Escape From Clive
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
15 Oct 2026
| Published |
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Playing now
0+0 vs. yesterday
All-time peak
15 Oct 2026
| Kind |
|---|
| Announcement |
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| Build |
|---|
| Game update | Fix the bug where some new accounts enter the game and then encounter a black sc Fix the bug where some new accounts enter the game and then encounter a black screen | — | |
| Game update | The enemy will use skills 1. Upon reaching the final level, the Evernight City, you have the option to proceed to the next round of the cycle, encountering different enemies (with higher difficulty and rarer items) 2. The enemy will use skills 3. Bullets require fewer materials and can be produced more quickly | — | |
| Game update | Building cannot produce bug fixes Building cannot produce bug fixes | — | |
| Game update | Add hero switching functionality, and equip heroes with skills Add hero switching functionality, and equip heroes with skills | — | |
| Game update | Add hero switching functionality, and equip heroes with skills Add hero switching functionality, and equip heroes with skills | — | |
| Game update | The portal closes when the shelter is attacked 1. Weapons in the Battle Royale mode continue to be added 2. The portal closes when the shelter is attacked 3. Fine-tuning of weapon parameters 4. Performance optimization to reduce sudden crashes | — | |
| Game update | Add fog 1. Add fog. 2. Significantly adjust firearm damage and introduce penetration, with sniper rifles having strong penetration | — | |
| Game update | Sniper rifle shooting accuracy adjustment Sniper rifle shooting accuracy adjustment | — | |
| Game update | Add 44 new weapons 1. Add 44 new weapons (preliminarily completed, yet to be polished) 2. Urgently fix the bug where the UI disappears and becomes inoperable after entering a level | — | |
| Game update | Added 44 new weapons Added 44 new weapons (preliminarily completed, yet to be polished) | — | |
| Game update | The boss has been initially completed The boss has been initially completed and will continue to be updated in the future. Additionally, I wish everyone a happy New Year's Day! | — | |
| Game update | Fix Workbench Open Error Bug Fix Workbench Open Error Bug | — | |
| Game update | There is a chance of bleeding after injury 1. Human machine intelligent optimization, more vivid 2. Pick up prompt text error bug fix 3. The button for indoor placement of buildings is temporarily turned off 4. Indoor placement of buildings increases durability 5. Bug fix for bullet loss after sleeping on the bed 6. Decrease in hunger and thirst accelerates 7. Slowly regain blood within the base 7. There is a chance of bleeding after in… | — | |
| Game update | Novice picks up the box they dropped and fixes UI confusion bug 1. Novice picks up the box they dropped and fixes UI confusion bug 2. Pick up the box you dropped without having to search again 3. Increase backpack space by 3 times (old accounts need to add backpack space once to correct) 4. Fix some abnormal issues in the chicken eating mode 5. Close combat, grenades, and Browning no penetration effect bug fixes 6. Delete the human-machine near the transmis… | — | |
| Game update | Significant adjustments in the price and stacking of items Significant adjustments in the price and stacking of items | — | |
| Game update | The difficulty of enemies has been greatly adjusted 1. The difficulty of enemies has been greatly adjusted (mainly for later levels, the effect of high-level bullets has been enhanced) 2. Bug fix for incorrect life and hunger levels after switching levels | — | |
| Game update | bug fix bug fix | — | |
| Game update | After death, there is a chance to retrieve fallen items from the place of death After death, there is a chance to retrieve fallen items from the place of death | — | |
| Game update | AI adjustment difficulty reduced 1. After switching levels, the bullets in the gun can still be retained 2. AI adjustment difficulty reduced 3. After the chair is placed, you can sit on it 4. Add transmission points 5. Flashlights, torches, etc. cannot light up bug fix 6. Partial scene texture ball display abnormal bug fix | — | |
| Game update | Add 200 new items 1. Add 200 new items (various furniture and kitchen utensils, but most of them are not fully developed) 2. Roof collision issue bug fix 3. Partial tasks cannot complete bug fixes 4. Anvil cannot make bullets bug fix | — | |
| Game update | Add 200 new items 1. Add 200 new items (various furniture and kitchen utensils, but most of them are not fully developed) 2. Roof collision issue bug fix 3. Partial tasks cannot complete bug fixes 4. Anvil cannot make bullets bug fix | — | |
| Game update | Refuge Model Remake 1. Significant adjustments to the experience within the level (removing escape time restrictions, adjusting enemy combat AI, etc.) 2. Increase hunger and thirst, and consume food to restore health. 2. Add a search system where items need to be searched before they can be picked up 3. Significant adjustments to enemy weapons, equipment, and attributes 4. Item drop adjustment 5. Remove some entra… | — | |
| Game update | Try to fix the building disappearance bug Try to fix the building disappearance bug | — | |
| Game update | Fixed a bug where summoned creatures' attacks had no effect 1. Minor performance improvements 2. Fixed a bug where summoned creatures' attacks had no effect | — | |
| Game update | Unity bug fixes Unity bug fixes | — | |
| Game update | Improved lod and water effects Improved lod and water effects | 19929440 | |
| Game update | Improved lod and water effects Improved lod and water effects | 19928311 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.