Project Motor Racing
Playing now
26−11 vs. yesterday
2.9%of peak
All-time peak
901Mar 2026
Playing now
26−11 vs. yesterday
All-time peak
901Mar 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | ModHub Showcase Apex Nova, The Racing Venue is Available Now on the ModHub. Inspired by the response to Highrock, Tomas Trlica is back with his new track, “Apex Nova, The Racing Venue”, a fictional circuit built to be longer, faster, and considerably less interested in forgiving your mistakes. Taking inspiration from the Nürburgring Nordschleife, Apex is narrow, unforgiving, and almost entirely lacking in runo… | — | |
| Community | Factory Driver Challenges New for this week is Stuttgart’s LMDh endurance prototype, the Porsche 963, at Circuit de Spa-Francorchamps. Check the full schedule and the current leaderboards in the EVENTHUB | — | |
| Community | LMDh: The First Pass of a Full Overhaul This important update brings the LMDh class to the new standards set in Update 2.1 with the GT3 and GT4 classes, and marks Phase One with this initial focus tackling the most urgent issues, as well as improving the driving experience and laying the foundations for deeper development in future updates. Before getting into the details, there is one important note to do with setups: While your old… | — | |
| In-game event | Project Motor Racing — Version 2.2 Version 2.2 for Project Motor Racing is now live, bringing a major first-stage rework of the LMDh class alongside a wide range of stability improvements, bug fixes, and further development of VR and Triple Screen support. The primary focus of Version 2.2 is stability and refinement, with fixes and improvements across multiple areas of the sim. VR and Triple Screen support also take an important… | — | |
| Community | Factory Driver Challenges Starting today, the Factory Driver mode shifts into a weekly format, featuring four new challenges every week to test your pace, consistency, and skill. New for this week is the Chevrolet Corvette Z06 GT3.R at Daytona International Speedway. America’s mid-engine needle with a flat-plane snarl. Razor-sharp performance, razor-sharp looks. Check the full schedule and the current leaderboards in th… | — | |
| Community | ModHub — Setups Looking for something beyond the default setups? Curated by veteran sim racers Jesper Pedersen and Michi Hoyer , these setups for GT3, GT4, 992 Trophy and Aus V8 provide a practical baseline to help you get up to speed and extract even more out of your car. ModHub website: · Jesper Pedersen AUS V8 setups · Michi Hoyer GT3, GT4 & 992 Trophy setups Also available via the in-game “Downloadable Con… | — | |
| Game update | Project Motor Racing — Update 2.1.0.1 Following the release of Update 2.1 we have deployed a further update to address community raised issues, and further stability improvements for Ranked Racing. GAMEPLAY · Fixed various issues that would cause crashes for some players · Fixed an issue where the relative time widget would not display time gaps correctly during an online race ONLINE · Fixed an issue in Ranked Racing which caused p… | — | |
| Release | Aussie Rivals Pack Back in March of this year, we released the Ford Falcon FG for free for all players. But something was missing. So now, along with Update 2.1 the Holden Commodore VF joins Project Motor Racing as part of the free Aussie Rivals Pack bringing one of touring car racing’s great rivalries to the grid: Ford versus Holden. Now reunited under the "Aussie Rivals Pack" free DLC, the Holden Commodore VF e… | — | |
| Major update | Project Motor Racing — Update 2.1 Update 2.1 is now live, bringing a major handling overhaul for the GT3 and GT4 classes. Also included in this update is the free Aussie Rivals Pack, Join-in-Progress, Ranked Racing notifications system, early Alpha triple-screen support, further VR improvements, updates to AI opponents, visual refinements, and more. What's in this Update Update 2.1 is one of the biggest updates for Project Moto… | — | |
| Community | PMR Test Centre The PMR Test Centre was originally built as an internal development space for Project Motor Racing. A practical, no-nonsense proving ground, where we could test different surface materials, fine-tune force feedback, refine gamepad rumble, and better understand how each car behaved across changing grip levels. In other words, less glamour, more “does this kerb feel right at 180 km/h?” Over time,… | — | |
| Community | Factory Driver Challenge Enters A New Era The Factory Driver Challenge has been reimagined in Project Motor Racing. What was once a fixed challenge format is now a sharper, cleaner leaderboard fight. One car, one circuit, one target on a two-week rotation to best highlight the 100+ cars in the sim. Put your lap together and see where you stand against the rest, and maybe even the best! These new events will run for two weeks and give d… | — | |
| Game update | Hotfix 2.0.0.8 Following the release of Update 2.0.0.6, we have deployed a hotfix to address the stuttering issue reported by the community. Optimisations introduced in Update 2.0.0.6 had an unintended side effect that could cause a timing mismatch between vehicle and camera updates. Because these run through separate threaded paths, the chase camera could, in some cases, read a cached vehicle position or ori… | — | |
| In-game event | Project Motor Racing — Update 2.0.0.7 Update 2.0.0.7 for Project Motor Racing is now available. Following the release of Update 2.0.0.6, we have deployed a further update to implement a verification system for the online components of Project Motor Racing. This is to ensure that all players are on the latest version, and prevent version conflicts when accessing Ranked Online, Factory Driver Challenge, Endurance Hall and custom lobb… | — | |
| Community | GT Icons Pack — Out Now The GT Icons Pack arrives in Project Motor Racing today , bringing together nine machines from one of the most distinctive eras in motorsport history. This was a period when racing was shaped by raw power, mechanical grip, and early aerodynamic experimentation. Driver aids were nowhere to be found. What mattered was commitment, balance, and the ability to master cars that could be as rewarding… | — | |
