Powerplay · public · first seen
* new: unit stances: agressive, defensive, stand ground, and passive (aoe model)
* after combat, units return to their assigned position after a peacetime delay
* skirmish AI no longer builds mines outside its bases until a remote base is established
* QOL: campaign missions 6, 8 and 10 now show the objective target on the map only, with no offscreen indicator
* fix research progression breaking when the AI used research in skirmish
* fix enemy buildings playing the research complete voice-over
| Depot | New manifest | Previous manifest |
|---|---|---|
| 3010281 | 2499088013285224574 | 5773137013420025639 |
| 3010282 | 4332825080123387782 | 8694140833173412971 |