Powerplay
Playing now
6+3 vs. yesterday
27%of peak
All-time peak
22Aug 2026
Playing now
6+3 vs. yesterday
All-time peak
22Aug 2026
| Published | Title | Build |
|---|---|---|
| Version 0.3.3 * new: base defense game mode against enemy waves, and rebel raids in the learn to play missions * new: units are now line of sight aware and no longer shoot through walls or buildings * new: deploy move command for transport units (thanks to Slash) * new: captured resource fields now show player-branded banners * new: cycle through the last attacked units and buildings with BACKSPACE (thanks M… | 26287134 | |
| Version 0.3.2 * new: multiplayer map pinging with ALT+LEFT CLICK * new: units now heal in friendly territory, at half the rate of enemy territory attrition * manual: added a healing and repair section and an explanation of how damage works * multiplayer: you can now build on ally resource fields * walls, gates and bridges no longer influence territory or cause attrition * units now unboard faster from transp… | 26232227 | |
| Version 0.3.1 * new: multiplayer support with PvP and co-op vs AI * new: localization support for many languages, including German, Chinese and French * new: in-game manual * units must now be stopped at a resource field to start capturing it * QOL: icons in the global queue and research panel now use your player color * QOL: production warning icons no longer show on top of the minimap * major improvements… | 26206239 | |
| Version 0.3.0 * new: resource capture mechanic, resource fields must be captured before they can be extracted (optional in skirmish setup) * new: territorial attrition, buildings influence territory and units in enemy territory take attrition damage (optional in skirmish setup) * new: skirmish option to disable super weapons * new: engineers can repair damaged airplanes parked in the airfield * new: buttons… | 26174871 | |
| Version 0.2.78 * skirmish AI no longer gets a resource boost * new: outro cutscene after completing campaign mission 10 * campaign mission 10: construction center is now unlocked * AA towers are now more competitive * artillery rockets are no longer homing * fix soft lock in campaign mission 3 if your LRV dies before the scouting objective is done * fix campaign mission 10 not ending after enemy structures ar… | 26084654 | |
| Version 0.2.77 * new: unit stances: agressive, defensive, stand ground, and passive (aoe model) * after combat, units return to their assigned position after a peacetime delay * skirmish AI no longer builds mines outside its bases until a remote base is established * QOL: campaign missions 6, 8 and 10 now show the objective target on the map only, with no offscreen indicator * fix research progression breakin… | 26017186 | |
| Version 0.2.76 * new: sci-fi UI theme for menus, skirmish setup, research panel, settings and mission result screens * new: grass and rocks decor on maps * QOL: campaign mission selection now happens inside the briefing room * QOL: briefing intro sequence is now only shown once * fix units staying visible or hidden incorrectly in fog of war, including in campaign mission 7 * multiple bug and crash fixes | 26002213 | |
| Version 0.2.75 * new: skirmish AI V3 * AI can now use all features including research, air power, and nukes * UI revamp in progress (new mainmenu) | 25976466 | |
| Version 0.2.74 * new: campaign mission 10 * helicopters now fall to the ground spinning out of control when killed * submarines can now move below other naval units * naval units now keep more separation to reduce ship collisions * transport helicopter: several units now climb the rope at once with no load delay between them * fix units going through gates on elevated ground * fix enemy gates letting player u… | 25950011 | |
| Version 0.2.73 * soldiers now drop their weapon when killed * troops now rappel up and down the transport helicopter instead of using a ladder * torpedoes are now more visible and no longer exit the water * fix invisible building in skirmish when a BEV is killed before it deploys * fix ship wake interfering with ship visibility * multiple bug and crash fixes | 25918778 | |
| Version 0.2.72 * transport helicopter now hovers down to pick up and drop vehicles * naval units now keep a distance from the shore * naval units now sink instead of exploding * transport load and capacity is now shown under the health bar * polished rocket trooper and sniper models and animations * fix units continuing to heal even after their APC is destroyed | 25868695 | |
