Fleetbreakers
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Esports | 🚨 The NEW Fleetbreakers Demo is here! The Fleetbreakers Demo is here! 🚀 Experience a fast-paced RTS roguelite where every run brings new strategies, fleet builds, and explosive space battles. From developers who helped create Age of Empires , Age of Mythology , and Halo Wars , Fleetbreakers combines strategic depth with bite-sized runs built to make you say: just one more run. 👉🏻 PLAY THE DEMO: 💬 JOIN OUR DISCORD: ⭐️ WISHLIST F… | — | |
| Esports | 🚨 The NEW Fleetbreakers Demo is here! The Fleetbreakers Demo is here! 🚀 Experience a fast-paced RTS roguelite where every run brings new strategies, fleet builds, and explosive space battles. From developers who helped create Age of Empires , Age of Mythology , and Halo Wars , Fleetbreakers combines strategic depth with bite-sized runs built to make you say: just one more run. 👉🏻 PLAY THE DEMO: 💬 JOIN OUR DISCORD: ⭐️ WISHLIST F… | — | |
| Community | The New Fleetbreakers Demo Is Here. Request Access Now! Captains, it’s time for one more run. The new Fleetbreakers Demo is here , bringing with it some of the biggest changes we’ve made yet based on feedback from our July playtest. Whether you joined us last time or you’re about to command your first fleet, there’s a lot that’s changed. 🖥️ A New and Improved Nexus The Nexus , your ship inventory, has received a major redesign. Managing and underst… | — | |
| Community | Meet The Slaraash Swarm: The Second Playable Faction Available in Early Access. Choose Your Faction: Meet the Cobalt Expedition & Slaraash Swarm In Fleetbreakers, choosing your faction is about more than picking a different fleet. Each faction brings its own mechanics, damage types, ships, colonies, progression, and strategies to your runs. For Early Access, you'll be able to command two playable factions: the Cobalt Expedition and the Slaraash Swarm. Let's meet them. 🔵 T… | — | |
| Community | Fleetbreakers July 2026 Recap New Features July Demo Polish and bugfixe focus to get ready for the demo. By all accounts we’ve heard, it was a good success. Massive Economy Overhaul We’ve had a lot of nagging things we did not like. The playtest feedback helped convince us to pull the trigger on many of those. As you might imagine, this has thrown the whole game into a state of worse balance. We are rapid fixing that, thoug… | — | |
| Community | Changes and Updates from our 2-week Playtest. Major Fleetbreakers Gameplay Changes Since the July Playtest The July playtest may be over, but your feedback is already helping us make Fleetbreakers better. Since the playtest began, we’ve made major improvements across three key areas: the UI, the economy, and relics . These changes have made the game easier to understand while creating more interesting strategic choices and stronger build p… | — | |
| Community | Free Play - Ascensions (Part 1) Fleetbreakers has two main play modes: Story and Free Play. Story runs take place in a single sector and ease you into the game. Each chapter grows in difficulty as you get deeper into the fight against the Voltari. Story mode also unlocks several key features along the way: Discoveries (permanent buffs across all your runs), the second playable faction, and Free Play mode. In many ways, though… | — | |
| Community | Fleetbreakers Closed Playtest Is Now Live The wait is over! Our latest Fleetbreakers Closed Playtest is now live! If you've registered for the playtest, be sure to check your email for your Steam key and redemption instructions. Once you've redeemed your key, you'll be ready to jump into battle and help shape the future of Fleetbreakers. Help Us Improve Fleetbreakers This playtest is an important opportunity for us to gather feedback a… | — | |
| Community | Feature: Bosses and Factions As we get closer to Early Access, we’ve been thinking about how our two factions, the Cobalt Expedition and the Slaraash Swarm, interact with bosses across Story and Free Play. Story mode needs coherence. Free Play needs variety. And we want both to feel right. In the early chapters, you’re fighting through Slaraash space corrupted by the Voltari. You haven’t unlocked Slaraash yet, so you’re pl… | — | |
