Technobabylon
Playing now
0−2 vs. yesterday
0.0%of peak
All-time peak
159Oct 2016
A permanent record of every observed change.
Playing now
0−2 vs. yesterday
All-time peak
159Oct 2016
| Status | Key | Previous value | New value |
|---|---|---|---|
| Added | BANNED | — | B& — Disconnected the dancers via non-destructive means |
| Added | BOMBER1 | — | Silver Tongue — Successfully talked the bomber down |
| Added | BOMBER2 | — | Hopeless — Neutralize the bomber |
| Added | BOMBER3 | — | Unpersuasive — An explosive result |
| Added | BOXDROP | — | Bombs Away — They shouldn't have left that there in the first place... |
| Added | CHANTELLE | — | Three-in-One — Subject Chantelle to all three personalities |
| Added | CHIGWA | — | Guilt Trip — Remind Dr Chigwa of what's really important |
| Added | COMMENTARY | — | Talking Heads — Played through the game with the commentary on |
| Added | COMPLETE | — | Runtime — Game complete |
| Added | CRATE | — | Mental Arithmetic — Get the crate-weight correct by the second attempt |
| Added | DOORCODE | — | Middle Management — Got the door code at Animus |
| Added | ENDCENTRAL | — | Civic Continuity — Returned city control to Central |