Argus
Last seen
0Sampled 1 hour ago · not a live figure
—of peak
All-time peak
027 Oct 2026
Last seen
0Sampled 1 hour ago · not a live figure
All-time peak
027 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Welcome to Argus v1.66 A small update to Argus today. -The Return Start/Move Event Data option now calculates full max/min values for data across the range for Normal Actors, applying modulators as required. Data for Light and Camera Actors is not included. -Plus some cosmetic and ordering, neatening changes to the menu options. Happy animating! Mark | — | |
| Game update | Argus updated to v1.65 Welcome to Argus v1.65 A small update to Argus today. -Removal of warning if camera is inactive after soloing cetain types of track. -The check for the warning that some sections or events lie beyond the To Frame now ignores events or sections one frame beyond the To Frame. -Added the option to generate multiple Set Modulator events. The 'Generate Events' option in the menu now renamed to 'Popu… | — | |
| Game update | Welcome to Argus v1.64 A small update to Argus today. The main change is the removal of the maximum Texture Frames box on the Costume Information Window. The maximum Texture Frame is now calculated automatically when 3D mode is entered. Happy animating! Mark | — | |
| Game update | Welcome to Argus v1.63 A small update to Argus today with two minor bug fixes: -Version and date/time will now update in Film Information Window after saving. -Clicking in the vertical track scrollbar will now move the cursor/current track to keep it visible. If cursor/current track is moved an active selection will be deselected. Happy animating! Mark | — | |
| Game update | Welcome to Argus v1.62 A small update to Argus today with two bug fixes: -Fix to Generate Start Events which would infinite loop if the entire track was selected. -Fix to Flip U/V message box which used the 'Error' icon rather than the 'Information' icon. Happy animating! Mark | — | |
| Game update | Welcome to Argus v1.61 An update to Argus today: -New Split All Events options in the Track menu, as there are occasions (such as after a Set Modulator import) when one may want to split a track of Set Modulator events. The new split options introduced in v1.60 would prevent this, so this allows it. Split All Events will also split Kill events too, which was not possible before. -Importing sections from a Prometheus… | — | |
| Game update | Welcome to Argus v1.60 Another update to Argus today: -Overhaul to splitting of tracks. Tracks are now interleaved by Start/Move event rather than splitting all events. -Merging of the song/track optimisation options. Events are optimised in a three pass process: 1. Start/Move events at the same time, or Set Modulator events at the same time, are merged to unify the result. 2. Move events which set the same data and… | — | |
| Game update | Welcome to Argus v1.59 Another update to Argus today: -Fix to count events which failed to add the number of Set Modulator events to the overall total. -Removed 'Quarter Pi' and 'Half Pi' shortcuts from the Modulator depth context menu. The setting of Pi, with Half and Double options, can do this. -Supressed the warning about optimal splitting of tracks with Kill events as Kills don't normally affect splitting. -Conf… | — | |
| Game update | Welcome to Argus v1.58 Another update to Argus today: -First new feature is a right-click in the modulator length box can now be used to calculate and set the speed to one beat of a piece of music. Set FX to your beats-per-minute to use. -Tracks can be be 'optimally' split, rather than needing to work out the ideal number. -Edit level editing when no selection is set will now ask to apply per-track. And a few other c… | 19470360 | |
| Game update | Welcome to Argus v1.57 A medium update to Argus today: -We have slightly different looking mute icons, and new Guide tracks, which behave like muted (off) tracks. These are not affected by solo or all-on commands. Use these to store guide events that you don't want to appear in your film. -A fix to the import of frame numbers from a text file. -Setting data (in events) now returns the number of events processed. And… | 19431594 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.