Haven & Hearth
Playing now
159+8 vs. yesterday
16%of peak
All-time peak
987Nov 2024
Playing now
159+8 vs. yesterday
All-time peak
987Nov 2024
| Published | Title | Build |
|---|---|---|
| Game Development: Sleep Study We've been developing, and here's what's new. New Implementations ----------------------- · Added "Study Circle", a small, fixed-in-place study desk for the early-game. · (Re)-Added a/the Zzz-effect from Legacy when a character is away from keyboard. Key Fixes ----------------------- · Keys can now be worn in the pouch equipment slots slots. · The quest outliner now lists how many objectives, o… | — | |
| Game Development: World 16.2 We've been developing, and here's what's new... New World Launch ----------------------- · Tonight we end World 16.1 and launch a new world in its stead, W16.2, as first announced here ! World 16 continues uninterrupted. · Worlds 16 and 16.2 will run concurrently until further notice. · The choice on which world to play will be made with the Wizard during character creation. · We have made no c… | — | |
| Game Development: Village Bomb We've been developing, and here's what's new. New Implementations ----------------------- · Reworked the handling of membership in political entities, primarily affecting villages. · It is now possible to be a member of multiple villages. · All political actions specific to a particular village (or Realm, technically) have been moved away from the action menu to buttons, instead, in the "Kith &… | — | |
| Prelude: World 16.2 We've been developing, and here's what's new... World 16.2 · As was announced at the start of World 16, we intend to launch the next new world — World 16.2 — without resetting World 16. · This post is to inform you that that, indeed, remains the plan, and that we intend to launch World 16.2 on Friday, August 14th, 2026 @ 19:00 UTC. · Worlds 16 and 16.2 will, then, run concurrently until the thr… | — | |
| Game Development: Pfefferbench We've been developing, and here's what's new. New Implementations ----------------------- · Added "Hasenpfeffer", food item. Key Fixes ----------------------- · Reworked the crafting input menu such that: · You can hold an item, and left-click an input slot, to limit the slot to only take items of that type. · You can also limit an input slot to a particular input type by shift-left-clicking wi… | — | |
| Game Development: Gongalong! We've been developing, and here's what's new. New Implementations ----------------------- · Added "Gong Stand", a decorative "instrument"/piece of furniture. Right-click to activate, and right-click again to whack. No two metal types sound quite alike! Key Fixes ----------------------- · Reworked the crafting input selector a bit. Input slots are now highlighted in red if they lack input. You c… | — | |
| Game Development: Orange Alchemy We've been developing, and here's what's new. New Implementations ----------------------- · Added "Alchemy Book", helpful user interface. The "Alchemy Book" collects and remembers the recipes of all (effectful) elixirs you have discovered. Note that processed alchemical ingredients, e.g. "Herbal Grind"s, crafted before the patch won't be properly represented in the alchemy book. Additional feat… | — | |
| Game Development: Duckwall We've been developing, and here's what's new. New Implementations ----------------------- · Added "Duck"s! Mallards placed in coops may come to lay eggs, and those eggs will be "Duck Egg"s, from which "Duck Drake"s and "Duck Hen"s hatch, by way of "Ducklings". Feathers, eggs, and meat. Will add "Ugly Duckling"s at some point. Key Fixes ----------------------- · Thingwalls displaying their toolt… | — | |
| Game Development: Coq au Arch We've been developing, and here's what's new. New Implementations ----------------------- · Added "Stone Arch Tunnel", a larger tunnel made from stone. · Added "Henpecked", wound given by birds when you attempt to raid their nests. · Added "Coq au Vin", food. Key Fixes ----------------------- · Refined some interactions for the "Produce Sack"s; When carrying and emptying a "Produce Sack", it mo… | — | |
| Game Development: Reinforced Map We've been developing, and here's what's new. New Implementations ----------------------- · Added "Reinforced Tunnel", a wider/longer tunnel mine support. · Added "Wickerman Mask", mask. Key Fixes ----------------------- · Added support for automatic update of map markers. · There is now support for updating map markers automatically with server side info. · Thingwalls now use this to attempt t… | — | |
| Game Development: Onion Marker We've been developing, and here's what's new. New Implementations ----------------------- · Added "White Onion", a plant, and a variety of onion, complete with another variant of crying onion. · Added "Millet Beer", beer brewed from malted Millet Seeds. · Added the ability for (your, client local) map marker flags to also be displayed as in-world objects, by checking a box in their map gui. You… | — | |
| Game Development: Monumental Tunnel We've been developing, and here's what's new. New Implementations ----------------------- · Reworked mine supports to handle more arbitrary support definitions. · Added "Monumental Column", a pretty massive mine support. Suggested here ! · Added "Timber Tunnel", a small, cheap, directional mine support used to form a tunnel. · Added "Liver Paté", food. · Added "Roe in Wine", signature dish for… | — | |
