Collectibles!
Playing now
105+24 vs. yesterday
12%of peak
All-time peak
859Nov 2024
Playing now
105+24 vs. yesterday
All-time peak
859Nov 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | A Cube for Everyone! We want to give a big thanks to everyone who has been collecting with us! Your support motivates us to keep improving the project! As a token of our gratitude, we’d like to gift you a sticker pack! Sincerely, The VHC Team! | — | |
| In-game event | Season Three: Cube is Available! Hello, players! This update introduces a new season called "Cube", which not only brings a fresh collection but also introduces many changes to the achievement system. Here is the list of changes: Gameplay Improvements: · New sticker collection (Cube) . · Removed seasonal achievements. · Removed achievement evolution (temporarily) . · Removed medals from sticker album pages. New Features: · Tas… | — | |
| In-game event | Major drop system update! Hello, players! Here's a quick overview of what has changed: · Fixed an issue with item drops · Added progress saving between game sessions · Reduced the impact of bot holders and multi-accounting · Fixed a bug that allowed dishonest players to receive sticker packs before the 2-hour timer expired · Temporarily removed the captcha Developer Comments: Since the early stages of the game, we were… | — | |
| In-game event | Enhancing your game experience Hello, players! We’ve slightly deviated from our original plan because we realized we could improve the game right now! In this update, we’re introducing two simple but important tools to make life easier for players and reduce the impact of bot farms. New "Refresh" button on the Main Screen This button allows players to refresh their data without waiting for the automatic update. If you’ve pur… | 15855196 | |
| Community | Developer Diary #2 Hello, players! Lead game designer at VHC, Sergio Gomez is speaking! We’ve reached the halfway point of Season 2, bringing new changes, new players, and a lot of feedback, for which we are truly grateful! Thank you for helping us improve! The first topic we’ll cover in this diary and the next update is the Seasonal Achievement System . Global changes to achievement system All Seasonal Achieveme… | — | |
| Game update | Polishing the Experience: A Minor Update Hello, players! We’ve rolled out an update to address a few issues and make your experience smoother. Here's what has been fixed: · Fixed a bug that, in rare cases, prevented players from crafting a "Divine" sticker. · Fixed inappropriate language from the AI that some players encountered. · Corrected the disclaimer text. As always, we appreciate your feedback and continued support! Join our Di… | — | |
| In-game event | Interseasonal Update 2.2 is Here! Hello, players! In this series of interseasonal updates, we continue improving the user interface. This patch brings changes to the crafting and sticker burning pages. New Features: · Updated interface on the crafting page. · Updated interface on the sticker burning page. · Added new filtering options in the inventory: · Filter by sticker rarity · Filter by season · Updated design for the new p… | — | |
| In-game event | Introducing the Interseasonal Update 2.1! Hello, players! Here’s the list of changes in this interseasonal update: New Features: · 3 new global achievements. · GPL AI added to the "Packs" page. Gameplay Improvements: · Redesigned the "Packs" page. · Added leaderboard position information to the player panel. · Added leaderboard position information to the seasonal albums. · Adjusted the second season album. Fixes: · Fixed a bug with st… | 15775503 | |
| Community | Regarding User Bans Hello, players! We want to inform you that exploiting bugs to gain an unfair advantage over other players is considered a form of cheating, which will lead to your account being banned from the game. Catherine Walker (CEO) comments on the situation: We deeply regret that a security vulnerability in the game has led to such serious consequences and disagreements within our community. We must all… | — | |
| In-game event | Season Two: Wild Smile is Live! Hello, players! Big changes are coming this season in the collection process! Here are the key highlights: Gameplay Improvements: · Increased game window size · Updated interface (Main Screen) · New sticker collection (Wild Smile) · Clicker difficulty increased · Added score counter to the clicker · Introduced a new rarity for stickers: "Divine" Balance Adjustments: · Adjusted point balance for… | — | |
| Community | Season Two: Wild Smile Introducing! Season Two: "Wild Smile"! We are excited to present a teaser for the second sticker collection! In addition to that, the new season brings the following changes: 1. The ability to like other players' collections, as well as a profile view counter . 2. Evolution of seasonal achievements and an expanded variety of them. 3. A brand new interface (the updates will be iterative) . We lo… | — | |
| Community | Developer Diary #1 Hello, players! This is Sergio Gomez, the lead game designer at VHC! Today, I want to talk to you about Collectibles! In this diary, I’ll be sharing the philosophy and significance of this project for our company, as well as discussing the plans we’ve set to enhance the player experience. When Catherine Walker called me with the offer to become the lead game designer at VHC, the first thing I a… | — | |
| Community | Thank you for your support! Hello, players! We want to thank you for your patience during the game's launch and for helping us improve our product, both then and now! We were deeply moved by your support and, in return, would like to gift each of you 1 free sticker pack! In the future, we also plan to reward players for their contributions to our community! Join our Discord channel to share your feedback and connect with… | — | |
| Game update | Collectibles! receives key technical updates Hello, players! We are excited to introduce the second update for Collectibles! This patch includes a wide range of technical fixes: Fixes: · Fixed an issue with achievement unlocking. · Fixed a problem with incorrect point calculation for collections for some players. · Fixed an issue where the leaderboard score was displayed incorrectly for certain players. · Corrected the formula for point c… | 15438604 | |
| Game update | The first update for Collectibles! We keep our finger on the pulse and are pleased to announce the following improvements: · Resolved pagination issue on the leaderboards page. · Updated the Discord server link in the "About Us" screen. · Adjusted the game logo, shifting it 3px to the left. Join us on Discord to communicate with us directly and help improve the game. Your feedback is invaluable in making the experience better. | 15346254 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.