Goldenheart
Playing now
1+0 vs. yesterday
50%of peak
All-time peak
27 Sep 2026
Playing now
1+0 vs. yesterday
All-time peak
27 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | patch to v1.2.3 - routine maintenance This small patch to v1.2.3 contains a few small bugfixes and optimizations. | — | |
| Game update | v1.2.2 Small bugfix This minor patch makes a couple of small changes to The Ancient City of Eshalar to prevent a rare scenario where a player could become stuck in a certain area after discovering a shortcut through the level. Please continue to report bugs and issues if you come across them! They are becoming more rare but we are still on the lookout! -kippercans | 19307902 | |
| Game update | v1.2.1 - Option to invert pitch control added. A couple people have mentioned this on the discussion board lately so I decided to go ahead and add Y-axis inversion even though I don't have anything else ready at this time. Sorry for those of you who were kept waiting! The setting is accessed from the pause menu. Please let me know if you have any issues or bugs! Thanks. | 18905686 | |
| Major update | Major update: v1.2 "Remastered" is now live. Greetings players and future players, Since release, we've spent time hanging out with players and watching streamers play. This has been an invaluable source of feedback! One common observation has been that, artistically speaking, the game seems to hark back to some retro era that didn't actually exist: This is a reality about Goldenheart that will never really change and was only somewhat in… | — | |
| Game update | 1.2 beta patch - release candidate 1 - live on beta branch I patched the 1.2 beta build on the BETA branch to fix graphical issues I found in testing: -All small light sources have been checked and fixed for brightness issues, pending further testing. -The NPC clothing textures and skin tones have been fixed. -The Boss Health Bar has been updated to the new UI style. -The "Goldenheart" title image resolution has been fixed. When testing is finished, th… | — | |
| In-game event | Remastered, stylized graphics BETA on Public Beta Branch - Live Now Goldenheart v1.2 "Demastered" is now in BETA on the public beta branch. The "demastered" version is a major update that features a complete graphical overhaul of the game, introducing a retro stylization inspired by feedback we've gotten from players since release! It also brings optimizations and bug fixes. The public beta branch can be accessed from the Steam library: Goldenheart Library Page… | — | |
| Community | Goldenheart Original Soundtrack The Goldenheart OST is now available for purchase on the store page! The Goldenheart OST contains all 37 individual tracks included in the game. The tracks have been trimmed to normal and short lengths, trying to maintain the essence of each track. The total playtime is about 1 hour and 40 minutes and the order of the songs mimic the progression of the game. All music was created in-house by th… | — | |
| Game update | v1.1.2 patch - bug fix This small patch attempts to correct an error from the v1.1 update that may have accidentally downgraded the player's collision detection, causing characters to more easily clip through walls when being "launched" by an enemy attack or other force. We'll continue to watch out for cases of this, please continue to report! Thank you :) | 17469874 | |
| Game update | Patch v1.1.1 - bug fixes v1.1.1 small patch · Fixed a bug in the Oasis that could prevent the exit portal from loading in certain scenarios (if you got stuck here you should be able to resume playing as normal) · Fixed a bug that caused two NPCs to disappear in a certain scenario in the final level · Fixed a typo on an NPC's nametag in Mt. Tulderon Trail | 17052451 | |
| Major update | Major Update V1.1 notable changes: · Steam’s Cloud Saves system has been enabled. · Steam Achievements have been implemented throughout the game. · The Poetry Books written about the winners of the Launch Contest have been hidden in various places. · No spoilers but the endgame cutscenes have been completely overhauled. · Several levels have received minor changes, improvements, and bug fixes. Difficulty se… | — | |
| Game update | Steam Achievements coming to Beta This is just a heads up to say that the steam achievements will become visible on steam over the course of the day today but they won't be obtainable on the main branch for a couple days. They should be working on the beta branch by tonight or tomorrow (We are MST time). The new build will be moved to the main branch as soon as testing is finished and any problems are fixed. Anyone willing to r… | — | |
| Game update | v1.012 patch - Air control and Melee Overhaul This update has been in the works for some time but was kept separate from yesterday's patch to help keep us from getting our wires crossed. These changes introduce several new features "under the hood" to help to make the game play more smoothly. Please let us know if you encounter any bugs! Air control added to jumping and falling physics: This makes all of the platforming a bit more forgivin… | 16831687 | |
| Game update | v1.011 patch - bug fixes Fixed a bug that caused your old sword to remain visible when equipping your new sword · Improved asset loading in Tul Alorea · Moved a save point in Tul Alorea to decrease backtracking · Fixed a bug in Tul Enorye that sometimes showed the wrong kind of arrow drop | — | |
| Community | Launch Contest Concludes: Congratulations to the Final Winner! Congratulations to our final winner, Catbrains! Congratulations to our fourth winner, SilverSeraphym! Congratulations to our third winner, Dicewolf! Congratulations to our second winner, Sir Bittle! Congratulations to our first winner, P_Taters! This concludes the launch contest to be one of the first five layers to beat Goldenheart. An update in the near future will add the lore books about th… | — | |