| Esports | 🚨 CLOSED PLAYTEST BEGINS JULY 20 Captains, it's almost time to return to the battlefield. Our next Fleetbreakers Closed Playtest begins on July 20, 2026 and runs until July 26, 2026 . ❓ How can I join? Sign up here: Already signed up? Keep an eye out for a message this weekend with instructions to complete your onboarding process so you're ready to deploy on Monday. ❓ Can I join if I played in previous playtests? Absolutely! W… | — | |
| Community | Fleetbreakers Closed Playtest Returns July 20th The playtest will be live from July 20 at 7:00 PM CEST until July 26 at 7:00 PM CEST , giving players another chance to jump into fast-paced RTS roguelite battles and help shape the future of Fleetbreakers. Want to join? Sign up here: Already participated in a previous playtest? You're welcome back! We'd love to hear your thoughts on the latest changes and improvements. We'll be sharing more de… | — | |
| Community | Art Spotlight: Relics Iconography Hi Fleetbreakers, This week, Jason, our Art Director, wanted to share some insight into how we approach relic iconography in Fleetbreakers. Relics have always been the more flexible part of our item ecosystem. They aren’t meant to feel as serious or component‑driven as techs or enhancements, which gives us room to make them playful, strange, and memorable. If a rubber ducky or a pile of eyeball… | — | |
| Community | June 2026 Monthly Dev Update Hello Fleetbreakers! Welcome to our June 2026 monthly update. We’ve had a busy month of development, focusing on refining core gameplay mechanics, polishing user experience, and making sure our latest milestone builds are solid. Here is a breakdown of what we’ve been working on: Highlights & New Features · Acid Bubbles: We’ve officially replaced Corrosion with a brand-new unique feature for aci… | — | |
| Community | Feature: Acid Bubbles Hey everyone, We’ve been working for a long time to find a version of the special effect for Acid damage that feels powerful, readable, and fun. Our original approach, Corrosion, went through several iterations, each one teaching us something about what players actually notice in the chaos of Fleetbreakers combat. The first version was a classic damage‑over‑time effect (DoT). It stacked up on e… | — | |
| Community | Dev Update: Difficulty in Fleetbreakers How Fleetbreakers Handles Difficulty Fleetbreakers has two core ways to play, Story Mode and Free Play, and each one asks different things of our difficulty systems. Both modes share the same missions, enemies, and rewards, but the shape of a run is very different. That means we've had to build tools that scale challenge in a way that feels fair, surprising, and replayable no matter how you pla… | — | |
| Community | Art Spotlight: Bosses Hello there! This week we wanted to talk about and show off some of the enemy bosses that you’ll encounter as you play through the Story and Free Play modes in the game. In a game with so many upgrades and options, Art really wanted to run with the bosses. So we let them. Our Art Director, Jason Sallenbach, thinks of the enemy bosses almost like the “towncenter” of the enemy ( betraying some of… | — | |
| Community | Closed Playtest Begins June 12 + New Steam Capsule Reveal CLOSED PLAYTEST & NEW CAPSULE ART Fleetbreakers is back with a fresh new look just in time for our next Closed Playtest. 🗓️ Playtest Dates: June 12th 10AM EST → June 15th 10AM EST If you love RTS games but don’t always have time for hour-long matches, Fleetbreakers was built for you. Fleetbreakers combines strategic fleet-building, replayable roguelite runs, and fast-paced decision making into… | — | |
| Community | May 2026 Dev Update Hi everyone! It's been a busy month. May featured a ton of new things from upgrades, to re-vamped abilities, to ascension work. Here's a summary of all we got to in the last month: New Features Upgrade Encounters New special encounter (on the order of vendor and mystery encounters). Allows players to upgrade ships in their fleet. This was the “last missing vector” for roguelite progression. We… | — | |
| Community | Dev Blog - The Road to Synergies Hi Fleetbreakers, The core idea for Fleetbreakers is to blend RTS and roguelite gameplay. We want each run to feel like it offers something different. We have many systems to achieve that, but we are experimenting with a synergy system to push things over the top. In Fleetbreakers, you collect different ships, ship enhancements, relics, and colony techs. For example, we have buffs built around… | — | |