| Game Development: Radish Butchery We've been developing, and here's what's new. New Implementations ----------------------- · Added "Radish"es, plant. They have three harvestable stages, where the later stages give more seeds, and the earlier stages more radishes. They count as "Tuber"s. Radishes as such cannot be replanted. · There is now a mass butchery command. You can Shift-click a carcass lying on the ground to get an area… | — | |
| Game Development: Melon Support We've been developing, and here's what's new. New Implementations ----------------------- · Added "Watermelon", a crop. Key Fixes ----------------------- · Reworked the mine support display to one which properly indicates the actually supported tiles, rather than a somewhat difficult to read radius. The tiles indicated as supported are visually distinct; if only covered by a damaged support, if… | — | |
| Game Development: Thatched Totem We've been developing, and here's what's new. New Implementations ----------------------- · Added "Totemic Gate". A massive building project requiring the Totemic Skull of a mighty beast to construct. The gate has all the functionality of a normal gate, in that it can be closed and locked, but it needs to be manually placed. For purposes of W16, the "Totemic Gate" is always a visitor gate. · Ad… | — | |
| Game Development: Fine Produce We've been developing, and here's what's new. New Implementations ----------------------- · Added "Produce Sack". Produce Sacks are crafted using a bunch of cloth (and sundry), and can hold the contents of one stockpile of any kind. Hold (or carry) the sack, and Right-Click a stockpile, to bag it. When in a sack, the stockpile can be carried around, stashed in e.g. carts, sleds, and all such. P… | — | |
| Game Development: Polar Crocus We've been developing, and here's what's new. New Implementations ----------------------- · Added "Ice Bear"s. These are what you and I would know as Polar Bears, but Hearthlings have no conception of poles. "Ice Bear"s appear only during Winter, as the colder season extends their range from out of the farthest, uncharted, North, angrier and deadlier than ordinary "Bear"s. (I realize that ingam… | — | |
| Game Development: Grand Pickle Brain We've been developing, and here's what's new. New Implementations ----------------------- · Added "Grand Study Desk", a massive Study Desk with an 11x11 inventory for curiosities, and five display points. · Added "Pearl Glue", and "Wet Pearl Glue". A concentrate glue made from, 10x "Bone Glue" + processing in the form of Coal, Lime, Lye, and Salt. Craft "Pearl Glue" by a cauldron to recieve "We… | — | |
| Game Development: Chessebell Poaching We've been developing, and here's what's new. New Implementations ----------------------- · Added "Belltower", A massive structure to support a bell. You ring the bell by pulling (Right-click) the rope. The sound it makes varies with the metal used to build it. · Added buildable chess pieces. · The ability to build chess pieces is acquired by learning a new skill "Boardgames". · Chess pieces ar… | — | |
| Game Development: Narwhal Study We've been developing, and here's what's new. New Implementations ----------------------- · Added "Narwhal", fun-loving deep ocean dwelling whale, often found in pods, and often equipped with a mighty tusk! · Added "Fine Study Desk", a more spacious study desk! · Added "Sackcloth Cloak", a piece of clothing. · Added "Ashen Faced". You can now hold at least 0.25kg of Ashes, and right-click a pla… | — | |
| Game Development: Grammophone Crane We've been developing, and here's what's new. New Implementations ----------------------- · Added "Crane", a water/swamp dwelling birb! · Added "Frost Flower", winter curiosity. · Made it so that armor can be repaired using another piece of (the same type of) armor. A piece of armor restores armor HP by conferring the amount of HP it has left to the piece being repaired, plus an additional amou… | — | |
| Game Development: Sled Yule We've been developing, and here's what's new. New Implementations ----------------------- · Added the ability to ride "Primitive Sled"s. Pull it to the top of a high hill, and bomb's away! · Added "Primitive Backpack Extension", a simple piece of equipment carried in the "Shoulders" slot which adds 1 extra slot, scaling as normal with quality. · Added "Twist Bread", simple flour/bread recipe ma… | — | |
| Game Development: Silken Sled We've been developing, and here's what's new. New Implementations ----------------------- · Added two new equipment slots: "Shoulders" & "Mask" (names could be debated). Wings (Bee/Ant Queen, Hussar Wings) now consistently occupy the "Shoulders" slot, leaving them uncontroversially compatible with backpacks and capes. "Coracle"s now also occupy the "Shoulders" slot, avoiding conflicts with cape… | — | |
| Game Development: World 16.1 We've been developing, and here's what's new... New World Launch ----------------------- · Tonight we launch a new world, W16.1, with the unusual twist that we are not resetting the running W16, as first announced here ! · Both Worlds will run concurrently until further notice. · The choice on which world to play will be made with the Wizard during character creation. · We have made no changes… | — | |
| Prelude: World 16.1 We've been developing, and here's what's new... "Winter kept us warm, covering Earth in forgetful snow, feeding A little life with dried tubers. Summer surprised us, coming over the Starnbergersee With a shower of rain; we stopped in the colonnade, And went on in sunlight, into the Hofgarten, And drank coffee, and talked for an hour." — T.S. Eliot, The Waste Land World 16.1 · As was announced a… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 9 Feb 2026 | Mon | 01:38 | No patch notes · unannounced build | 21842232 | public | 4 | — |