| Game update | v1.01 patch - small patch Music now continues playing while the game paused. · Adjusted the master mix and default audio levels to allow more gain on devices with limited output like steam deck. · Some monster spawns in the outdoor section of Quardona Caverns have been thinned out somewhat. · Fixed a minor bug that prevented the weapons from un-equipping on death. · Cavanarg no longer takes reduced piercing damage (arro… | 16794105 | |
| Game update | v1.009 Patch - Immersion mode, new music, and bug fixes. Immersion Mode: Pressing "T" or "D-pad down" will now toggle the HUD visibility. This includes boss health meters, the action button, and the red outline around targeted enemies, as well as... everything else. It can be toggled at any time during play, except during the tutorial. New music: 4 new tracks have been added to the game and 1 track has been removed. · Camp - Now has music in addition… | 16731347 | |
| Game update | v1.008 Patch - minor update Various minor improvements based on player feedback. · Minor bug fixes. | 16663895 | |
| Community | Launch Contest Update: We have our third and fourth winners! Congratulations to our fourth winner, SilverSeraphym! Congratulations to our third winner, Dicewolf! Congratulations to our second winner, Sir Bittle! Congratulations to our first winner, P_Taters! Time is running out to join the winners circle! How to participate: The first five players to beat Goldenheart will get the alias of their choice put into books in the game, which will be placed in s… | — | |
| Game update | v1.007 patch - Emergency bug fix - Sorry! We discovered that our patch v1.005 on December 1st introduced a pretty serious bug that caused many doors in the game to save as "Opened" whenever the level was reloaded after reaching a save point. The bug has been fixed but if you are already part way through a level those doors could still be missing. You should be able to finish and the next level will be back to normal. If you got stuck i… | 16645779 | |
| Game update | v1.006 patch - OpenDyslexic font is now used for dialogue boxes. OpenDyslexic is a typeface designed against some common symptoms of dyslexia - It was recommended to us by a player. We found it to suit the game just fine and figured that a font designed to be easy to read will benefit everyone, so it has replaced the former YujiBoku as the font for the dialogue box in the game. · We standardized the rest of the text to use only Overlock for system text and A… | 16636234 | |
| Community | Launch Contest Update: We have our second winner! Congratulations to our second winner, Sir Bittle! Congratulations to our first winner, P_Taters! There is still plenty of time to win a spot in the Goldenheart hall of fame. How to participate: The first five players to beat Goldenheart will get the alias of their choice put into books in the game, which will be placed in secret locations permanently. We will also have a short (4 questions) int… | — | |
| Game update | v1.005 patch - More bug fixes Fixed a corruptible save point in The Wastards of Nyvena (a temporary function will rescue your save data if you're currently saved here) · Fixed a lighting bug in The Oasis · Fixed a bug that sometimes broke the Holekin fight · A few other minor adjustments and improvements | 16594899 | |
| Community | Launch Contest Continues: Congratulations to the 1st of 5 winners! Congratulations to our first winner, P_Taters! There is still plenty of time to win a spot in the Goldenheart hall of fame. How to participate: The first five players to beat Goldenheart will get the alias of their choice put into books in the game, which will be placed in secret locations permanently. We will also have a short (4 questions) interview with them so that we can customize their po… | — | |
| Game update | v1.004 patch - Bug fixes and another new save point. A bug with the climbing walls, triggered by being attacked by the wasps while climbing, has been fixed and the wasp behavior has been adjusted. · A bug that sometimes prevented the player from progressing after defeating a certain boss has been fixed. · A new save point has been added closer to where the final boss battle begins. | 16519691 | |
| Community | Steam Deck Compatability is a YES Thanks to volunteers from r/SteamDeck, we've been able to get an early confirmation that Goldenheart is running happily on the deck and the controls are working correctly with no configuration needed: "Runs at 60fps/60hz no problem while limiting to 10 watts on battery [...] I touched nothing. Default proton." We're nonetheless continuing work on optimizations for the Steam Deck, including supp… | — | |
| Game update | v1.003 patch - Bug fixes, rope clues, and new save points. The tutorial has been overhauled and the main menu now requires you to play through the tutorial one time before the start game button is enabled. · The keyboard detection bug in the tutorial has been fixed · A bug that sometimes broke a certain boss fight has been fixed · More clues have been added to Histahnia Village pertaining to the location of the rope · One new save point has been added… | 16507723 | |
| News | Release Contest: First 5 players to beat Goldenheart! How to participate: The first five players to beat Goldenheart will get the alias of their choice put into books in the game, which will be placed in secret locations permanently. We will also have a short (optional) interview with them so that we can customize their poem about their heroism based on their gameplay experience. To win, you must be one of the first five people to post a screensho… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.