EQUIRE
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Steam news | Register for the first ever playtest! Hi guys, I'm really excited to announce that we will have our first ever playtest! it is finally time to get some real feedback from you on some of EQUIRE's core features. For this, we will have an Alpha Playtest from the 6th–8th of March. This will be exclusive to members of the EQUIRE Discord, so come and join for free to register for the playtest! | — | |
| Community | Dev-Update 10 Hey guys, long time no see… hear… read…? Whatever, during the end of last year a lot of things in my personal life prevented me from working on EQUIRE. I started a new job, adopted a dog and was sick more than usual, but since the new year things finally took an upturn. My schedule is finally falling into place and I am working on the game with big motivation 😊 In the last month I worked mainl… | — | |
| Community | Dev-Update 9 Hey everyone, it’s been a while since the last update—time to share what’s new in EQUIRE! This round of progress touches everything from showjumping mechanics to customization options and some of the bigger long-term systems like training and guest schedules. Showjumping: More Skill, More Variety I’ve reworked the jumping gameplay to add both realism and decision-making: · Timing minigame updat… | — | |
| Community | Dev-Update 8 Hey guys, it’s once again time to get you up to speed on EQUIRE’s development. Over the past month, I’ve had quite a bit of time to work on the game and was able to make some big steps forward. Competition System I’ve implemented a new menu that shows upcoming competitions. As your in-game year progresses, different levels of competition will become available for your horses: Beginner, Intermed… | — | |
| Community | Dev-Update 7 Hey everyone, After a long break without a full-length update, it’s finally time to get you back up to speed on EQUIRE’s development! Let’s start with some exciting recent events. The new teaser for EQUIRE was just released, and I’m incredibly grateful for all the positive feedback I’ve received. It’s been my most successful post so far, and I’m thrilled to see so many new people discovering th… | — | |
| Community | Dev-Update 6.5 Hey, sadly no full length Dev-Update this month, because my schedule was full with non-gamedev stuff for the last month. Happily, I have a first glimpse of the basics of the newly implemented coat system for you (work in progress). The Coat is controlled by a realistic genetic system that I can later easily access when I develop breeding. Furthermore, seeded randomness allows for unlimited coat… | — | |
| Community | Dev-Update 6 Hi, I’m back with another Dev-Update. I hope you all enjoyed your holidays and got into the new year well. For EQUIRE, it was 2 divided months. I took a break from development over Christmas and New Year's and then got right back into the depth of the building system. I worked on options that might not look spectacular and were a lot of work programming but will be crucial for a smooth building… | — | |
| Community | Dev-Update 5 December has arrived, and with it this last Dev-Update for 2024. In the past month I prepared a presentation about the game for some application that took up a lot of time but also led me to nail down some of the vaguer aspects of EQUIRE's planning. One major part that I put a lot of thought into is the setting/story of the game. From the beginning it was clear that EQUIRE wasn’t going to be a… | — | |
| Community | Dev-Update 4 While gameplay mechanics and loops are often more critical than graphics, a visually appealing game can make a big difference, especially for first impressions. Over the past few months, I’ve dedicated time to enhancing EQUIRE’s core visuals to reflect the quality I envision for the finished game. First, I upgraded the horse model itself. Alice from The Mane Quest highlighted a model she descri… | — | |
| Community | Dev-Update 3 Hey guys, another month, another update. Continuing down the path I laid out in the last update, implementing guests was my top priority. I started by enabling you to open and close the ranch. If it is open, guests will come to your ranch based on your ranch's reputation and limited by the amount of guest rooms and horses you have available. You can then assign specific horses to each guest and… | — | |
| Community | Dev-Update 2 There are bad months and there are good months. The past month has been amazing. A great video about the game has been published, the numbers on Steam and Discord are good, but most importantly, I have made a lot of progress. First thing on my agenda this month was a system that lets you save and load your progress in the game. This might sound trivial, but especially in a game where every play… | — | |
| Community | Dev-Update 1 After we got the basics out of the way, we can now move on to the game. To start this off, I want to recap the first few months of development and give you some insights about what parts of the game have gotten most of my attention In general, I would say that I'm still deep in the prototyping/framework-building phase of the development process. Many of the gameplay elements and systems do need… | — | |
| Community | Dev-Update 0 Hi, my name is Jonas, or, as you can find me here, NobleCourt. I’m the developer of the game EQUIRE which has probably brought you here. In this channel, I want to keep you up to date about the state of the game and my plans. But first, let’s start with the basics: Who am I, what on earth is an EQUIRE and why am I making that? I’m not some kind of industry professional, nor do I have a big prog… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.