| Version 0.2.71 * new: units boarding sequence when entering and exiting APCs and transport helicopters * bombers, jet fighters and drones now fly higher * fix map editor surface elements not updating when elevation is changed * disabled creation of low poly terrains in custom games (too much maintenance pressure, sorry guys. I need to focus on the new terrain only) | 25853414 | |
| Version 0.2.70 * new: unit formations * new: game recap screen with statistics at the end of skirmish games * integrate the latest trooper model and gun (thanks @Gnio) * fix damage calculation using integer instead of floating point division | 25826770 | |
| Version 0.2.69 * bombers are now much more precise and take terrain elevation into account * airplane rally point is now shown in red in attack mode and takes ground level into account * fix enemy conveyors being visible through the fog * fix bright spots on cliffs caused by the wetness effect * fix bomb collision and bomber explosion visuals | 25796835 | |
| Version 0.2.68 * fix ramps in skirmish and campaign maps * improved terrain paint to look more organic in campaign, skirmish and learn-to-play maps * multiple bug and crash fixes | 25789556 | |
| Version 0.2.67 * fixed allied gates not opening for the player * fix transports trying to steal units from nearby transports * fixed error when playing skirmish with a closed player slot | 25779050 | |
| Version 0.2.66 * new terrain system: campaign, skirmish and learn-to-play maps have been updated * map editor supports multiple brush types * multiple bug and crash fixes | 25771160 | |
| Version 0.2.65 * V1 of the new terrain system! Create a new map in the editor to try it * you can no longer build where a BEV is committed but has not unpacked yet * fix truck bug when changing the source while unloading * fix transport vehicle capacity count * multiple bug and crash fixes | 25720178 | |
| Version 0.2.64 * QOL: Steam Workshop now shows status progress while games are being fetched * fix right clicks being ignored after opening the script panel in the editor * integrate sentry for crash monitoring | 25704997 | |
| Version 0.2.63 * QOL: update the health bars of units in the selection panel live * research panel no longer hides production rates * engineers now ignore attack moves and skip attacking buildings when part of a group selection * fix crash when destroying 2 bridges at once * fix muffled sound after quitting a mission * fix lighting artifact in the GDA briefing command center | 25691237 | |
| Version 0.2.62 * new: intro cutscene for the GDA briefing | 25661505 | |
| Version 0.2.61 * campaign missions 8 * new: APCs can now heal infantry * QOL: show health of units in multiselection and inside transport vehicles * engineers now move away from attacks instead of rushing in, return to a safe position after repairing, and ignore attack commands when part of a group selection * you no longer lose the game if you still have a BEV * campaign saving is disabled until all missions… | 25652428 | |
| Version 0.2.60 * research panel doesn't hide the inventory anymore * rockets now hit targets accurately even at 10X speed * clamp trails to ground + better alignment + polish * remove random mine from mission 4 * when characters die, they diseappear properly under the ground | 25556002 | |
| Version 0.2.59 * mission 6: fix ally not sharing map vision * fix some building explosion fx showing pink quads * fix aircraft carrier select all and recall all commands | 25520704 | |
| Version 0.2.58 * vehicle units trails * double-press on a control group cycle-focuses elements in the group * fix bridge explosion effect * fix clear brush on bridge * ensure mission 7 victory condition is not supressed by dialog * fix many crashes | 25518552 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 29 Oct 2026new | Thu | 02:29 | Version 0.3.3 | 26287134 | public | 2 | — |
| 27 Oct 2026 | Tue | 01:22 | Version 0.3.2 | 26232227 | public | 2 | — |
| 26 Oct 2026 | Mon | 00:45 | Version 0.3.1 | 26206239 | public | 2 | — |
| 24 Oct 2026 | Sat | 01:29 | Version 0.3.0 | 26174871 | public | 2 | — |
| 20 Oct 2026 | Tue | 16:42 | Version 0.2.78 | 26084654 | public | 2 | — |
| 17 Oct 2026 | Sat | 22:56 | Version 0.2.77 | 26017186 | public | 2 | — |
| 17 Oct 2026 | Sat | 02:01 | Version 0.2.76 | 26002213 | public | 2 | — |
| 16 Oct 2026 | Fri | 02:56 | Version 0.2.75 | 25976466 | public | 2 | — |