Tower Networking Inc.
Playing now
15+0 vs. yesterday
14%of peak
All-time peak
108Aug 2025
Playing now
15+0 vs. yesterday
All-time peak
108Aug 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Devlog #10: Feature Updates for Early Access Hello tower network admins! We’d like to share our latest beta branch updates! Our main focus for this batch is testing the SAN and backup storage system . We also added new devices, proposal catalog preview, data migration options & other bug fixes/qol. New SAN mechanism: Programs and configs can now be remotely stored on SAN volumes and mounted across different servers. Storage command: Progr… | — | |
| Major update | New Scenario, Higher-capacity Storage Extension, Color Packets & More Hello tower network admins! We are happy to deliver 0.11.5 , featuring a new game scenario (Tenabolt Prometheus), higher-capacity storage extensions for sale, color packets, a whiteboard, and various QoL improvements and bug fixes. Thank you for all the valuable feedback on the Tenabolt Prometheus scenario. We've been incorporating your feedback into the scenario and will continue refining it a… | 24148301 | |
| Community | Devlog #9: Feature Updates for Early Access Hello tower network admins! We’d like to share our latest beta branch updates! Our main focus for this batch is testing the new game scenario. It’s still in the early stages, and we'd love your help because every feedback counts and helps shape the final experience. · New Scenario (Tenabolt Prometheus): Work as the IT for the Tenabolt Power Corporation and handle entirely new user demands. · Wh… | — | |
| Major update | Improved Cable Management, Enhanced App, and More! Hello, tower network admins! We are pleased to present build 0.10.19, delivering updates to cable management, apps features, and more. Improved Cable Management: · Cable Trays & Patch Panels: Maintain a tidy setup by routing cables through cable trays and patch panels. · Multi-socket Link : Outlets can now support multiple sockets within a single unit. · Cable Spools: The Cable-O-Matic now prod… | 23486818 | |
| Community | Devlog #8: Feature Updates for Early Access Hello tower network admins! We'd like to share our latest progress on cable management. Changes will be on the beta branch soon. We'll merge to main once things are stable, as usual. · Cable Tray : You can now route cables through trays to keep your setup neat. · Multi-socket Link : Socketeer can now hold more than one socket at a time. · Punch-down Patch Panel : A new patch panel that can be m… | — | |
| Game update | Minor patch 0.10.13 - bugfix: fixed issue with hairpin=on on middleboxes not properly working with other packet processors. - bugfix: fixed issue with packets being sent to all ports on a middlebox enabled device even with other packet processors. - opt: make CRT/flickering lights effect settings update in-game (added note with G-sync potentially causes intense screen flickering). Monitor/Screen flickering… | — | |
| Game update | Minor fixes for co-op, small update on dhcp option command 0.10.12 - new: added "dhcp option clear dns|binds|prefix" command. - bugfix: fixed co-op issue when building new data centers. - bugfix: fixed dhcp bind options not syncing for co-op clients. - bugfix: fixed co-op clients not being able to trigger devices to perform DHCP request. | — | |
| Game update | Minor patch 0.10.10 0.10.11 - bugfix: fixed crash when uninstalling a program mid-traversal. 0.10.10 - new: added "dhcp request on broadcast" command. - balance: increased CP4E and Bastion5E hardware specs. - balance: hakernel cpu requirements lowered, router hardware specs remains the same. - bugfix: fixed BGM stopping after 1 track. - ext: added auto-migrate of old save files into a directory for detection. | — | |
| Major update | Improved Packet Simulation, Middleboxes, Router-on-a-Stick and More! Greetings fellow Tower Admins, We're pleased to bring you the latest major update (build 0.10.9), featuring improved packet simulation, middleboxes, router-on-a-stick, and more! Improved Packet Simulation : Network loops cause broadcast storms, and packets are visible in real-time. You can now use STP commands to prevent storms and track down loops. Router-on-a-Stick (Port Subinterfaces) Router… | 22344760 | |
