Cubetory
Playing now
3+1 vs. yesterday
60%of peak
All-time peak
514 Sep 2026
Playing now
3+1 vs. yesterday
All-time peak
514 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Pre-launch update This is the full build of the 1.0 release, letting it out early to soak a bit before the actual launch date. Changes of note : - Added rocks and trees back to the game as decorations, you can remove them from the get go. - Fixed UI bugs related to progress bars when the game is paused. | — | |
| In-game event | Spring Content Update! This new update adds 3 new tiers of cubes to the main game mode. A new type of belt, the tagger, will be useful to create dynamic painting recipes, allowing you to simplify or complicate your designs. Additionally, the game now supports 4 languages, including : · English · French · Brazilian Portuguese · German A variety of bug fixes has also gone into this update, including but not limited to… | — | |
| Game update | Small translation fixes Fixed an issue where some parts of the game would load as the wrong language | — | |
| Game update | Translation support! This update rolls out a new language dropdown, allowing you to switch between english and french. If you're interested in contributing to a community translation, join the discord! | — | |
| Major update | Workshop Update is here! Cubetory now has custom maps and a lightweight map editor ! When starting a new game, you'll be able to open the Steam Workshop to browse and download custom maps and challenges for you to play through. I've gone ahead and created the first one, a painting challenge with 6 tiers of cubes to work through, using only the base painting mechanics of the game. You'll also notice a Map Editor entry i… | — | |
| Game update | Bugfixes! - Fixed a huge performance issue when having lots of splitters in a row - Made camera less jittery when following cubes | — | |
| Game update | Faster Saving and Loading! Put out a small update that speeds up both saving and loading. Also fixed the issue with cubes disappearing from pipe outputs, and new tweaks on the whistling song to sound nicer on some speakers. | — | |
| Game update | Various bugfixes - Fixed crash related to deleting cubes in packers - Fixed bug with pipe outputs freezing up after deleting pipes nearby. - Fixed issues with substation not being clickable - Fixed various typos in upgrades - Filters now let packed cubes flow through if they don't match the desired filter. | — | |
| Game update | First big update! - Added a new tier of cubes, computer cubes! These require building new facilities to produce cubes that require you to remove a mix of paint from them. - Added new filter options for cubes in the lategame. - Added a new type of fuel for the lategame. - Added repackers, taggers and untaggers. - Fixed a game crash when deleting a lot of packed cubes. - Fixed an issue with deleting cubes in pipes… | — | |
| Game update | Post-launch bugfixes - Fixed a crash that could happen when deleting cubes - Properly reset conveyor configs when loading a different save - Added a button in settings to open the logs folder - Fixed issue where ore explainer popup would appear in upgrades menu - Removed error icon appearing when feeding packed cubes to the PIT - Removed PIN button from upgrades menu - Added clickable undo/redo buttons to UI | — | |
| Game update | Launch Bugfixes + Performance improvements This is a small bugfix release, a larger update will be coming in the following weeks. - Improved performance lategame - Fixed some bugs with the Filter UI - Increased the max zoom distance in the settings | — | |
| Steam news | Cubetory is now available in Early Access! 🎉🎉 Cubetory is now available to play in Early Access! 🎉🎉 If you run into any issues, the fastest way to get help is through the Cubetory discord (available in the main menu), or through the community forums. This launch is just the beginning, I'm already hard at work for the V1 update that will add additional tiers of cubes to produce, with new machines and challenges. Thank you to everyone… | — | |
| In-game event | New Demo Release! Hello Engineers! A big update to the Cubetory Demo just dropped. Notably, it includes : - New map generation : Smaller by default, but adjustable - Metrics - Power System improvements - Balancing changes to recipes - Sandbox mode - Steam Cloud support - Improved controls - Custom map support Please enjoy, and let me know in the discord if you run into any issues :) | — | |
| Game update | Demo Bugfixes Hello!👋 Thanks to everyone who's been reporting bugs in the discord! The latest update to the demo includes the following bug fixes and improvements. · Updated machine graphics · Visual update to machine menus · Visual update to upgrade menu · Keep delete selected after doing a delete · Undo now works with belt rotation · There's now a cursor indicator to help aligning deletes and copy pastes… | — | |
| Game update | Small bugfix patch A new version of the demo was just released. Changes of note : · The simulation engine changes should lead to much better performance on older PCs · Fixed issues with borderless windows and multiple monitors · Tweaked the tutorial to help with learning the mechanics · Tweaked keybinding to allow re-binding left click Development of the full game is going well, and should be able to start intern… | — | |
| Game update | Public playtest starts now! Greetings engineers! I'm happy to announce that the Playtest is now live. Here's a changelog from the previous playtest held in discord : · Progression cleaned up, the game is now based on rate of production. · Added challenges to the desert biome. · Fixed a variety of placement bugs · Added high-contrast mode and mouseover indicators for colors · Contextual hints appear in important menus · Ad… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.