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Amazing Curves Racing
News
Network tuning, AI improvements, added openglon12.dll warning
Game update
Network tuning, AI improvements, added openglon12.dll warning
Amazing Curves Racing
· published
3 Jul 2026, 01:10 UTC
All news
Players around this date
Read on Steam
Improved networked physics at higher latency
AI drives faster in straighter sections for better lap times
Microsoft's openglon12.dll can crash: solution: use latest Nvidia/AMD/Intel drivers and uninstall the "OpenCL, OpenGL, and Vulkan Compatibility Pack"
More from Amazing Curves Racing
Other announcements
All news
In-game event
13 Sep 2026
New Sports Car Type: The Low Series
Low Series Sports Cars The original sports cars were designed to be easy to drive on all road surfaces, curbs, natural and added jumps. To help convey weight transfer visually, they were also set up to show body roll when turning and pitching when accelerating and braking (squat/dive). 6 new sports cars were added which are lowered as much as possible, with stiffer setups to look more like real…
Game update
19 Aug 2026
Network and FFB Updates
Network: accuracy further improved in preparation for the demo video showing high accuracy at typical pings (30-300ms), and still smooth, jitter-free and stable at super high pings (500-2000ms). · FFB: removed some vibration effects to make feel more premium and focused on feedback helpful for understanding what the car is doing.
Game update
17 Aug 2026
New Integrated Help System
New help system: prior version used OS browser to display a PDF help file. New version uses an embedded WebView2, providing window placement and control within the game. While ACR is easy to figure out with a configured gamepad, there are many keyboard commands which make the game fun to watch when AI is driving all the cars. For example, always watching the leader, or cycling through various c…