Haven & Hearth
Playing now
236−8 vs. yesterday
24%of peak
All-time peak
987Nov 2024
Playing now
236−8 vs. yesterday
All-time peak
987Nov 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Prelude: World 16.2 We've been developing, and here's what's new... World 16.2 · As was announced at the start of World 16, we intend to launch the next new world — World 16.2 — without resetting World 16. · This post is to inform you that that, indeed, remains the plan, and that we intend to launch World 16.2 on Friday, August 14th, 2026 @ 19:00 UTC. · Worlds 16 and 16.2 will, then, run concurrently until the thr… | — | |
| Game update | Game Development: Pfefferbench We've been developing, and here's what's new. New Implementations ----------------------- · Added "Hasenpfeffer", food item. Key Fixes ----------------------- · Reworked the crafting input menu such that: · You can hold an item, and left-click an input slot, to limit the slot to only take items of that type. · You can also limit an input slot to a particular input type by shift-left-clicking wi… | — | |
| Game update | Game Development: Gongalong! We've been developing, and here's what's new. New Implementations ----------------------- · Added "Gong Stand", a decorative "instrument"/piece of furniture. Right-click to activate, and right-click again to whack. No two metal types sound quite alike! Key Fixes ----------------------- · Reworked the crafting input selector a bit. Input slots are now highlighted in red if they lack input. You c… | — | |
| Game update | Game Development: Orange Alchemy We've been developing, and here's what's new. New Implementations ----------------------- · Added "Alchemy Book", helpful user interface. The "Alchemy Book" collects and remembers the recipes of all (effectful) elixirs you have discovered. Note that processed alchemical ingredients, e.g. "Herbal Grind"s, crafted before the patch won't be properly represented in the alchemy book. Additional feat… | — | |
| Game update | Game Development: Duckwall We've been developing, and here's what's new. New Implementations ----------------------- · Added "Duck"s! Mallards placed in coops may come to lay eggs, and those eggs will be "Duck Egg"s, from which "Duck Drake"s and "Duck Hen"s hatch, by way of "Ducklings". Feathers, eggs, and meat. Will add "Ugly Duckling"s at some point. Key Fixes ----------------------- · Thingwalls displaying their toolt… | — | |
| Game update | Game Development: Coq au Arch We've been developing, and here's what's new. New Implementations ----------------------- · Added "Stone Arch Tunnel", a larger tunnel made from stone. · Added "Henpecked", wound given by birds when you attempt to raid their nests. · Added "Coq au Vin", food. Key Fixes ----------------------- · Refined some interactions for the "Produce Sack"s; When carrying and emptying a "Produce Sack", it mo… | — | |
| Game update | Game Development: Reinforced Map We've been developing, and here's what's new. New Implementations ----------------------- · Added "Reinforced Tunnel", a wider/longer tunnel mine support. · Added "Wickerman Mask", mask. Key Fixes ----------------------- · Added support for automatic update of map markers. · There is now support for updating map markers automatically with server side info. · Thingwalls now use this to attempt t… | — | |
| Game update | Game Development: Onion Marker We've been developing, and here's what's new. New Implementations ----------------------- · Added "White Onion", a plant, and a variety of onion, complete with another variant of crying onion. · Added "Millet Beer", beer brewed from malted Millet Seeds. · Added the ability for (your, client local) map marker flags to also be displayed as in-world objects, by checking a box in their map gui. You… | — | |
| Game update | Game Development: Monumental Tunnel We've been developing, and here's what's new. New Implementations ----------------------- · Reworked mine supports to handle more arbitrary support definitions. · Added "Monumental Column", a pretty massive mine support. Suggested here ! · Added "Timber Tunnel", a small, cheap, directional mine support used to form a tunnel. · Added "Liver Paté", food. · Added "Roe in Wine", signature dish for… | — | |
| Game update | Game Development: Radish Butchery We've been developing, and here's what's new. New Implementations ----------------------- · Added "Radish"es, plant. They have three harvestable stages, where the later stages give more seeds, and the earlier stages more radishes. They count as "Tuber"s. Radishes as such cannot be replanted. · There is now a mass butchery command. You can Shift-click a carcass lying on the ground to get an area… | — | |
| Game update | Game Development: Melon Support We've been developing, and here's what's new. New Implementations ----------------------- · Added "Watermelon", a crop. Key Fixes ----------------------- · Reworked the mine support display to one which properly indicates the actually supported tiles, rather than a somewhat difficult to read radius. The tiles indicated as supported are visually distinct; if only covered by a damaged support, if… | — | |
| Game update | Game Development: Thatched Totem We've been developing, and here's what's new. New Implementations ----------------------- · Added "Totemic Gate". A massive building project requiring the Totemic Skull of a mighty beast to construct. The gate has all the functionality of a normal gate, in that it can be closed and locked, but it needs to be manually placed. For purposes of W16, the "Totemic Gate" is always a visitor gate. · Ad… | — | |
| Game update | Game Development: Fine Produce We've been developing, and here's what's new. New Implementations ----------------------- · Added "Produce Sack". Produce Sacks are crafted using a bunch of cloth (and sundry), and can hold the contents of one stockpile of any kind. Hold (or carry) the sack, and Right-Click a stockpile, to bag it. When in a sack, the stockpile can be carried around, stashed in e.g. carts, sleds, and all such. P… | — | |