| Community | Fleetbreakers Is Heading to PlayX4 We’re thrilled to share that Fleetbreakers will be featured at the PlayX4 Conference this year with our publishing partner Level Up Gaming. This is a huge moment for the team and one we’ve been looking forward to for a long time. Bringing the game directly to players, in person, is something special. If you’re attending PlayX4, come visit our booth and jump into the latest Fleetbreakers build.… | — | |
| Community | From Halo Wars to Fleetbreakers… Hey everyone, This is Dave, one of the co-founders of Last Keep. This week, I decided to take a bit of a step back in time and share some of the inspiration behind Fleetbreakers. It's been quite a journey, but one worth taking. I’ve been making games for a long time. I was one of the key folks at Ensemble Studios. As director of technology, I hired the programmers and oversaw engine development… | — | |
| Community | Story Spotlight: The Beacon Hey everyone, This week’s story spotlight dives into the origins of the Beacon. Long before Fleetbreakers begins, the Beacon was supposed to be the start of a whole new era. After the discovery of the first warp artifact, the Cobalt Expedition built it as the first in a planned line of massive motherships, expecting to find more artifacts scattered across the galaxy. That dream didn’t pan out b… | — | |
| Community | April 2026 Dev Update New Features New Cobalt Colonies and Colony Techs More colony choices to help differentiate each run. Removed almost all of the stacks. Tier techs require 4 techs from the previous tier to be able to research (in addition to the resource cost). A host of new techs and removal of many old techs that were not exciting or doubled up on other features in boring ways. Added feature to show the exact… | — | |
| Community | March 2026 Monthly Dev Update New Features Archive This is our “codex” where you can see all the things you’ve discovered/unlocked. There is still a missing section and a lot of UX to improve, but you can certainly get the idea. Barrier Stations (walls) Available to build in missions once you buy the unlock at your Starbase (Cobalt) or Hive (Slaraash). We’re still deciding if we like the way they get built, but we like what… | — | |
| Community | February 2026 Monthly Dev Update Hey everyone, February was a huge month for Fleetbreakers. A lot of long‑requested features landed, several major systems took big steps forward, and the game’s overall feel, moment-to-moment and run-to-run, got sharper, and faster. There's a lot to cover: Multi‑Squadron Selection Arrives You asked, we listened. Even though Fleetbreakers is built around streamlined squadron‑level control, many… | — | |
| Community | Dev Update: Redeploying Lost Squadrons Hey everyone, We’ve been iterating on how much control players should have over their ship squadrons as Fleetbreakers blends roguelite tension with strategy‑game planning. Originally, losing an entire squadron meant it was gone for the rest of the mission; a meaningful penalty, but sometimes too punishing, especially in missions that require multiple station assaults. So we’ve been testing a ne… | — | |
| Community | Art Showcase: New Environments Hey Fleetbreakers, We've got a quick, but impactful update this week. We've been hard at work bringing richer new environments to the game's biomes. Our goal was to enhance our maps to match the different biome themes and further add variety to missions. What do you think? Let us know on Discord or in the comments. - The LK Team Gas Cloud Beams Red Planet | — | |
| Community | Story Spotlight: Admiral Flint Hey everyone, This week, we’re diving deeper into the characters from the Fleetbreakers’ universe. Meet Admiral Flint, an inspirational leader of the Cobalt Expedition, whose sudden and mysterious disappearance has been a huge blow to humanity’s hopes against the Voltari. The Beacon and Warp Artifact Admiral Flint was put in command of the Beacon, a long‑range exploration vessel outfitted with… | — | |
| Community | January Dev Update Hi everyone! Here’s a look at what we’ve been working on in January. This Month’s Progress · Loads of new art. Icons (replacing our mountain of text-based backup icons). Variation among the different biomes. Two new stations: Rocket Station and Bombard Station. · 5 playable story chapters. Bosses are in the middle of a large overhaul, but everything else is in place. It's rewarding to finally s… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.