| In-game event | Project Motor Racing — Update 2.0.0.6 Update 2.0.0.6 for Project Motor Racing brings a new round of handling, setup, AI opponents, replay system, audio, UI, and content improvements to Project Motor Racing, alongside support for the upcoming GT Icons Pack, available from tomorrow, 23 June. This update also introduces two important setup additions for relevant cars: third spring and brake duct adjustments. Together with the reworked… | — | |
| Game update | Project Motor Racing — Update 2.0.0.5 Project Motor Racing — Update 2.0.0.5 Update 2.0.0.5 is now live for Project Motor Racing. Following the release of Update 2.0.0.4, we have deployed a further update to address issues raised by the community. General · Improved overall performance. · Fixed a rare stability issue affecting some players. Art – Vehicles · Corrected driver animations for when in cockpit view in the Mazda MX-5 Troph… | — | |
| Community | GT Icons Comes to Project Motor Racing on June 23 The GT Icons Pack arrives in Project Motor Racing on June 23 , bringing together nine machines from one of the most distinctive eras in motorsport history. This was a period when racing was shaped by raw power, mechanical grip, and early aerodynamic experimentation. Driver aids were nowhere to be found. What mattered was commitment, balance, and the ability to master cars that could be as rewar… | — | |
| In-game event | Project Motor Racing — Update 2.0.0.4 Update 2.0.0.4 is now live for Project Motor Racing, bringing a wide range of improvements to physics and handling, behaviour of AI Opponents, multiple fixes, plus added support for more input devices. Further Enhancements to LMDh Special attention has been given to the LMDh class with this update. Elevating the cars in this class to a much higher standard. The ICE (Internal Combustion Engine)… | — | |
| In-game event | Project Motor Racing — Update 2.0.0.3 Update 2.0.0.3 is now live for Project Motor Racing, bringing a wide range of improvements focused on performance, stability, and overall usability. Headlining this update is the introduction of Multi-Draw Indirect (MDI) on the PC platform, a significant rendering upgrade that improves how the engine handles large complex scenes. Alongside that comes further expansion of the throttle response m… | — | |
| In-game event | Project Motor Racing — Update 2.0.0.2 Update 2.0.0.2 primarily focuses on general stability and performance improvements, alongside a rework and rebalance of AI opponents. In addition, this patch continues the evolution of the throttle response model introduced in the previous update, now expanded to more car classes. Be sure to read our deep-dive blog on this system. Continue reading for the full patch notes. Physics & Handling ·… | — | |
| Community | Deep dive: Throttle Response Model First introduced with Update 2.0 on selected car classes, and then further expanded with Update 2.0.0.2 , Project Motor Racing took a significant step forward in how throttle response and engine behaviour are simulated. This isn’t just a technical improvement; it’s a fundamental shift in how the car communicates with the driver. From Input to Output: A More Realistic Model To achieve this, we a… | — | |
| Major update | Insight Into Update 2.0 Every racing season has a moment where the grid resets, lessons are learned, and the next phase begins. For us at Straight4 Studios, Update 2.0 is that moment for Project Motor Racing. Since launch, the team has spent months refining the experience alongside the community. Player feedback, internal testing, and a lot of iteration have helped shape the path to Update 2.0 which represents a subst… | — | |
| In-game event | Project Motor Racing — Update 2.0.0.0 Update 2.0 for Project Motor Racing is here. And with it comes a wide range of new features, a new User Interface (UI), reworked Career Mode elements, integration of anti-cheat systems for online, and a substantive evolution of handling and tyre models. A Clearer, Faster Interface The entire UI has been redesigned with clarity and speed in mind. Navigation across race weekends, car selection, a… | — | |
| Community | ECU Widget Explained Available with Update 2.0 is the Project Motor Racing real-time telemetry system that reveals the forces, power, and energy of your car instant-by-instant, lap-by-lap. The ECU Widget. Fore more details on Update 2.0 read this article. For a full breakdown, read the patch notes. Modern racing machines generate huge amounts of data. In Project Motor Racing, the Electronic Control Unit (ECU) Widge… | — | |
| Major update | Insight Into Update 2.0 Every racing season has a moment where the grid resets, lessons are learned, and the next phase begins. For us at Straight4 Studios, Update 2.0 is that moment for Project Motor Racing. Since launch, the team has spent months refining the experience alongside the community. Player feedback, internal testing, and a lot of iteration have helped shape the path to Update 2.0 which represents a subst… | — | |
| Community | Intro to License Points in Project Motor Racing License Points is a new feature introduced in Ranked Online with update 1.7.0.0 for Project Motor Racing. Designed to encourage clean racing and protect competitive integrity within Ranked events, this system will become increasingly important to your Ranked Online career. Below, we explain how it works and what to expect with update 1.7.0.0 and what will come into effect with the championships… | — | |
| In-game event | Project Motor Racing — Update 1.7.0.0 Update 1.7.0.0 for Project Motor Racing introduces a brand-new car, the Ford Falcon V8 2013 , alongside significant improvement to the GT4 class. As with the overhauled GT3 class in Update 1.6.0.0, please note that existing custom setups for the GT4 class will no longer function as intended following this update. Players are advised to adjust their setups or download new ones from the ModHub. T… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.