
14 Aug 2026
Challenge Roundup - Rotating #6: Mage Academy
Last week’s challenge introduced the “Anima” mechanic - a spellcasting resource that you generate by rolling certain spells to empower others. The main new Anima spell featured was the Cue Ball spell, which just sends out a rolling projectile. This was the only spell that was needed for newcomer Senbai2638’s 16-move solution. This path might seem obvious, but Senbai had to figure out some cleve…
Community
11 Aug 2026
Devlog #8 - The Anima Era
What have we been up to? The Feltfields After a quick touch up of the Casina Bank, we continued our marathon of designing all areas of the game with a return to the Feltfields! The Feltfields are the elevated plains where the factions of Ringbands and Purehides clash (basically just a pool table populated with striped and solid-colour pool balls). So we’ve been having a lot of fun designing a b…
Community
3 Aug 2026
Challenge Roundup - Rotating #5: Clovers
Last week’s challenge was testing some ‘passive' spells, which provide passive buffs while equipped rather than casting when rolled. These buffs turned out to be incredibly effective, with Lucky Charm giving a significant boost to damage output, and Heart Charm acting as a single-use Shield with no positioning requirements. The Ace of Clubs enemies served as predictable ‘dummies’ to work agains…