HYPERFIGHT 2
Playing now
3+2 vs. yesterday
8.6%of peak
Launch peak so far
3501:23 UTC
Playing now
3+2 vs. yesterday
Launch peak so far
3501:23 UTC
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Steam news | Demo is LIVE! Get an early taste of HYPERFIGHT 2! The demo for HYPERFIGHT 2 is now live!! It's absolutely jam-packed with content: · 3 characters from the full roster · Local and online versus · Rollback netcode · Menu-based lobbies for easy matchmaking · Training mode · Tutorials · Combo trials · Challenges for each character to prove your mastery · Profile customization and unlocks ...and more!! Download it here: Thanks for being patient - h… | — | |
| Community | Submit your Fan Art for inclusion in the Gallery! !! CALLING ALL ARTISTS !! HYPERFIGHT 2 will include an in-game gallery featuring official art and renders, but I also want to feature fan art from the community! If you allow, I'm also planning to make cosmetics from some of them that will be featured on profile icons, plates, and more! If you want your art included, please fill out this form: Fan Art submission form Conditions for submission (… | — | |
| Steam news | Playtest 2.5 (Online enabled!) running 12/19-12/26! Thanks to everyone that tried Playtest 2!! I'll be closing it at 9pm PST. Deep apologies for the late start and keeping it offline - unexpected issues popped up and I wanted the offline side at least to be as polished as possible. I'll be hosting an online version of this build (we'll call it Playtest 2.5 ) soon. It'll be live from December 19-26 , starting and ending at 9pm PST. This time arou… | — | |
| Steam news | Second Playtest running 11/28-12/5!! Try out Yo-Yona + much more! The dates for the second playtest have been announced: November 28 to December 5, starting and ending at 9pm PST! You'll get a whole week to try out the game this time! Once it starts, there should be a button on the Steam page to join and download the game. There's been a ridiculous amount of improvements since last playtest on top of adding Yo-Yona as a playable character, so please look forw… | — | |
| Community | Yo-Yona Revealed! + Evo Postmortem and Release Window Watch the trailer! The next playtest will feature her as a playable character - estimated for end of this month, stay tuned for more details! Evo Postmortem I don't write updates here often, so I didn't announce here before it happened - sorry! - but HF2 had a booth at Evo along with 13 other indie games! It was an exhausting yet fun three days. We ran a booth bracket that capped out at 32 entr… | — | |
| Community | First Playtest running 4/30-5/4! + info on Patreon and Combo Breaker I'm excited to announce the first public HYPERFIGHT 2 Playtest will begin on Wednesday, April 30 at 9pm PDT! Planning to run it for around 4 days. Signups will be live and open to anyone on the Steam page when the playtest starts! Online and Local VS will be available with playable characters Shoto Goto and Vince Volt. This test is mainly focused on gathering feedback for both the gameplay and… | — | |
| Community | New gameplay trailer! [Vince Volt vs Shoto Goto] Watch here: (it's also now on the Steam page but I wanna get those views up) The game's gotten a lot more polished in recent months so I wanted to make a video showcasing up-to-date gameplay footage. Can't promise a date for the online playtest, but rest assured I'm hard at work on it! - joh | — | |
| Community | Quick overview on gameplay changes Here's a quick overview on gameplay changes from the original HYPERFIGHT! HYPERFIGHT 2 is no longer a true one-hit fighter. Only the first hit will grant points, but you can keep juggling your opponent as long as they don't touch the ground. This is to fulfill the new second win condition: ring outs! This also means there's no concept of rounds anymore - gameplay will flow smoothly between hits… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.