Substructure
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Dev Diary #2: Creating the Layers of Substructure This diary will walk you through the way we construct the various layers of the planet in Substructure. Detailing the technical approach we take to generate both the art assets that make up the world and the approach we take to combine these assets to achieve the visual targets defined in our concept art. We construct the art for our planetary layers like a cake - three distinct components - ea… | — | |
| Community | Dev Diary #1: Setting the Substructure Welcome to the first dev diary for Substructure. With this series, we want to give you a closer look at how Substructure is being built, what we are working on, and how we are thinking about the game as it develops. Future posts will cover different parts of development, from engineering and art to puzzles, systems, and the broader ideas behind the game. After each post, we will also be availab… | — | |
| Community | Announcing Substructure: A Factory Automation Game from Dubious Design! Hello, we’re Dubious Design! We build games for people who love the struggle. Games that make you lean in, not zone out. Games that don’t hand you answers, but demand that you find them. When you play one of our games, we want you to feel immersed in meticulously crafted environments and compelling systems. We want you to face challenges that are designed with precision and care. This is the ph… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.