| Game update | Game Development: Polar Crocus We've been developing, and here's what's new. New Implementations ----------------------- · Added "Ice Bear"s. These are what you and I would know as Polar Bears, but Hearthlings have no conception of poles. "Ice Bear"s appear only during Winter, as the colder season extends their range from out of the farthest, uncharted, North, angrier and deadlier than ordinary "Bear"s. (I realize that ingam… | — | |
| Game update | Game Development: Grand Pickle Brain We've been developing, and here's what's new. New Implementations ----------------------- · Added "Grand Study Desk", a massive Study Desk with an 11x11 inventory for curiosities, and five display points. · Added "Pearl Glue", and "Wet Pearl Glue". A concentrate glue made from, 10x "Bone Glue" + processing in the form of Coal, Lime, Lye, and Salt. Craft "Pearl Glue" by a cauldron to recieve "We… | — | |
| Game update | Game Development: Chessebell Poaching We've been developing, and here's what's new. New Implementations ----------------------- · Added "Belltower", A massive structure to support a bell. You ring the bell by pulling (Right-click) the rope. The sound it makes varies with the metal used to build it. · Added buildable chess pieces. · The ability to build chess pieces is acquired by learning a new skill "Boardgames". · Chess pieces ar… | — | |
| Game update | Game Development: Narwhal Study We've been developing, and here's what's new. New Implementations ----------------------- · Added "Narwhal", fun-loving deep ocean dwelling whale, often found in pods, and often equipped with a mighty tusk! · Added "Fine Study Desk", a more spacious study desk! · Added "Sackcloth Cloak", a piece of clothing. · Added "Ashen Faced". You can now hold at least 0.25kg of Ashes, and right-click a pla… | — | |
| Game update | Game Development: Grammophone Crane We've been developing, and here's what's new. New Implementations ----------------------- · Added "Crane", a water/swamp dwelling birb! · Added "Frost Flower", winter curiosity. · Made it so that armor can be repaired using another piece of (the same type of) armor. A piece of armor restores armor HP by conferring the amount of HP it has left to the piece being repaired, plus an additional amou… | — | |
| Game update | Game Development: Sled Yule We've been developing, and here's what's new. New Implementations ----------------------- · Added the ability to ride "Primitive Sled"s. Pull it to the top of a high hill, and bomb's away! · Added "Primitive Backpack Extension", a simple piece of equipment carried in the "Shoulders" slot which adds 1 extra slot, scaling as normal with quality. · Added "Twist Bread", simple flour/bread recipe ma… | — | |
| Game update | Game Development: Silken Sled We've been developing, and here's what's new. New Implementations ----------------------- · Added two new equipment slots: "Shoulders" & "Mask" (names could be debated). Wings (Bee/Ant Queen, Hussar Wings) now consistently occupy the "Shoulders" slot, leaving them uncontroversially compatible with backpacks and capes. "Coracle"s now also occupy the "Shoulders" slot, avoiding conflicts with cape… | — | |
| Game update | Game Development: World 16.1 We've been developing, and here's what's new... New World Launch ----------------------- · Tonight we launch a new world, W16.1, with the unusual twist that we are not resetting the running W16, as first announced here ! · Both Worlds will run concurrently until further notice. · The choice on which world to play will be made with the Wizard during character creation. · We have made no changes… | — | |
| Game update | Prelude: World 16.1 We've been developing, and here's what's new... "Winter kept us warm, covering Earth in forgetful snow, feeding A little life with dried tubers. Summer surprised us, coming over the Starnbergersee With a shower of rain; we stopped in the colonnade, And went on in sunlight, into the Hofgarten, And drank coffee, and talked for an hour." — T.S. Eliot, The Waste Land World 16.1 · As was announced a… | — | |
| Game update | Game Development: Surveyor's Delight We've been developing, and here's what's new. New Implementations ----------------------- · Implemented client-side authority surveys. · The client can now arbitrarily set and transfer the desired height of individual survey points to the server. · Used that to implement some basic sculpting tools. · You can pull a corner point of a survey to raise the slope of the surveyed area relative to tha… | — | |
| Game update | Game Development: Dormant Doe We've been developing, and here's what's new. New Implementations ----------------------- · Significantly reworked the decay mechanics. · When a claim (village or personal) runs low on authority, the immediate effect is that (only) the claim's claim marker will begin to decay, rather than, as has historically been the case, anything and everything on the claim. The claim, thus, continues to pro… | — | |
| Game update | Game Development: Attribute Dream We've been developing, and here's what's new. New Implementations ----------------------- · Added support for more arbitrary attribute definitions. Many of the smaller/more specific bonii which the game has historically had have been somewhat hidden and never clearly communicated. With the new attribute system, defining and tracking such mechanics/values can now be done in a more formalized sys… | — | |
| Game update | Game Development: Listed Wound We've been developing, and here's what's new. New Implementations ----------------------- · Added a "News" prompt to the Character Selection screen. When you log in, you will, thus, be presented with a list of previously unread announcement posts. May need some arting, but works for now. Note that it will not show anything this first time you log in, as all old threads are considered read. · Ad… | — | |
| Game update | Game Development: Yule Rat We've been developing, and here's what's new. New Implementations ----------------------- · Added Rat Dungeons. Occasionally a hole in the wall may spawn inside houses, to which is affixed a myserious nail. Incanting the strange words upon the nail, by right-clicking, will allow you to enter the Kingdom-under-the-Floorboards of Ratdom. "Plaguemaw's Chittering Labyrinth of Cheddar", "Gorgobrie's… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.