| Community | Devlog #7: Feature Updates for Early Access Hello, tower network admins, Happy new year! We would like to share our current progress, which is ongoing and available on the beta branch. Feel free to switch to the beta branch to try out our new features in-game. We will push to the main branch once the versions are stable. · Router port subinterfaces: Router-on-a-stick now possible! · Actual network packet simulation instead of graph trave… | — | |
| Game update | Cloud Save (Beta Testing) Cloud save is currently in beta testing. It's recommended to back up your save files before testing (if you'd like to adopt it early) in case any issues occur with the cloud sync feature. You can back up your save files from the locations: • Windows: %USERPROFILE%/AppData/Roaming/Godot\\app_userdata\\Tower Networking Inc\\saves • Linux: ~/.local/share/godot/app_userdata/Tower Networking Inc/sav… | — | |
| Game update | Minor Patch - 0.9.1 0.9.1 · new: added architect-zen difficulty preset., · bugfix: fixed issue with start with all tech unlocked not unlocking admin programs (i.e., SunDNS, ubbt)., · bugfix: fixed issue with Tower Catalog being in game while loaded., · bugfix: fixed issue with co-op clients not seeing rack units., · bugfix: fixed issue with tower link creation on same socket., · bugfix: fixed issue with notificati… | — | |
| Game update | Minor patch - 0.9.0 0.9.0 · code-refactoring. · qol: improved fiber optic cable colors. · bugfix: fixed issue with "always on" on "route add". · bugfix: fixed issue with barracks and sons causing issues when picking up devices. · bugfix: fixed camera glitch issues where players can teleport to a lower floor on the top edge. · bugfix: fixed UPS chaining discharge bug. · localization: updated ZH_CN localization. | — | |
| Major update | Server racks, botnets and more! Greetings fellow Tower Admins, We're pleased to bring you the latest major update (Build 0.8.42) for the game, introducing rack mounting, botnets and various other devices and proposals to the game. New Rack Mounting New racks are available, and devices can be mounted on these racks. Mounted devices will not slip when you're not watching, and they look neat! Botnets Enterprise users not getting… | 20591045 | |
| Community | Devlog #6: Feature Updates for Early Access Hello, tower network admins! We would like to share our latest feature developments after two months of Early Access. Thank you for all the support and wonderful ideas. Feel free to switch to the beta branch to try out the new features before we add them to the main branch (some features are not yet released in the main/beta branch). · Mountable Rack (coming soon in beta): Purchase mountable ra… | — | |
| Game update | Minor updates - Cabling QOL and improved VLAN tag simulation. 0.8.29 - 0.8.33 - new: true reliability now shown even when warranty has not expired. - new: smoother cables animation. - new: double click and hold now allows picking multiple cables at once. - new: added cardboard box for cable carrying/organization. - new: buying 3 or more cables/peripherals now comes at once in a cardboard box. - new: VLAN tags now simulated on traversals, access/trunk port… | 19826770 | |
| Community | Devlog #5: Feature Updates for Early Access Hello, tower network admins! It's been 3 weeks since our EA launch, and we've received tons of useful suggestions from you. Thank you once again for all the support! We're working hard to implement your feedback. We're excited to share some new features we've been developing since EA releases. These will be available in the main branch after full beta testing (some features already live): · Cab… | — | |
| Game update | 0.8.26 - 0.8.28 New - new: Jailbreak proposal allows forced program installation. - new: Netwaddr maximum length now configurable, new default at 16 including '@'. - new: vm can now be backup and re-installed using sftp command. Bugfixes - bugfix: fixed HDD device name on DMarket. - bugfix: fixed issue with data wiper causing game crashes. - bugfix: memento replace now re-installs OEM programs removed by sftp.… | 19614845 | |
| Game update | Minor patch 0.8.24 new: traversals can now revisit VLAN switches for loops. · new: added recycling center for lab. · new: coffee now goes even slower at 0.125x. · new: DHCP now comes with "boot-only", "periodic" and "disabled" modes. · new: dhcp command now shows binds on server. · new: added cash bonus for accepting floors earlier (not applicable in zen-mode). · new: device now has "reliability" after warranty e… | 19517101 | |
