Net.Attack() - Code or Die!
Playing now
16+1 vs. yesterday
4.2%of peak
All-time peak
385Mar 2026
Playing now
16+1 vs. yesterday
All-time peak
385Mar 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Steam news | Full Release: Patch Notes 07734 Hackers 🙃💻 Apologies if this message pulled you out of hyperfocus. It is worth it though, we promise! Today, Net.Attack() officially releases, even though you might have been playing a version of this game since 2024. First as playable prototype "somewhere else on the internet”, then a proper demo exhibited at gaming conventions and eventually published here, and most recently the Early… | — | |
| Community | Subject: Nominate Net.Attack() for the 2025 Steam Awards! 🏆 To: hacker-mailing-list CC: 7UR7ING, GU$$, M4RRY Subject: Nominate Net.Attack() for the 2025 Steam Awards! 📎 how-to-badge.png Dearest Hackers, At this time of year, everyone starts asking you for things: a small donation for a good cause, to help the relatives you are visiting with their printer, to un-delete the internet on your parents’ computer... you know the drill. Can we bother you for s… | — | |
| Community | Net.Attack() @ Games Ground Gaming Festival! Attention Hackers! 🧑💻 It has come to our attention that our Berlin chapter is representing the Net.Attack() community at Games Ground on the 13–16th of November. Drop by the ByteRockers' Games booth to challenge your fellow coders for the fastest run. Perchance you might even be inclinded to leave your comfort zone and try one of the other games available 🎮 In the meantime, don't forget abo… | — | |
| Community | Gamescom, hide your computers Net.Attack() will be playable at the ByteRockers’ Games booth in hall 10.2 at position E-022g. So, if you would rather not brave the crowds and instead hunker down for some cozy programming like a real coder, you can come by for a break any time. We would love to have you here! Don’t forget to also try out other games developed or published by us, who knows what you might find... | — | |
| Community | Roadmap Announcement! Hey guys, thank you very much for this huge early access release. We are very happy that you like our game so much and we already have over 100 reviews!!!! Now that you've had to wait a little while, we have a big announcement for you: The 2025 Roadmap for Net.Attack()ːsteamhappyː As you can see, you can expect at least 3 major updates this year: · In the MostWanted() update, you can look forwa… | — | |
| Community | Daily Challenge Release Schedule This Thursday , Net.Attack() will enter its Early Access phase! To celebrate with you, we have some surprises in store. One of them is that two special characters will appear in the Daily Challenge during the first three days after release. Stay tuned for more information — we hope you're just as hyped for the release as we are! | — | |
| Community | Prioritizing Love | Dev Blog #8 I would suggest it appears to be clear that every game needs some kind of love: the little details that gives us a smile when we spot them. That one fascinating experience we want to tell our friends about. Often things that seem to be unnecessary for the game itself. This time, I want to share some thoughts about the struggle of taking enough time for adding love to a game. Especially when you… | — | |
| Community | The art of throwing away | Devblog #7 One of the things that occur frequently while developing a game is the need to throw away work that has already been done. This can be due to production plans, testing results, incoming feedback, etc. and sometimes things simply doesn’t work out as imagined. Despite trying you can’t plan everything in advance since it is a highly agile development field and many things can change while walking… | — | |
| Community | Why lore matters | Dev Blog #6 When we thought about the games production, it was clear, that we wouldn’t integrate a classical story players could follow, so we didn’t pay much attention to world building in the first place. One could argue that we shouldn’t spend any time in developing background information since the player would never really get to see it, but as the graphical development went further we quickly realized… | — | |
| Community | That buttons gonna be a UX failure! DevBlog #5 When it comes to concepts for buttons in a game there are some essential requirements that have to be fullfilled. They need to be easy recognizable, follow a consistent style and do what the player assumes. Net.Attack()'s style for UI was created to be mostly filigree, subtle and elegant. As it is supposed to represent a coding game, it concentrates on using text where possible rather than icon… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.