Amazing Curves Racing
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
114 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
114 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Vastly Improved Netcode, Massive Track Jumps, and AI Anti-Tip! Higher Quality More Accurate Networked Physics & New Jump System The wait is over! After an incredible round of testing in the beta branch, the latest update for Amazing Curves Racing (ACR) is now officially live for everyone. As a solo indie developer, I want to say a huge thank you to everyone who has provided feedback. This update is all about making the multiplayer experience smoother than… | 24744473 | |
| Game update | Improved Netcode Online multiplayer netcode improved to provide higher quality door to door racing, including at higher latencies, with good results up to 300ms. | — | |
| Game update | Network tuning, AI improvements, added openglon12.dll warning Improved networked physics at higher latency · AI drives faster in straighter sections for better lap times · Microsoft's openglon12.dll can crash: solution: use latest Nvidia/AMD/Intel drivers and uninstall the "OpenCL, OpenGL, and Vulkan Compatibility Pack" | — | |
| In-game event | June 2026 Summer Update SimHub telemetry updates. If using SimHub plugin, please re-copy new ACRT.dll to SimHub dir. · Added telemetry support for Sim Racing Studio . · Fixed rare startup crash, also shaves a second or two from app startup time. · Added leaderboard race result details: see settings and conditions for how a laptime record was set. · Fixed a button binding issue related to Steam Deck gamepad UI control… | — | |
| Game update | FMOD Fix Changed FMOD init to use DirectSound vs. AutoDetect: speeds up app startup. | — | |
| Game update | General Performance & VR Improvements Improved material batching · Lower bicubic patch tessellation in VR · Higher framerates | — | |
| Game update | New Camera Auto Leveler System New Camera Auto Leveler System, keeps camera level to road surface, adjustable from 0% to 100%. | — | |
| Major update | May 2026 Update All new features described on Steam Store page are live, including but not limited to: · New FFB 1kHz Upsampling: high quality FFB with Hands Free Detection · Updated tire and suspension physics: more realistic while being easier to drive · SimHub support · Turbo Reset / Turbo Boost, Collision Force Reduction, and DynamicBOP keep racing close and fun, and for online play minimize rammer/griefer… | 23136820 | |
| Game update | Update Default Settings Set AutoPilot Default to Off, Graphics Gamma to 1.08. | 19417054 | |
| Game update | Default Scenario Fix On a fresh install, Scenario wasn't being set, fixed. | 19393099 | |
| Game update | Removed Files Removed unused files. | 19392714 | |
| Game update | Fixed Server Issue with L2F Fixed network server issue with Last to First racing mode (L2F). | 19392283 | |
| Major update | Summer 2025 Update 6 New Tracks · Refined Car Setups · New Scenario System for saving your favorite race setups · Racing Line which also shows curvature · Monoclass Racing Mode - all cars have same specs · Last to First (L2F) Racing Mode - start at the back and race until first place · Dynamic Balance of Power (BOP) - cars behind the leader are given more max torque, higher max RPM, and less drag · Improved Draft… | 19380383 | |
| Game update | Update notes for Dec 30, 2024 Updated Controls UI to make clear what devices are available, separated from device selection. · Audio device selection simplified. · Minor AI driver update. | 16879079 | |
| Game update | Hosting provider for Brightland.com, DNS issue. Hosting provider for Brightland.com had a DNS issue, which prevented online play. Patch allows local play if online services are down. | 16857177 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.