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ArgusNewsWelcome to Argus v1.69
Game update

Welcome to Argus v1.69

Argus · published 24 Oct 2026, 10:11 UTC

All newsPlayers around this dateRead on Steam

Another small update to Argus today.
-Fix to the test for adequate number of digits in the filename.
-Test for sections or events beyond the To Frame is now made and reported after rendering, rather than with a confirmation pop-up.
-Number of files saved is reported when rendering concludes.

You can find a detailed list of the changes in the Readme.txt file.

Happy animating!

Mark

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Game update20 Oct 2026Welcome to Argus v1.68Another update to Argus today. -Arbitrary textbox limits to FX/FY and LX/LY removed. Sometimes FX values over 1000 are useful, eg. when quantising modulators. -New menu option to set all active tracks to a specific colour. -Scale time now uses FX/FY rather than LX/LY to permit fractional F.P.S. times and other fractional scaling. -A warning now appears when trying to render with with an inadequ…Game update6 Oct 2026Welcome to Argus v1.67A little update to Argus today. -The full quantity of source values, even if these exceed the quantity imported, is now shown when importing a list of values from an external comma separated value file. -Menu text for 'Change Current Event Actor' changed to 'Event's Actor To Current Actor'. -The Return Start/Move Event Data option now returns data even for muted or guide tracks. Prior to this,…Game update5 Apr 2026Welcome to Argus v1.66A small update to Argus today. -The Return Start/Move Event Data option now calculates full max/min values for data across the range for Normal Actors, applying modulators as required. Data for Light and Camera Actors is not included. -Plus some cosmetic and ordering, neatening changes to the menu options. Happy animating! Mark