| Game update | Small bug fixes 0.8.23 · bugfix: fixed zen-mode saves resuming auto-build limit on load. · bugfix: fixed hard-mode saves not retaining hard-mode on load. · bugfix: fixed custom cable creation bug (with cable-o-matic) on co-op clients. · bugfix: fixed lab technology sync with co-op clients. · bugfix: fixed netshell focus grabbing other text controls. · bugfix: fixed various typos and grammar in tutorials/wiki ·… | 19454699 | |
| Game update | Small bug fixes and QOL. 0.8.22 - Zen mode now allows achievements/unlocks for casual fun. - qol: player-set names now persists. - bugfix: fixed issues with vmconf not able to create more than 1 VM. - bugfix: fixed issues with difficulty settings in tutorials. - bugfix: fixed translated text width on tower link. | 19432259 | |
| Esports | Tower Networking Inc. Early Access Releases Today Watch the stream and become a tower networking admin if you are interested! | — | |
| Steam news | More Features Available in Early Access and Future Roadmap Hello Tower Networking Admins! Tower Networking Inc. releases in early access today! We hope you have fun managing your ISP operations. Thanks for all the feedback in shaping the game. Early Access Features: · Endless floors · Buy equipment · Trolley to carry equipment · Malicious users · Various online activities · Monitors for statistics · Protect against power events · Network Topology · Unl… | — | |
| Announcement | Early Access Release Date and Pricing Hi, tower network admin! Tower Networking Inc. is early access on 31st of July ! The demo will close on 30th of July (one day before early access launch). The game costs $19.99 USD . For the first 10 days, you get 15% off ($16.99 USD) . Some regions will have special pricing based on their local economy. Thank you so much for all your help and feedback. You made the game better with your ideas.… | — | |
| Community | Closed Beta Testing for Tower Networking Inc. Hi, tower network admin! We're excited to announce that we're now recruiting players for the closed beta testing phase of Tower Networking Inc.! If you're interested in testing our game and helping us improve the experience, please fill out our Google Form: We'll send beta keys to selected players via email after reviewing the submitted forms. Thank you for your interest in Tower Networking Inc… | — | |
| Community | Roadmap for Tower Networking Inc. Hi, Tower Network Admins! A huge thank you to all of you for your support during our demo! Below is a list of items we plan to work on. Plan for Early Access in Summer 2025 · endless random floors mode. · secretariat proposals mechanics. · second monitor (unlocked by the second monitor proposal). · power outage random event. · power surge random event. · DMarket discount event. · surge protecto… | — | |
| In-game event | Demo Changelogs 0.7.12 Below is a list of changes made in the latest game build, as well as the previous versions: 0.7.12-demo · Added option for previous device collision mechanics (i.e., device collides with other device/wall plugs while being moved). · <cmd> help is now an alias for man <cmd>. · Cable freeze timeout increased. · Wiki updated for DHCP broadcast requests, assigning network address. · Added option to… | — | |
| Community | Devlog #4: Feature Updates for Early Access Greeting, tower network admins! We’re excited to share some of the latest features that we developed for our early access build! · Added a recycling floor : Trade in any items you no longer need to reclaim some dollars. · Cable box : A portable box that allows "recycling" of cable and custom cable length creation. · Second monitor : Use your second screen when needed for bigger visualization ·… | — | |
| In-game event | Demo Changelogs 0.7.7 Hello, tower network admin! We’ve heard your feedback. Below is a list of changes made to the current game build: · Enable Co-op play. · Fix elevator sometimes causing crash if objects pulled out too fast. · Fix typo in day 0 message. · Added French and Chinese translation. · Made it easier to move devices around. · Plug picking point fixed, improved collision shapes for increased "snappy-ness"… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.