Iron Village
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
110 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
110 Sep 2026
| Published | Title | Build |
|---|---|---|
| Diary #68 - 1.2.14 Release Notes Surprise, it's another update for Iron Village! Iron Village got a big bump in sales recently, which initially looked like an end-of-sale spike, but turned out to be driven by this video by the Geek Cupboard : It's awesome to see Iron Village popping up still, but of course more players means more opportunities for bug reports! There were two bugs reported last week: · On Android, the foundatio… | 21470670 | |
| Diary #66 – 1.2.09 Release Notes So thanks to a bug report on some missing achievements, we have a new release of Iron Village coming your way! There are two main fixes here: #1: Achievement Synchronization: When you load a save file, the game will manually check everything and unlock achievements as appropriate. For some reason somebody’s game didn’t unlock the Artificer’s Guild and Deep Mine achievements when they built them… | 21043812 | |
| Diary #65 – 1.2.08 Release Notes Hi all, so our big “Puritans & Capitalism” sale started yesterday, which I would’ve announced beforehand, but rather fittingly I came down with a fever and was barely able to flip the switch on the associated 1.2.08 update, let alone post anything coherently. Anyway, I’m starting to do a lot better now, so, let’s get in to the massive list of new features: · Replaced the Wishlist button with a… | 20865857 | |
| Diary #62 - 1.2.06 Release Notes Surprise, another update has landed! Just a couple of days after submitting 1.2.01 to Google Play, a new deadline popped up: Submit a version that supports 16kb memory page sizes by the end of October, or else! Luckily around the exact same time, Godot 4.5 was released, which had the necessary support for the memory page size update. Since I needed to make an update anyway, I squeezed a couple… | 20424709 | |
| Diary #59 - 1.2.03 Release Notes As is tradition, we have another post-release patch! Nothing game-breaking this time, but a couple of issues were reported, and I uncovered a separate minor bug along the way. · Fixed an issue where the tutorial bubble informing you of the HQ's upgradability would not disappear after actually building it. (Additional code has also been added to fix it in old saves.) · Fixed the Grand Headquarte… | 20048929 | |
| Diary #58 - 1.2.02 Release Notesmajor Iron Village 1.2 is now out! Here's a full list of features, changes, fixes, etc: · Show an icon over a building when it is being demolished/chopped down. · Add charts for current and maximum production rates of resources, unlockable via levels of the Railway Headquarters. · Created new icons for farm fields that are rotated from their base option. · Stopped minecart animations from automatical… | 20020256 | |
| Diary #52 – 1.1.06 & 1.1.07 Release Notes So uh, sorry about that everyone! I managed to create a new bug in 1.1.05, so a fix went into 1.1.06, but then another bug was reported the next day which warranted the release of 1.1.07. Now that those are sorted, I’m back on feature work, but I wanted to talk a bit about what happened and why. 1.1.06 So you may remember my long explanation of the color bug fixed by 1.1.05 , and maybe you thou… | 19042147 | |
| Diary #51 - But what about second [bugfix]? Alternative Title: "Oops, I did it again!" So uh, I have yet another bugfix update that just dropped (except on Google Play, 1.1.04 didn't even get approved there yet, so we'll be going straight to 1.1.05 once I get a payments "issue" sorted). There's two bugs fixed, so I figure I'll explain a little about how they happened, and what the fixes entail. Bright White Hair & Train Cars So this one… | 18959999 | |
| Diary #50 - Not That Bad of a Screw-Up As tends to happen with major releases, a couple of new bugs managed to crawl in. Nothing game-breaking, but they're prominent enough that I figured I should deploy a new update. Since I was also working on new features/tweaks, there's a couple new things here as well! The full release notes: · Allowed non-demolishable buildings to be moved, as long as they are marked as moveable. Among other t… | 18956388 | |
| Diary #49 – 1.1 Released!major It’s out! About 2.5 months of part time work has led to the 1.1 release, with a bunch of new features, “content”, and bugfixes. To celebrate, Iron Village will be available for 20% off on Steam and Itch! An image summary of the new features in Iron Village 1.1. A full set of release notes will follow, but in summary: · Русский & 한국어 Translations : Iron Village now has options to play in Russian… | 18886958 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 24 Mar 2026 | Tue | 15:29 | No patch notes · unannounced build | 22387187 | public | 4 | — |