Below is a list of changes made in the latest game build, as well as the previous versions:
0.7.12-demo
- Added option for previous device collision mechanics (i.e., device collides with other device/wall plugs while being moved).
- <cmd> help is now an alias for man <cmd>.
- Cable freeze timeout increased.
- Wiki updated for DHCP broadcast requests, assigning network address.
- Added option to drop unmatched traffic on routers.
- Added quick info display (account balance) on mobileOS header.
- Devices/Plugs can now be rotated when being picked with the "R" key.
- Fixed power bug where boulder plus+ can be used as a connector.
- Fixed power bug where more than 2 UPS can oscillate ad-infinitum even with load connected and without mains power.
0.7.11-demo
- Default TTL now raised to 64.
- Fixed opentxt_plus and dns-server upstream/backend request traffic type.
- Fixed cable load from save race-condition bug.
- Remove quirky limitation on DHCP not being able to traverse through routers.
- Players can now manually decide to enable/disable broadcast traffic across routers (see router manual).
- Added from <port> option on routing rules.
- Fixed sticky note z-index.
0.7.10-demo
- Fixed peerID bug preventing certain steam users from joining steam multiplayer lobbies.
- Fixed TowerLink deactivation not working correctly in multiplayer.
0.7.9-demo
- Fixed bug where transporting plugged-in cable and device together causes physics engine to fail in subsequent games.
- Improved cable break-off handling (cable no longer snap-off as easily when holding with mouse).
- Added new sprite for fiber-optic plug.
0.7.8-demo
- Split timeouts on multiplayer join to 60s connect, 300s sync.